Html爱情表白动画

包含一下文件,大多是网上开源的,下一步分享几个手动斜的整体原文件源码,执行即可

index.html

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
<html xml:lang="en" xmlns="http://www.w3.org/1999/xhtml">
<head>
<meta http-equiv="Content-Type" content="text/html; charset=UTF-8">
<title> 爱情表白动画 </title>
<link type="text/css" rel="stylesheet" href="renxi/default.css">
<script type="text/javascript" src="renxi/jquery.min.js"></script>
<script type="text/javascript" src="renxi/jscex.min.js"></script>
<script type="text/javascript" src="renxi/jscex-parser.js"></script>
<script type="text/javascript" src="renxi/jscex-jit.js"></script>
<script type="text/javascript" src="renxi/jscex-builderbase.min.js"></script>
<script type="text/javascript" src="renxi/jscex-async.min.js"></script>
<script type="text/javascript" src="renxi/jscex-async-powerpack.min.js"></script>
<script type="text/javascript" src="renxi/functions.js" charset="utf-8"></script>
<script type="text/javascript" src="renxi/love.js" charset="utf-8"></script>
<style type="text/css">
<!--
.STYLE1 {
	color: #666666
}
-->
</style>
</head>
<body>
<audio autoplay="autopaly">
  <source src="renxi.mp3" type="audio/mp3" />
</audio>
<div id="main">
  <div id="error">本页面采用HTML5编辑,目前您的浏览器无法显示,请换成谷歌(Chrome)或者火狐(Firefox)浏览器,或者其他游览器的最新版本。</div>
  <div id="wrap">
    <div id="text">
      <div id="code"> <font color="#FF0000"> <span class="say">亲爱的小宝宝,我爱你,虽然你看不见我对你的告白</span><br>
        <span class="say"> </span><br>
        <span class="say"> 我知道我不会甜言蜜语,但是我会用行动证明一切</span><br>
        <span class="say"> </span><br>
        <span class="say">你说我啰嗦,有些东西因为越在乎所以越失去</span><br>
        <span class="say">因为我太爱你了,所以我失去你了</span><br>
        <span class="say">因为我太啰嗦了,所以你离开了我</span><br>
        <span class="say">虽然你看不见我的告白,但是我还是要把这些心里话说出来</span><br>
        <span class="say"> </span><br>
        <span class="say"><span class="space"></span> -- 爱你的仁希--</span> </font>
        </p>
      </div>
    </div>
    <div id="clock-box"> <span class="STYLE1"></span><font color="#33CC00">亲爱的小宝宝,我喜欢你</font> <span class="STYLE1">已经是……</span>
      <div id="clock"></div>
    </div>
    <canvas id="canvas" width="1100" height="680"></canvas>
  </div>
</div>
<script>
    </script>
<script>
    (function(){
        var canvas = $('#canvas');
		
        if (!canvas[0].getContext) {
            $("#error").show();
            return false;        }

        var width = canvas.width();
        var height = canvas.height();        
        canvas.attr("width", width);
        canvas.attr("height", height);
        var opts = {
            seed: {
                x: width / 2 - 20,
                color: "rgb(190, 26, 37)",
                scale: 2
            },
            branch: [
                [535, 680, 570, 250, 500, 200, 30, 100, [
                    [540, 500, 455, 417, 340, 400, 13, 100, [
                        [450, 435, 434, 430, 394, 395, 2, 40]
                    ]],
                    [550, 445, 600, 356, 680, 345, 12, 100, [
                        [578, 400, 648, 409, 661, 426, 3, 80]
                    ]],
                    [539, 281, 537, 248, 534, 217, 3, 40],
                    [546, 397, 413, 247, 328, 244, 9, 80, [
                        [427, 286, 383, 253, 371, 205, 2, 40],
                        [498, 345, 435, 315, 395, 330, 4, 60]
                    ]],
                    [546, 357, 608, 252, 678, 221, 6, 100, [
                        [590, 293, 646, 277, 648, 271, 2, 80]
                    ]]
                ]] 
            ],
            bloom: {
                num: 700,
                width: 1080,
                height: 650,
            },
            footer: {
                width: 1200,
                height: 5,
                speed: 10,
            }
        }

