一个简单的TCP socket通讯的实例。
功能简单说明:
服务端主线程一直阻塞在accept,每连接上一个客户端,就创建一个新的线程去处理这个客户端的消息。
其中新线程中一直处于接收客户端的消息中,每接收一次都回复一个keep alive,当收到来自客户端stop消息时,就断开连接,并关闭当前线程。
####一.服务端
创建套接字
WORD sockVersion = MAKEWORD(2, 2); WSADATA wsaData; if (WSAStartup(sockVersion, &wsaData) != 0) { return 0; } //WSA(Windows Sockets Asynchronous,Windows异步套接字)的启动命令
绑定套接字到IP和端口
//创建并初始化socket SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP); if (listen_socket == INVALID_SOCKET) { printf("socket init error code:%d", WSAGetLastError()); return 0; } //绑定结构 struct sockaddr_in sin; sin.sin_family = AF_INET; sin.sin_port = htons(6666); sin.sin_addr.S_un.S_addr = INADDR_ANY; //绑定 if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) { printf("bind socket error code:%d", WSAGetLastError()); closesocket(listen_socket);//注意socket回收 return 0; }
监听端口
//int listen( int sockfd, int backlog); //sockfd:用于标识一个已捆绑未连接套接口的描述字。 //backlog:等待连接队列的最大长度。 if (listen(listen_socket, 5) != 0) { printf("listen socket error code:%d", WSAGetLastError()); closesocket(listen_socket); return 0; }
等待客户端连接,每连接一个可以创建一个对应的套接字和线程去处理对应的消息
//等待客户端连接 线程在这里会阻塞 sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen); if (sClient == INVALID_SOCKET) { printf("accept client error code:%d", WSAGetLastError()); continue; } else { printf("connect success\n"); DWORD handleID; //当连接成功时,创建一个线程处理该客户端的消息,然后继续等待下一个客户端的连接 HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, (LPVOID)sClient, 0, &handleID); }
处理完之后需要回收线程和回收socket
//回收线程 CloseHandle(handle); //回收socket closesocket(listen_socket); //WSA套接字清理 WSACleanup();
####二.客户端
创建套接字,初始化等。(和服务端一致)
连接服务端
sockaddr_in sin; sin.sin_family = AF_INET; sin.sin_port = htons(6666); //sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1"); inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr); // 与指定地址端口连接 if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) { printf("connect error code:%d", WSAGetLastError()); closesocket(clientSocket); return 0; } else { printf("connect success\n"); }
和服务端之间收发消息
char rcv[256] = ""; std::cout << "please input:"; char sendData[128]; while (std::cin >> sendData) { // 向服务端发数据 int res = send(clientSocket, sendData, strlen(sendData), 0); if (res == SOCKET_ERROR) { printf("client send data error code:%d\n", WSAGetLastError()); } else { printf("client send data success\n"); } //检测到发送的数据是stop时 断开连接 if (strcmp(sendData, "stop") == 0) { break; } //接收数据之前先清空缓冲区,否则会有前一次传输的脏数据 memset(rcv, 0, sizeof(rcv)); int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0); if (rec_res > 0) { printf("receive server bytes:%d, data:%s\n", res, rcv); if (strcmp(rcv, "stop") == 0) { break; } } else if (rec_res == 0) { printf("socket has closed\n"); } else { printf("recv failed: %d\n", WSAGetLastError()); } std::cout << "please input:"; }
- socket回收 同服务端
源代码:
服务端:
//Server.cpp
#include <stdio.h>
#include <WinSock2.h>
#include <iostream>
#include <process.h>
#pragma comment( lib, "ws2_32.lib")
#define MAX_THREAD 10
struct ThreadMessage{
SOCKET socket;
DWORD id;
};
DWORD WINAPI ClientChat(LPVOID param);
int main() {
WORD sockVersion = MAKEWORD(2, 2);
WSADATA wsaData;
if (WSAStartup(sockVersion, &wsaData) != 0) {
return 0;
}
SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (listen_socket == INVALID_SOCKET) {
printf("socket init error code:%d", WSAGetLastError());
return 0;
}
struct sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(6666);
sin.sin_addr.S_un.S_addr = INADDR_ANY;
