一个简单的TCP socket通讯的实例。

功能简单说明:
服务端主线程一直阻塞在accept,每连接上一个客户端,就创建一个新的线程去处理这个客户端的消息。
其中新线程中一直处于接收客户端的消息中,每接收一次都回复一个keep alive,当收到来自客户端stop消息时,就断开连接,并关闭当前线程。

####一.服务端

  1. 创建套接字

    WORD sockVersion = MAKEWORD(2, 2);
    WSADATA wsaData;
    if (WSAStartup(sockVersion, &wsaData) != 0) {
        return 0;
    }
    //WSA(Windows Sockets Asynchronous,Windows异步套接字)的启动命令
    
  2. 绑定套接字到IP和端口

    //创建并初始化socket
    SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (listen_socket == INVALID_SOCKET) {
        printf("socket init error code:%d", WSAGetLastError());
        return 0;
    }
    //绑定结构
    struct sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    sin.sin_addr.S_un.S_addr = INADDR_ANY;
    //绑定
    if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) {
        printf("bind socket error code:%d", WSAGetLastError());
        closesocket(listen_socket);//注意socket回收
        return 0;
    }
    
  3. 监听端口

    //int listen( int sockfd, int backlog);
    //sockfd:用于标识一个已捆绑未连接套接口的描述字。
    //backlog:等待连接队列的最大长度。
    if (listen(listen_socket, 5) != 0) {
        printf("listen socket error code:%d", WSAGetLastError());
        closesocket(listen_socket);
        return 0;
    }
    
  4. 等待客户端连接,每连接一个可以创建一个对应的套接字和线程去处理对应的消息

    //等待客户端连接 线程在这里会阻塞
    sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen);
    
    if (sClient == INVALID_SOCKET) {
        printf("accept client error code:%d", WSAGetLastError());
        continue;
    }
    else {
        printf("connect success\n");
        DWORD handleID; 
        //当连接成功时,创建一个线程处理该客户端的消息,然后继续等待下一个客户端的连接
        HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, (LPVOID)sClient, 0, &handleID);
    }
    
  5. 处理完之后需要回收线程和回收socket

    //回收线程
    CloseHandle(handle);
    //回收socket
    closesocket(listen_socket);
    //WSA套接字清理
    WSACleanup();
    

####二.客户端

  1. 创建套接字,初始化等。(和服务端一致)

  2. 连接服务端

    sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    //sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr);
    // 与指定地址端口连接
    if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) {
        printf("connect error code:%d", WSAGetLastError());
        closesocket(clientSocket);
        return  0;
    }
    else {
        printf("connect success\n");
    }
    
  3. 和服务端之间收发消息

    char rcv[256] = "";
    std::cout << "please input:";
    char sendData[128];
    while (std::cin >> sendData) {
        // 向服务端发数据
        int res = send(clientSocket, sendData, strlen(sendData), 0);
        if (res == SOCKET_ERROR) {
            printf("client send data error code:%d\n", WSAGetLastError());
        }
        else {
            printf("client send data success\n");
        }
        //检测到发送的数据是stop时 断开连接
        if (strcmp(sendData, "stop") == 0) {
            break;
        }
        //接收数据之前先清空缓冲区,否则会有前一次传输的脏数据
        memset(rcv, 0, sizeof(rcv));
        int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0);
        if (rec_res > 0) {
            printf("receive server bytes:%d, data:%s\n", res, rcv);
            if (strcmp(rcv, "stop") == 0) {
                break;
            }
        }
        else if (rec_res == 0) {
            printf("socket has closed\n");
        }
        else {
            printf("recv failed: %d\n", WSAGetLastError());
        }
        std::cout << "please input:";
    }
    
  4. socket回收 同服务端

源代码:
服务端:

//Server.cpp
#include <stdio.h>
#include <WinSock2.h>
#include <iostream>
#include <process.h>

#pragma comment( lib, "ws2_32.lib")

#define MAX_THREAD 10
struct ThreadMessage{
    SOCKET socket;
    DWORD id;
};