        var tree = new Tree(canvas[0], width, height, opts);
        var seed = tree.seed;
        var foot = tree.footer;
        var hold = 1;

        canvas.click(function(e) {
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            if (seed.hover(x, y)) {
                hold = 0; 
                canvas.unbind("click");
                canvas.unbind("mousemove");
                canvas.removeClass('hand');
            }
        }).mousemove(function(e){
            var offset = canvas.offset(), x, y;
            x = e.pageX - offset.left;
            y = e.pageY - offset.top;
            canvas.toggleClass('hand', seed.hover(x, y));
        });

        var seedAnimate = eval(Jscex.compile("async", function () {
            seed.draw();
            while (hold) {
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canScale()) {
                seed.scale(0.95);
                $await(Jscex.Async.sleep(10));
            }
            while (seed.canMove()) {
                seed.move(0, 2);
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
        }));

        var growAnimate = eval(Jscex.compile("async", function () {
            do {
    	        tree.grow();
                $await(Jscex.Async.sleep(10));
            } while (tree.canGrow());
        }));

        var flowAnimate = eval(Jscex.compile("async", function () {
            do {
    	        tree.flower(2);
                $await(Jscex.Async.sleep(10));
            } while (tree.canFlower());
        }));

        var moveAnimate = eval(Jscex.compile("async", function () {
            tree.snapshot("p1", 240, 0, 610, 680);
            while (tree.move("p1", 500, 0)) {
                foot.draw();
                $await(Jscex.Async.sleep(10));
            }
            foot.draw();
            tree.snapshot("p2", 500, 0, 610, 680);

            // 会有闪烁不得意这样做, (>﹏<)
            canvas.parent().css("background", "url(" + tree.toDataURL('image/png') + ")");
            canvas.css("background", "#ffe");
            $await(Jscex.Async.sleep(300));
            canvas.css("background", "none");
        }));

        var jumpAnimate = eval(Jscex.compile("async", function () {
            var ctx = tree.ctx;
            while (true) {
                tree.ctx.clearRect(0, 0, width, height);
                tree.jump();
                foot.draw();
                $await(Jscex.Async.sleep(25));
            }
        }));

        var textAnimate = eval(Jscex.compile("async", function () {
		    var together = new Date();
		    together.setFullYear(2021,1 , 01); 			//时间年月日
		    together.setHours(16);						//小时	
		    together.setMinutes(53);					//分钟
		    together.setSeconds(0);					//秒前一位
		    together.setMilliseconds(2);				//秒第二位

		    $("#code").show().typewriter();
            $("#clock-box").fadeIn(500);
            while (true) {
                timeElapse(together);
                $await(Jscex.Async.sleep(1000));
            }
        }));

        var runAsync = eval(Jscex.compile("async", function () {
            $await(seedAnimate());
            $await(growAnimate());
            $await(flowAnimate());
            $await(moveAnimate());

            textAnimate().start();

            $await(jumpAnimate());
        }));

        runAsync().start();
    })();
    </script>

<div style="text-align:center;">
</div>

</body>
</html>

包含一下文件,大多是网上开源的,下一步分享几个手动斜的整体原文件源码,执行即可
-  jscex-parser.js

love.js

(function(window){

    function random(min, max) {
        return min + Math.floor(Math.random() * (max - min + 1));
    }

    function bezier(cp, t) {  
        var p1 = cp[0].mul((1 - t) * (1 - t));
        var p2 = cp[1].mul(2 * t * (1 - t));
        var p3 = cp[2].mul(t * t); 
        return p1.add(p2).add(p3);
    }  

    function inheart(x, y, r) {
        // x^2+(y-(x^2)^(1/3))^2 = 1
        // http://www.wolframalpha.com/input/?i=x%5E2%2B%28y-%28x%5E2%29%5E%281%2F3%29%29%5E2+%3D+1
        var z = ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) * ((x / r) * (x / r) + (y / r) * (y / r) - 1) - (x / r) * (x / r) * (y / r) * (y / r) * (y / r);
        return z < 0;
    }

