用C++实现贪吃蛇小游戏

/*
1.课程内容:贪吃蛇
2.文件名称:snake.cpp
3.知识点:
	结构体、控制语句、循环,easyx图形库
4.创建窗口、创建蛇
*/
#include<stdio.h>
#include<graphics.h> //使用里面的一个函数创建窗口
#include<conio.h>
#include<mmsystem.h>
#pragma comment(lib,"winmm.lib")
#define WIN_WIDTH 640  //宽
#define WIN_HEIGHT 480 //高
#define MAX_SNAKE 100

enum DIR
{
	UP,
	DOWN,
	LEFT,
	RIGHT,
};

struct Snake_tlg//蛇的结构体
{
	int num;
	int dir;  //蛇的方向
	int score;//分数
	int size;//蛇的尺寸
	POINT coor[MAX_SNAKE];
}snake;
struct Food_tlg
{
	POINT fd;
	int flag;
	DWORD color;
}food;
void GameInit()
{
	//初始化蛇
	snake.num = 3;
	snake.dir = RIGHT;
	snake.score = 0;
	snake.size = 10;
	snake.coor[2].x = 0;
	snake.coor[2].y = 0;
	snake.coor[1].x = snake.size;
	snake.coor[1].y = 0;
	snake.coor[0].x = 2 * snake.size;
	snake.coor[0].y = 0;
	//初始化食物
	food.fd.x = rand() %( WIN_WIDTH/10)*10;
	food.fd.y = rand() %( WIN_HEIGHT/10)*10;
	food.flag = 1;
	food.color=RGB(rand() % 256, rand() % 256, rand() % 256);
}
void GameDraw()
{
	setbkcolor(RGB(105,160,141));//设置背景颜色
	cleardevice(); 
	//画蛇
	setfillcolor(YELLOW);
	for (int i = 0; i < snake.num; i++) 
	{
		setlinecolor(BLACK);
		fillrectangle(snake.coor[i].x, snake.coor[i].y, snake.coor[i].x+ snake.size, snake.coor[i].y+ snake.size);
	}
	//画食物
	if (food.flag == 1)
	{
		setfillcolor(food.color);
		fillellipse(food.fd.x, food.fd.y, food.fd.x + 10, food.fd.y + 10);
	}

}
void SnakeMove()
{
	for (int i = snake.num - 1; i > 0; i--)//从最后一节蛇开始,每一节蛇都等于前一节蛇上一次坐标
	{
		snake.coor[i].x = snake.coor[i - 1].x;
		snake.coor[i].y = snake.coor[i - 1].y;
	}
	switch (snake.dir)
	{
	case UP:
		snake.coor[0].y -= 10;
		if (snake.coor[0].y <= 0)
		{
			snake.coor[0].y = WIN_HEIGHT;
		}
		break;
	case DOWN:
		snake.coor[0].y += 10;
		if (snake.coor[0].y >= WIN_HEIGHT)
		{
			snake.coor[0].y = 0;
		}
		break;
	case LEFT:
		snake.coor[0].x -= 10;
		if (snake.coor[0].x <= 0)
		{
			snake.coor[0].x = WIN_WIDTH;
		}
		break;
	case RIGHT:
		snake.coor[0].x += 10;
		if (snake.coor[0].x >= WIN_WIDTH)
		{
			snake.coor[0].x = 0;
		}
		break;
	default:
		break;
	}
}
void KeyControl()
{
	//使用win32API获取键盘消息
	if (GetAsyncKeyState(VK_UP)&&(snake.dir!=DOWN))
	{
		snake.dir = UP;
	}
	if (GetAsyncKeyState(VK_DOWN)&& snake.dir != UP)
	{
		snake.dir = DOWN;
	}
	if (GetAsyncKeyState(VK_LEFT)&& snake.dir != RIGHT)
	{
		snake.dir = LEFT;
	}
	if (GetAsyncKeyState(VK_RIGHT)&& snake.dir != LEFT)
	{
		snake.dir = RIGHT;
	}
}
void Eatfood()
{
	if (snake.coor[0].x == food.fd.x && snake.coor[0].y == food.fd.y&&food.flag==1)
	{
		snake.num++;
		snake.score += 10;
		food.flag = 0;
	}
	if (food.flag == 0)
	{
		food.fd.x = rand() % (WIN_WIDTH / 10) * 10;
		food.fd.y = rand() % (WIN_HEIGHT / 10) * 10;
		food.flag = 1;
		food.color = RGB(rand() % 256, rand() % 256, rand() % 256);
	}
}
void DontEatSelf()//不吃自己
{
	for (int i = 4; i < snake.num; i++)
	{
		if (snake.coor[0].x == snake.coor[i].x && snake.coor[0].y == snake.coor[i].y)
		{
			_getch();
			exit(666);
		}
	}
}

int main()
{
	initgraph(WIN_WIDTH, WIN_HEIGHT,SHOWCONSOLE);
	GameInit();
	while(1)
	{
		SnakeMove();
		GameDraw();
		Eatfood();
		KeyControl();
		DontEatSelf();
		Sleep(100);
	}
	getchar();	//程序一闪而过?可以使用getchar()来使其短暂停留
	closegraph();
	return 0;
}

结果:
贪吃蛇动图

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