python3+tkinter+pygame实现简单音乐播放器功能。
- 脚本基本就是和前端有相同的options类似,选中当前歌曲然后填充功能。整个脚本很简单都是tkinter简单使用然后就是pygame的组件的拼接。知道管理就可以。可以尝试手写前端页面django编写后端实现播放功能。
from tkinter import *
import os
import time
import tkinter
import tkinter.filedialog
import threading
import pygame
folder = ''
res = []
ret = []
num = 0
now_music = ''
one_start = True
def buttonChooseFile():
global folder
global res
global ret
folder = tkinter.filedialog.askdirectory()
if folder:
musics = [folder + '\\' + i for i in os.listdir(folder) if i.endswith(('.mp3','.wav','.ogg'))]
for i in musics:
ret.append(i.split('\\')[1:])
res.append(i.replace('\\','/'))
global lb
lb = tkinter.Listbox(root)
list1=[]
for item in ret:
list1.append(item[0])
for i in list1:
lb.insert(END, i)
lb.place(x=20,y=150,width=420,height=300)
lb.bind("<Double-Button-1>", playActive)
if not folder:
return
global playing
playing = True
button_play['state'] = 'normal'
button_delete['state'] = 'normal'
voice_bar['state'] = 'normal'
pause_resume.set('播放')
def buttonDeleteClick():
music = lb.get('active')[0]
list_temp = [music]
ret.remove(list_temp)
for i in res:
if i.split("/")[-1] == music:
res.remove(i)
lb.delete('active')
def play():
global one_start
lb.itemconfigure("active",bg="blue")
if len(res):
pygame.mixer.init()
global num
while playing:
if not pygame.mixer.music.get_busy():
nextMusic = res[num]
if one_start:
nextMusic = lb.get('active')
temp_list = [nextMusic]
current_index = ret.index(temp_list)
num = current_index
nextMusic = res[current_index]
pygame.mixer.music.load(nextMusic.encode())
pygame.mixer.music.play(1)
if len(res) - 1 == num:
num = 0
else:
num = num + 1
nextMusic = nextMusic.split('/')[-1]
play_state.set('playing...')
musicName.set(nextMusic)
one_start = False
else:
time.sleep(0.1)
def playActive(self):
global playing,one_start,num
if not one_start:
playing = False
pygame.mixer.init()
pygame.mixer.music.stop()
nextMusic = lb.get('active')
temp_list = [nextMusic[0]]
current_index = ret.index(temp_list)
num = current_index
playing = True
t = threading.Thread(target=play)
t.start()
def buttonPlayClick():
button_next['state'] = 'normal'
button_prev['state'] = 'normal'
if pause_resume.get() == '播放':
pause_resume.set('暂停')
play_state.set('playing...')
global folder
if not folder:
folder = tkinter.filedialog.askdirectory()
if not folder:
return
global playing
playing = True
t = threading.Thread(target=play)
t.start()
elif pause_resume.get() == '暂停':
pygame.mixer.music.pause()
pause_resume.set("继续")
play_state.set('paused...')
elif pause_resume.get() == '继续':
pygame.mixer.music.unpause()
pause_resume.set('暂停')
play_state.set('playing...')
def buttonPrevClick():
global playing
playing = False
pygame.mixer.music.stop()
lb.itemconfigure('active', bg="white")
print(lb.get('active'))
global num
print(num)
if num == 0:
num = len(res) - 2
print(res)
print(1111111111111111111)
elif num == len(res) - 1:
print(res)
print(222222222222222222222)
num =1
else:
num -= 2
print(333333333333333333333)
print(num)
lb.activate(num)
lb.see(num)
playing = True
t = threading.Thread(target=play)
t.start()
def buttonNextClick():
global playing
playing = False
pygame.mixer.music.stop()
print(lb.get('active'))
lb.itemconfigure('active',bg="white")
global num
print(num)
if len(res) == num:
num = 0
playing = True
lb.activate(num)
lb.see(num)
t = threading.Thread(target=play)
t.start()
def closeWindow():
global playing
playing = False
time.sleep(0.3)
try:
pygame.mixer.music.stop()
pygame.mixer.quit()
except:
pass
root.destroy()
def control_voice(value=0.5):
try:
pygame.mixer.music.set_volume(float(value))
except:
pass
root = tkinter.Tk()
root.title('音乐播放器')
root.geometry('460x600+500+100')
root.resizable(False,False)
root.protocol("WM_DELETE_WINDOW",closeWindow)
button_choose = tkinter.Button(root,text='添加',command=buttonChooseFile)
button_choose.place(x=50,y=10,width=50,height=20)
button_delete = tkinter.Button(root,text='删除',command=buttonDeleteClick)
button_delete.place(x=120,y=10,width=50,height=20)
button_delete['state'] = 'disabled'
pause_resume = tkinter.StringVar(root,value='播放')
button_play = tkinter.Button(root,textvariable=pause_resume,command=buttonPlayClick)
button_play.place(x=260,y=10,width=50,height=20)
button_play['state'] = 'disabled'
button_prev = tkinter.Button(root,text='上一首',command=buttonPrevClick)
button_prev.place(x=190,y=10,width=50,height=20)
button_prev['state'] = 'disabled'
button_next = tkinter.Button(root,text='下一首',command=buttonNextClick)
button_next.place(x=330,y=10,width=50,height=20)
button_next['state'] = 'disabled'
play_state = tkinter.StringVar(root,value='暂时没有播放音乐呢...')
stateLabel = tkinter.Label(root,textvariable=play_state,fg='green')
stateLabel.place(x=10,y=30,width=260,height=20)
musicName = tkinter.StringVar(root,value='')
labelName = tkinter.Label(root,textvariable=musicName,font=("微软雅黑", 12),fg='blue')
labelName.place(x=10,y=500,width=400,height=30)
lb = tkinter.Listbox(root,listvariable=musicName,fg='blue')
voice_bar = tkinter.Scale(root,label='音量',from_=0,to=1,orient=tkinter.HORIZONTAL,
length=240,showvalue=0.5,tickinterval=0.5,resolution=0.1,command=control_voice)
voice_bar.set(0.5)
voice_bar.place(x=50,y=50,width=200)
voice_bar['state'] = 'disabled'
root.mainloop()