    Point = function(x, y) {
        this.x = x || 0;
        this.y = y || 0;
    }
    Point.prototype = {
        clone: function() {
            return new Point(this.x, this.y);
        },
        add: function(o) {
            p = this.clone();
            p.x += o.x;
            p.y += o.y;
            return p;
        },
        sub: function(o) {
            p = this.clone();
            p.x -= o.x;
            p.y -= o.y;
            return p;
        },
        div: function(n) {
            p = this.clone();
            p.x /= n;
            p.y /= n;
            return p;
        },
        mul: function(n) {
            p = this.clone();
            p.x *= n;
            p.y *= n;
            return p;
        }
    }

    Heart = function() {
        // x = 16 sin^3 t
        // y = 13 cos t - 5 cos 2t - 2 cos 3t - cos 4t
        // http://www.wolframalpha.com/input/?i=x+%3D+16+sin%5E3+t%2C+y+%3D+(13+cos+t+-+5+cos+2t+-+2+cos+3t+-+cos+4t)
        var points = [], x, y, t;
        for (var i = 10; i < 30; i += 0.2) {
            t = i / Math.PI;
            x = 16 * Math.pow(Math.sin(t), 3);
            y = 13 * Math.cos(t) - 5 * Math.cos(2 * t) - 2 * Math.cos(3 * t) - Math.cos(4 * t);
            points.push(new Point(x, y));
        }
        this.points = points;
        this.length = points.length;
    }
    Heart.prototype = {
        get: function(i, scale) {
            return this.points[i].mul(scale || 1);
        }
    }

    Seed = function(tree, point, scale, color) {
        this.tree = tree;

        var scale = scale || 1
        var color = color || '#FF0000';

        this.heart = {
            point  : point,
            scale  : scale,
            color  : color,
            figure : new Heart(),
        }

        this.cirle = {
            point  : point,
            scale  : scale,
            color  : color,
            radius : 5,
        }
    }
    Seed.prototype = {
        draw: function() {
            this.drawHeart();
            this.drawText();
        },
        addPosition: function(x, y) {
            this.cirle.point = this.cirle.point.add(new Point(x, y));
        },
        canMove: function() {
            return this.cirle.point.y < (this.tree.height + 20); 
        },
        move: function(x, y) {
            this.clear();
            this.drawCirle();
            this.addPosition(x, y);
        },
        canScale: function() {
            return this.heart.scale > 0.2;
        },
        setHeartScale: function(scale) {
            this.heart.scale *= scale;
        },
        scale: function(scale) {
            this.clear();
            this.drawCirle();
            this.drawHeart();
            this.setHeartScale(scale);
        },
        drawHeart: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            for (var i = 0; i < heart.figure.length; i++) {
                var p = heart.figure.get(i, scale);
                ctx.lineTo(p.x, -p.y);
            }
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawCirle: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, color = cirle.color, 
                scale = cirle.scale, radius = cirle.radius;
            ctx.save();
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.beginPath();
            ctx.moveTo(0, 0);
    	    ctx.arc(0, 0, radius, 0, 2 * Math.PI);
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        drawText: function() {
            var ctx = this.tree.ctx, heart = this.heart;
            var point = heart.point, color = heart.color, 
                scale = heart.scale;
            ctx.save();
            ctx.strokeStyle = color;
            ctx.fillStyle = color;
            ctx.translate(point.x, point.y);
            ctx.scale(scale, scale);
            ctx.moveTo(0, 0);
    	    ctx.lineTo(15, 15);
    	    ctx.lineTo(60, 15);
            ctx.stroke();

            ctx.moveTo(0, 0);
            ctx.scale(0.75, 0.75);
            ctx.font = "12px 微软雅黑,Verdana"; // 字号肿么没有用? (ˉ(∞)ˉ)
            ctx.fillText("Come Baby", 23, 10);
            ctx.restore();
        },
        clear: function() {
            var ctx = this.tree.ctx, cirle = this.cirle;
            var point = cirle.point, scale = cirle.scale, radius = 26;
            var w = h = (radius * scale);
            ctx.clearRect(point.x - w, point.y - h, 4 * w, 4 * h);
        },
        hover: function(x, y) {
            var ctx = this.tree.ctx;
            var pixel = ctx.getImageData(x, y, 1, 1);
            return pixel.data[3] == 255
        }
    }