DWORD WINAPI ClientChat(LPVOID param);

int main() {
    WORD sockVersion = MAKEWORD(2, 2);
    WSADATA wsaData;

    if (WSAStartup(sockVersion, &wsaData) != 0) {
        return 0;
    }
    SOCKET listen_socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (listen_socket == INVALID_SOCKET) {
        printf("socket init error code:%d", WSAGetLastError());
        return 0;
    }

    struct sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    sin.sin_addr.S_un.S_addr = INADDR_ANY;

    if (bind(listen_socket, (LPSOCKADDR)&sin, sizeof(sin)) != 0) {
        printf("bind socket error code:%d", WSAGetLastError());
        closesocket(listen_socket);
        return 0;
    }

    if (listen(listen_socket, 5) != 0) {
        printf("listen socket error code:%d", WSAGetLastError());
        closesocket(listen_socket);
        return 0;
    }

    sockaddr_in remoteAddr;
    SOCKET sClient;
    int slen = sizeof(remoteAddr);
    char rcv[512];
    ThreadMessage thread[MAX_THREAD];
    int i = 0;
    while (true) {
        printf("server is ready, waiting for client ...");
        sClient = accept(listen_socket, (LPSOCKADDR)&remoteAddr, &slen);

        if (sClient == INVALID_SOCKET) {
            printf("accept client error code:%d", WSAGetLastError());
            continue;
        }
        else {
            printf("connect success\n");
            DWORD handleID; 
            thread[i].id = i;
            thread[i].socket = sClient;
            HANDLE handleSecond = CreateThread(NULL, 0, ClientChat, &thread[i], 0, &handleID);
            i++;
        }

    }

    closesocket(listen_socket);
    WSACleanup();

    return 0;
}

DWORD WINAPI ClientChat(LPVOID param) {
    ThreadMessage* msg = (ThreadMessage*)param;
    HANDLE handle = GetCurrentThread();
    if (msg->socket == INVALID_SOCKET) {
        printf("thread change error code:%d", WSAGetLastError());
        CloseHandle(handle);
        return 0;
    }
    char rcv[256] = "";
    while (1) {
        char sendData[256] = "keep alive"; 
        memset(rcv, 0, strlen(rcv));
        int res = recv(msg->socket, rcv, sizeof(rcv), 0);
        if (res > 0) {
            printf("tag:%d, receive client bytes:%d, data:%s\n", msg->id, res, rcv);
            if (strcmp(rcv, "stop") == 0) {
                memset(sendData, 0, strlen(sendData));
                sprintf_s(sendData, "stop");
                send(msg->socket, sendData, strlen(sendData), 0);
                break;
            }
            send(msg->socket, sendData, strlen(sendData), 0);
        }
        else if (res == 0) {
            printf("socket has closed\n");
        }
    }
    printf("close thread! \n");
    CloseHandle(handle);

}

客户端:

//Client.cpp
#include <stdio.h>
#include <WinSock2.h>
#include<WS2tcpip.h>
#include <iostream>
#pragma comment(lib, "ws2_32.lib")

int main() {
    WORD wsaVer = MAKEWORD(2, 2);
    WSADATA wsaData;

    if (WSAStartup(wsaVer, &wsaData) != 0) {
        return 0;
    }

    SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
    if (clientSocket == INVALID_SOCKET) {
        printf("clientSocket error code:%d", WSAGetLastError());
        return 0;
    }

    sockaddr_in sin;
    sin.sin_family = AF_INET;
    sin.sin_port = htons(6666);
    //sin.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
    inet_pton(AF_INET, "192.168.0.190", (void*)&sin.sin_addr.S_un.S_addr);

    if (connect(clientSocket, (LPSOCKADDR)&sin, sizeof(sin)) == SOCKET_ERROR) {
        printf("connect error code:%d", WSAGetLastError());
        closesocket(clientSocket);
        return  0;
    }
    else {
        printf("connect success\n");
    }

    char * sData = "Hello Server!";
    int res = send(clientSocket, sData, strlen(sData), 0);
    if (res == SOCKET_ERROR) {
        printf("client send data error code:%d\n", WSAGetLastError());
    }
    else {
        printf("client send data success\n");
    }
    char rcv[256] = "";
    std::cout << "please input:";
    char sendData[128];
    while (std::cin >> sendData) {
        int res = send(clientSocket, sendData, strlen(sendData), 0);
        if (res == SOCKET_ERROR) {
            printf("client send data error code:%d\n", WSAGetLastError());
        }
        else {
            printf("client send data success\n");
        }
        if (strcmp(sendData, "stop") == 0) {
            break;
        }
        memset(rcv, 0, sizeof(rcv));
        int rec_res = recv(clientSocket, rcv, sizeof(rcv), 0);
        if (rec_res > 0) {
            printf("receive server bytes:%d, data:%s\n", res, rcv);
            if (strcmp(rcv, "stop") == 0) {
                break;
            }
        }
        else if (rec_res == 0) {
            printf("socket has closed\n");
        }
        else {
            printf("recv failed: %d\n", WSAGetLastError());
        }
        std::cout << "please input:";
    }
    closesocket(clientSocket);
    std::cout << "socket close!\n";
    system("pause");
    return 0;
}