<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Document</title>
<style>
#myCanvas {
border: 1px solid #ccc;
margin: 50px auto 0;
display: block;
}
</style>
</head>
<body>
<!-- 小图 -->
<canvas id="myCanvas" height="640" width="800"></canvas>
<!-- 大图 -->
<canvas id="canvas" style="display:none;"></canvas>
<script>
var myCanvas = document.querySelector('#myCanvas');
var Bigcanvas = document.querySelector('#canvas');
var ctx = myCanvas.getContext('2d');
var Bigctx = Bigcanvas.getContext('2d');
var scale = 0;
var img = new Image();
img.src = 'http://a0.att.hudong.com/78/52/01200000123847134434529793168.jpg';
img.onload = function() {
//计算大canvas宽高
Bigcanvas.width = img.width;
Bigcanvas.height = img.height;
ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
Bigctx.drawImage(img, 0, 0);
scale = Bigcanvas.width / myCanvas.width; //计算比例
}
myCanvas.onmousedown = function(e) {
// var x = e.clientX - bound.left;
// var y = e.clientY - bound.top;
var points = getPos(e.clientX, e.clientY);
//清除画布
ctx.clearRect(0, 0, myCanvas.width, myCanvas.height);
//重新绘制图片
ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
console.log(points);
draw(points);
myCanvas.onmousemove = function(e) {
var movePoints = getPos(e.clientX, e.clientY);
//清除画布
ctx.clearRect(0, 0, myCanvas.width, myCanvas.height);
//重新绘制图片
ctx.drawImage(img, 0, 0, myCanvas.width, myCanvas.height);
draw(movePoints);
}
}
myCanvas.onmouseup = function() {
myCanvas.onmousemove = null;
}
function getPos(x, y) { //获取位置
var bound = myCanvas.getBoundingClientRect();
return {
x: x - bound.left,
y: y - bound.top
}
}
function draw(points) { //画圆
var r = 200;
var imgX = points.x * scale; //鼠标距离大图左边的距离
var imgY = points.y * scale; //鼠标距离大图上边的距离
var sx = imgX - r; //开始裁切的x坐标
var sy = imgY - r; //开始裁切的y坐标
var dx = points.x - r; //在画布上放的位置x
var dy = points.y - r; //在画布上放的位置y
ctx.save();
ctx.beginPath();
ctx.arc(points.x, points.y, r, 0, 360); //要裁切出来一个多大的圆
ctx.strokeStyle = 'red';
ctx.lineWidth = 10;
ctx.stroke();
ctx.clip(); //具体的裁切
ctx.closePath();
ctx.drawImage(Bigcanvas, sx, sy, 2 * r, 2 * r, dx, dy, 2 * r, 2 * r); //离屏canvas
ctx.restore();
}
</script>
</body>
</html>
基于canvas实现的放大镜功能
最新推荐文章于 2021-03-14 00:10:36 发布