    Footer = function(tree, width, height, speed) {
        this.tree = tree;
        this.point = new Point(tree.seed.heart.point.x, tree.height - height / 2);
        this.width = width;
        this.height = height;
        this.speed = speed || 2;
        this.length = 0;
    }
    Footer.prototype = {
        draw: function() {
            var ctx = this.tree.ctx, point = this.point;
            var len = this.length / 2;

            ctx.save();
            ctx.strokeStyle = 'rgb(35, 31, 32)';
            ctx.lineWidth = this.height;
            ctx.lineCap = 'round';
            ctx.lineJoin = 'round';
            ctx.translate(point.x, point.y);
            ctx.beginPath();
            ctx.moveTo(0, 0);
    	    ctx.lineTo(len, 0);
    	    ctx.lineTo(-len, 0);
            ctx.stroke();
            ctx.restore();

            if (this.length < this.width) {
                this.length += this.speed;
            }
        }
    }

    Tree = function(canvas, width, height, opt) {
        this.canvas = canvas;
        this.ctx = canvas.getContext('2d');
        this.width = width;
        this.height = height;
        this.opt = opt || {};

        this.record = {};
        
        this.initSeed();
        this.initFooter();
        this.initBranch();
        this.initBloom();
    }
    Tree.prototype = {
        initSeed: function() {
            var seed = this.opt.seed || {};
            var x = seed.x || this.width / 2;
            var y = seed.y || this.height / 2;
            var point = new Point(x, y);
            var color = seed.color || '#FF0000';
            var scale = seed.scale || 1;

            this.seed = new Seed(this, point, scale, color);
        },

        initFooter: function() {
            var footer = this.opt.footer || {};
            var width = footer.width || this.width;
            var height = footer.height || 5;
            var speed = footer.speed || 2;
            this.footer = new Footer(this, width, height, speed);
        },

        initBranch: function() {
            var branchs = this.opt.branch || []
            this.branchs = [];
            this.addBranchs(branchs);
        },

        initBloom: function() {
            var bloom = this.opt.bloom || {};
            var cache = [],
                num = bloom.num || 500, 
                width = bloom.width || this.width,
                height = bloom.height || this.height,
                figure = this.seed.heart.figure;
            var r = 240, x, y;
            for (var i = 0; i < num; i++) {
                cache.push(this.createBloom(width, height, r, figure));
            }
            this.blooms = [];
            this.bloomsCache = cache;
        },

        toDataURL: function(type) {
            return this.canvas.toDataURL(type);
        },

        draw: function(k) {
            var s = this, ctx = s.ctx;
            var rec = s.record[k];
            if (!rec) {
                return ;
            }
            var point = rec.point,
                image = rec.image;

            ctx.save();
            ctx.putImageData(image, point.x, point.y);
        	ctx.restore();
        },

        addBranch: function(branch) {
        	this.branchs.push(branch);
        },

        addBranchs: function(branchs){
            var s = this, b, p1, p2, p3, r, l, c;
        	for (var i = 0; i < branchs.length; i++) {
                b = branchs[i];
                p1 = new Point(b[0], b[1]);
                p2 = new Point(b[2], b[3]);
                p3 = new Point(b[4], b[5]);
                r = b[6];
                l = b[7];
                c = b[8]
                s.addBranch(new Branch(s, p1, p2, p3, r, l, c)); 
            }
        },

        removeBranch: function(branch) {
            var branchs = this.branchs;
        	for (var i = 0; i < branchs.length; i++) {
        		if (branchs[i] === branch) {
        			branchs.splice(i, 1);
                }
            }
        },

        canGrow: function() {
            return !!this.branchs.length;
        },
        grow: function() {
            var branchs = this.branchs;
    	    for (var i = 0; i < branchs.length; i++) {
                var branch = branchs[i];
                if (branch) {
                    branch.grow();
                }
            }
        },

        addBloom: function (bloom) {
            this.blooms.push(bloom);
        },

        removeBloom: function (bloom) {
            var blooms = this.blooms;
            for (var i = 0; i < blooms.length; i++) {
                if (blooms[i] === bloom) {
                    blooms.splice(i, 1);
                }
            }
        },