if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) {
printf("bind socket error code:%d", WSAGetLastError());
closesocket(listen_socket);
return 0;
}
if (listen(listen_socket, 5) != 0) {
printf("listen socket error code:%d", WSAGetLastError());
closesocket(listen_socket);
return 0;
}
sockaddr_in remoteAddr;
SOCKET sClient;
int slen = sizeof(remoteAddr);
char rcv[512];
ThreadMessage thread[MAX_THREAD];
int i = 0;
while (true) {
printf("server is ready, waiting for client ...");
sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen);
if (sClient == INVALID_SOCKET) {
printf("accept client error code:%d", WSAGetLastError());
continue;
}
else {
printf("connect success\n");
DWORD handleID;
thread[i].id = i;
thread[i].socket = sClient;
HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, &thread[i], 0, &handleID);
i++;
}
}
closesocket(listen_socket);
WSACleanup();
return 0;
}
DWORD WINAPI ClientChat(LPVOID param) {
ThreadMessage* msg = (ThreadMessage*)param;
HANDLE handle = GetCurrentThread();
if (msg->socket == INVALID_SOCKET) {
printf("thread change error code:%d", WSAGetLastError());
CloseHandle(handle);
return 0;
}
char rcv[256] = "";
while (1) {
char sendData[256] = "keep alive";
memset(rcv, 0, strlen(rcv));
int res = recv(msg->socket, rcv, sizeof(rcv), 0);
if (res > 0) {
printf("tag:%d, receive client bytes:%d, data:%s\n", msg->id, res, rcv);
if (strcmp(rcv, "stop") == 0) {
memset(sendData, 0, strlen(sendData));
sprintf_s(sendData, "stop");
send(msg->socket, sendData, strlen(sendData), 0);
break;
}
send(msg->socket, sendData, strlen(sendData), 0);
}
else if (res == 0) {
printf("socket has closed\n");
}
}
printf("close thread! \n");
CloseHandle(handle);
}
客户端:
//Client.cpp
#include <stdio.h>
#include <WinSock2.h>
#include<WS2tcpip.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")
int main() {
WORD wsaVer = MAKEWORD(2, 2);
WSADATA wsaData;
if (WSAStartup(wsaVer, &wsaData) != 0) {
return 0;
}
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (clientSocket == INVALID_SOCKET) {
printf("clientSocket error code:%d", WSAGetLastError());
return 0;
}
sockaddr_in sin;
sin.sin_family = AF_INET;
sin.sin_port = htons(6666);
//sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr);
if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) {
printf("connect error code:%d", WSAGetLastError());
closesocket(clientSocket);
return 0;
}
else {
printf("connect success\n");
}
char * sData = "Hello Server!";
int res = send(clientSocket, sData, strlen(sData), 0);
if (res == SOCKET_ERROR) {
printf("client send data error code:%d\n", WSAGetLastError());
}
else {
printf("client send data success\n");
}
char rcv[256] = "";
std::cout << "please input:";
char sendData[128];
while (std::cin >> sendData) {
int res = send(clientSocket, sendData, strlen(sendData), 0);
if (res == SOCKET_ERROR) {
printf("client send data error code:%d\n", WSAGetLastError());
}
else {
printf("client send data success\n");
}
if (strcmp(sendData, "stop") == 0) {
break;
}
memset(rcv, 0, sizeof(rcv));
int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0);
if (rec_res > 0) {
printf("receive server bytes:%d, data:%s\n", res, rcv);
if (strcmp(rcv, "stop") == 0) {
break;
}
}
else if (rec_res == 0) {
printf("socket has closed\n");
}
else {
printf("recv failed: %d\n", WSAGetLastError());
}
std::cout << "please input:";
}
closesocket(clientSocket);
std::cout << "socket close!\n";
system("pause");
return 0;
}