基于canvas实现的放大镜功能

<!DOCTYPE html>
<html lang="en"> 
<head>
    <meta charset="UTF-8">
    <title>Document</title>
    <style>
        #myCanvas {
            border: 1px solid #ccc;
            margin: 50px auto 0;
            display: block;
        }
    </style>
</head> 
<body>
    <!-- 小图 -->
    <canvas id="myCanvas" height="640" width="800"></canvas>
    <!-- 大图 -->
    <canvas id="canvas" style="display:none;"></canvas>
    <script>
        var myCanvas = document.querySelector('#myCanvas');
        var Bigcanvas = document.querySelector('#canvas');
        var ctx = myCanvas.getContext('2d');
        var Bigctx = Bigcanvas.getContext('2d');
        var scale = 0;
        var img = new Image();
        img.src = 'http://a0.att.hudong.com/78/52/01200000123847134434529793168.jpg'; 
        img.onload = function() {
            //计算大canvas宽高
            Bigcanvas.width = img.width;
            Bigcanvas.height = img.height;
            ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
            Bigctx.drawImage(img, 0, 0);
            scale = Bigcanvas.width / myCanvas.width; //计算比例
        }
        myCanvas.onmousedown = function(e) {
            // var x = e.clientX - bound.left;
            // var y = e.clientY - bound.top;
            var points = getPos(e.clientX, e.clientY);
            //清除画布
            ctx.clearRect(0, 0, myCanvas.width, myCanvas.height);
            //重新绘制图片
            ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
            console.log(points);
            draw(points);
            myCanvas.onmousemove = function(e) {
                var movePoints = getPos(e.clientX, e.clientY);
                //清除画布
                ctx.clearRect(0, 0, myCanvas.width, myCanvas.height);
                //重新绘制图片
                ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
                draw(movePoints);
            }
        }

        myCanvas.onmouseup = function() {
            myCanvas.onmousemove = null;
        }

        function getPos(x, y) { //获取位置
            var bound = myCanvas.getBoundingClientRect();
            return {
                x: x - bound.left,
                y: y - bound.top
            }
        }

        function draw(points) { //画圆
            var r = 200;
            var imgX = points.x * scale; //鼠标距离大图左边的距离
            var imgY = points.y * scale; //鼠标距离大图上边的距离
            var sx = imgX - r; //开始裁切的x坐标
            var sy = imgY - r; //开始裁切的y坐标
            var dx = points.x - r; //在画布上放的位置x
            var dy = points.y - r; //在画布上放的位置y
            ctx.save();
            ctx.beginPath();
            ctx.arc(points.x, points.y, r, 0, 360); //要裁切出来一个多大的圆
            ctx.strokeStyle = 'red';
            ctx.lineWidth = 10;
            ctx.stroke();
            ctx.clip(); //具体的裁切
            ctx.closePath();
            ctx.drawImage(Bigcanvas, sx, sy, 2 * r, 2 * r, dx, dy, 2 * r, 2 * r); //离屏canvas
            ctx.restore();
        }
    </script>
</body>

</html>
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