        createBloom: function(width, height, radius, figure, color, alpha, angle, scale, place, speed) {
            var x, y;
            while (true) {
                x = random(20, width - 20);
                y = random(20, height - 20);
                if (inheart(x - width / 2, height - (height - 40) / 2 - y, radius)) {
                    return new Bloom(this, new Point(x, y), figure, color, alpha, angle, scale, place, speed);
                }
            }
        },
        
        canFlower: function() {
            return !!this.blooms.length;
        }, 
        flower: function(num) {
            var s = this, blooms = s.bloomsCache.splice(0, num);
            for (var i = 0; i < blooms.length; i++) {
                s.addBloom(blooms[i]);
            }
            blooms = s.blooms;
            for (var j = 0; j < blooms.length; j++) {
                blooms[j].flower();
            }
        },

        snapshot: function(k, x, y, width, height) {
            var ctx = this.ctx;
            var image = ctx.getImageData(x, y, width, height); 
            this.record[k] = {
                image: image,
                point: new Point(x, y),
                width: width,
                height: height
            }
        },
        setSpeed: function(k, speed) {
            this.record[k || "move"].speed = speed;
        },
        move: function(k, x, y) {
            var s = this, ctx = s.ctx;
            var rec = s.record[k || "move"];
            var point = rec.point,
                image = rec.image,
                speed = rec.speed || 10,
                width = rec.width,
                height = rec.height; 

            i = point.x + speed < x ? point.x + speed : x;
            j = point.y + speed < y ? point.y + speed : y; 

            ctx.save();
            ctx.clearRect(point.x, point.y, width, height);
            ctx.putImageData(image, i, j);
        	ctx.restore();

            rec.point = new Point(i, j);
            rec.speed = speed * 0.95;

            if (rec.speed < 2) {
                rec.speed = 2;
            }
            return i < x || j < y;
        },

        jump: function() {
            var s = this, blooms = s.blooms;
            if (blooms.length) {
                for (var i = 0; i < blooms.length; i++) {
                    blooms[i].jump();
                }
            } 
            if ((blooms.length && blooms.length < 3) || !blooms.length) {
                var bloom = this.opt.bloom || {},
                    width = bloom.width || this.width,
                    height = bloom.height || this.height,
                    figure = this.seed.heart.figure;
                var r = 240, x, y;
                for (var i = 0; i < random(1,2); i++) {
                    blooms.push(this.createBloom(width / 2 + width, height, r, figure, null, 1, null, 1, new Point(random(-100,600), 720), random(200,300)));
                }
            }
        }
    }

    Branch = function(tree, point1, point2, point3, radius, length, branchs) {
        this.tree = tree;
        this.point1 = point1;
        this.point2 = point2;
        this.point3 = point3;
        this.radius = radius;
        this.length = length || 100;    
        this.len = 0;
        this.t = 1 / (this.length - 1);   
        this.branchs = branchs || [];
    }

    Branch.prototype = {
        grow: function() {
            var s = this, p; 
            if (s.len <= s.length) {
                p = bezier([s.point1, s.point2, s.point3], s.len * s.t);
                s.draw(p);
                s.len += 1;
                s.radius *= 0.97;
            } else {
                s.tree.removeBranch(s);
                s.tree.addBranchs(s.branchs);
            }
        },
        draw: function(p) {
            var s = this;
            var ctx = s.tree.ctx;
            ctx.save();
        	ctx.beginPath();
        	ctx.fillStyle = 'rgb(35, 31, 32)';
            ctx.shadowColor = 'rgb(35, 31, 32)';
            ctx.shadowBlur = 2;
        	ctx.moveTo(p.x, p.y);
        	ctx.arc(p.x, p.y, s.radius, 0, 2 * Math.PI);
        	ctx.closePath();
        	ctx.fill();
        	ctx.restore();
        }
    }

