计算最大连胜数

select
id,
max(rn-nvl(lag_rn,0)) x
from
(
select
*,
lag(rn) over (partition by id order by rn) lag_rn
from
(
select
*,
lead(fa_su) over (partition by id order by ts) lead_fs,
row_number() over (partition by id order by ts) rn
from
du_dw_dev.tmp_data3
) where fa_su <> nvl(lead_fs,'n')
) where fa_su='win' group by id;

±-----------±-----------±-----------+
| id | ts | fa_su |
±-----------±-----------±-----------+
| 1 | 2022-01-12 | win |
| 1 | 2022-01-13 | win |
| 1 | 2022-01-14 | win |
| 1 | 2022-01-15 | lose |
| 1 | 2022-01-16 | win |
| 1 | 2022-01-17 | win |
| 2 | 2022-01-17 | lose |
| 2 | 2022-01-18 | lose |
| 3 | 2022-01-18 | win |
±-----------±-----------±-----------+

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以下是代码: ```python import turtle # 设定棋盘大小并绘制 CELL_SIZE = 50 BOARD_SIZE = CELL_SIZE * 7 screen = turtle.Screen() screen.setup(BOARD_SIZE, BOARD_SIZE) screen.tracer(0) pen = turtle.Turtle() pen.hideturtle() pen.speed(0) pen.pensize(5) pen.color("black") pen.penup() pen.goto(-3 * CELL_SIZE, -3 * CELL_SIZE) pen.pendown() for i in range(4): pen.forward(BOARD_SIZE - CELL_SIZE) pen.left(90) pen.forward(CELL_SIZE) pen.left(90) pen.forward(BOARD_SIZE - CELL_SIZE) pen.penup() pen.goto(-3 * CELL_SIZE, -3 * CELL_SIZE) pen.right(90) pen.pendown() for i in range(4): pen.forward(BOARD_SIZE - CELL_SIZE) pen.right(90) pen.forward(CELL_SIZE) pen.right(90) pen.forward(BOARD_SIZE - CELL_SIZE) # 设定代币颜色 COLORS = ["Red", "Blue", "Green", "Yellow"] # 定义代币类 class Token(turtle.Turtle): def __init__(self, color): super().__init__(shape="circle") self.color(color) self.penup() def jump_to(self, x, y): self.goto(x * CELL_SIZE, y * CELL_SIZE) # 定义游戏类 class Game: def __init__(self): self.board = [[None for _ in range(7)] for _ in range(6)] self.current_player = 0 self.message = turtle.Turtle() self.message.hideturtle() self.message.speed(0) self.message.pencolor("black") self.message.penup() self.message.goto(0, BOARD_SIZE / 2 - 20) self.message.write(f"Player {self.current_player + 1}'s turn", align="center", font=("Arial", 16, "normal")) self.screen = screen self.screen.onclick(self.handle_click) def handle_click(self, x, y): if not (-3 * CELL_SIZE <= x <= 4 * CELL_SIZE and -3 * CELL_SIZE <= y <= 3 * CELL_SIZE): return column = int((x + 3 * CELL_SIZE) // CELL_SIZE) if self.board[0][column] is not None: return row = 0 while row < 5 and self.board[row + 1][column] is None: row += 1 token = Token(COLORS[self.current_player]) token.jump_to(column, row) self.board[row][column] = self.current_player if self.is_game_over(row, column): self.screen.onclick(None) self.message.clear() self.message.goto(0, 0) self.message.write(f"Player {self.current_player + 1} wins!", align="center", font=("Arial", 24, "normal")) else: self.current_player = (self.current_player + 1) % 2 self.message.clear() self.message.goto(0, BOARD_SIZE / 2 - 20) self.message.write(f"Player {self.current_player + 1}'s turn", align="center", font=("Arial", 16, "normal")) def is_game_over(self, row, column): directions = [(-1, 0), (0, -1), (-1, -1), (-1, 1)] for dy, dx in directions: count = 1 y, x = row + dy, column + dx while 0 <= y <= 5 and 0 <= x <= 6 and self.board[y][x] == self.current_player: count += 1 y += dy x += dx dy, dx = -dy, -dx y, x = row + dy, column + dx while 0 <= y <= 5 and 0 <= x <= 6 and self.board[y][x] == self.current_player: count += 1 y += dy x += dx if count >= 4: return True return False game = Game() turtle.done() ``` 你可以将以上代码保存到一个 .py 文件中并在 Python 中运行。

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