    Bloom = function(tree, point, figure, color, alpha, angle, scale, place, speed) {
        this.tree = tree;
        this.point = point;
        this.color = color || 'rgb(255,' + random(0, 255) + ',' + random(0, 255) + ')';
        this.alpha = alpha || random(0.3, 1);
        this.angle = angle || random(0, 360);
        this.scale = scale || 0.1;
        this.place = place;
        this.speed = speed;

        this.figure = figure;
    }
    Bloom.prototype = {
        setFigure: function(figure) {
            this.figure = figure;
        },
        flower: function() {
            var s = this;
            s.draw();
            s.scale += 0.1;
            if (s.scale > 1) {
                s.tree.removeBloom(s);
            }
        },
        draw: function() {
            var s = this, ctx = s.tree.ctx, figure = s.figure;

            ctx.save();
            ctx.fillStyle = s.color;
            ctx.globalAlpha = s.alpha;
            ctx.translate(s.point.x, s.point.y);
            ctx.scale(s.scale, s.scale);
            ctx.rotate(s.angle);
            ctx.beginPath();
            ctx.moveTo(0, 0);
            for (var i = 0; i < figure.length; i++) {
                var p = figure.get(i);
                ctx.lineTo(p.x, -p.y);
            }
            ctx.closePath();
            ctx.fill();
            ctx.restore();
        },
        jump: function() {
            var s = this, height = s.tree.height;

            if (s.point.x < -20 || s.point.y > height + 20) {
                s.tree.removeBloom(s);
            } else {
                s.draw();
                s.point = s.place.sub(s.point).div(s.speed).add(s.point);
                s.angle += 0.05;
                s.speed -= 1;
            }
        }
    }

    window.random = random;
    window.bezier = bezier;
    window.Point = Point;
    window.Tree = Tree;

})(window);

function.js

/*
 * http://www.mycodes.net
 */

// variables
var $win = $(window);
var clientWidth = $win.width();
var clientHeight = $win.height();

$(window).resize(function() {
    var newWidth = $win.width();
    var newHeight = $win.height();
    if (newWidth != clientWidth && newHeight != clientHeight) {
        location.replace(location);
    }
});

(function($) {
	$.fn.typewriter = function() {
		this.each(function() {
			var $ele = $(this), str = $ele.html(), progress = 0;
			$ele.html('');
			var timer = setInterval(function() {
				var current = str.substr(progress, 1);
				if (current == '<') {
					progress = str.indexOf('>', progress) + 1;
				} else {
					progress++;
				}
				$ele.html(str.substring(0, progress) + (progress & 1 ? '_' : ''));
				if (progress >= str.length) {
					clearInterval(timer);
				}
			}, 75);
		});
		return this;
	};
})(jQuery);

function timeElapse(date){
	var current = Date();
	var seconds = (Date.parse(current) - Date.parse(date)) / 1000;
	var days = Math.floor(seconds / (3600 * 24));
	seconds = seconds % (3600 * 24);
	var hours = Math.floor(seconds / 3600);
	if (hours < 10) {
		hours = "0" + hours;
	}
	seconds = seconds % 3600;
	var minutes = Math.floor(seconds / 60);
	if (minutes < 10) {
		minutes = "0" + minutes;
	}
	seconds = seconds % 60;
	if (seconds < 10) {
		seconds = "0" + seconds;
	}
	var result = "第 <span class=\"digit\">" + days + "</span> 天 <span class=\"digit\">" + hours + "</span> 小时 <span class=\"digit\">" + minutes + "</span> 分钟 <span class=\"digit\">" + seconds + "</span> 秒"; 
	$("#clock").html(result);
}

default.css

body{margin:0;padding:0;background:#ffe;font-size:14px;font-family:'微软雅黑','宋体',sans-serif;color:#231F20;overflow:auto}
a {color:#000;font-size:14px;}
#main{width:100%;}
#wrap{position:relative;margin:0 auto;width:1100px;height:680px;margin-top:10px;}
#text{width:400px;height:425px;left:60px;top:80px;position:absolute;}
#code{display:none;font-size:16px;}
#clock-box {position:absolute;left:60px;top:550px;font-size:28px;display:none;}
#clock-box a {font-size:28px;text-decoration:none;}
#clock{margin-left:48px;}
#clock .digit {font-size:64px;}
#canvas{margin:0 auto;width:1100px;height:680px;}
#error{margin:0 auto;text-align:center;margin-top:60px;display:none;}
.hand{cursor:pointer;}
.say{margin-left:5px;}
.space{margin-right:150px;}

包含一下文件,大多是网上开源的,下一步分享几个手动斜的整体原文件源码,执行即可

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