javascript贪吃蛇

#贪吃蛇思路

首先由四大步
1.首先有个地图
2.一个食物对象
3.一个蛇对象
4.游戏

#1.地图

<!DOCTYPE html>
<html lang="en">

<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    /* 地图的样式 */
    .map {
      position: relative;
      width: 800px;
      height: 600px;
      background: #cccccc
    }
  </style>
</head>

<body>
  <!-- 地图 -->
  <div class="map"></div>
</body>

</html>

2.食物

  // 获取地图
    var map = document.querySelector(".map");
    //自定义构造函数
    (function () {
      //声明一个空数组 用来存储食物
      var element = [];
      // 写一个食物构造函数 参数有 x,y,width,height,color
      function Food(x, y, width, height, color) {

        this.x = x || 0;
        this.y = y || 0;
        this.width = width || 20;
        this.height = height || 20;
        this.color = color || "green"
      };
      //在构造函数上面写一个方法 初始化
      Food.prototype.init = function (map) {
        this.remove();
        // 动态创建一个div
        var cib = document.createElement("div");
        cib.style.position = "absolute";
        cib.style.width = this.width + "px";
        cib.style.height = this.height + "px";
        cib.style.backgroundColor = this.color;
        this.x = Math.floor(Math.random() * (map.offsetWidth / this.width)) * this.width;
        this.y = Math.floor(Math.random() * (map.offsetHeight / this.height)) * this.height;

        cib.style.left = this.x + "px";
        cib.style.top = this.y + "px";

        map.appendChild(cib);
        element.push(cib);
      }

      Food.prototype.remove = function () {
        for (var i = 0; i < element.length; i++) {
          var ele=element[i];
          ele.parentNode.removeChild(ele);
          element.splice(i,1)
        }
      };
      // 暴露
      window.Food=Food;
    })();
    var food=new Food();
    food.init(map);

3.小蛇

(function () {
      var element = [];

      function Snake(width, height, dirsction) {
        this.width = width || 20;
        this.height = height || 20;
        this.dirsction = dirsction || "right";
        this.body = [{
            x: 3,
            y: 2,
            color: "red"
          },
          {
            x: 2,
            y: 2,
            color: "orange"
          },
          {
            x: 1,
            y: 2,
            color: "orange"
          }
        ];
      };

      Snake.prototype.init = function () {
        this.remove();
        for (var i = 0; i < this.body.length; i++) {
          var div = document.createElement("div");
          div.style.position = "absolute";
          div.style.width = this.width + "px";
          div.style.height = this.height + "px";
          div.style.backgroundColor = this.body[i].color;
          div.style.left = this.body[i].x * this.width + "px";
          div.style.top = this.body[i].y * this.height + "px";

          map.appendChild(div);
          element.push(div)
        }
      };

      Snake.prototype.move = function (food, map) {
        for (var i = this.body.length - 1; i > 0; i--) {
          this.body[i].x = this.body[i - 1].x;
          this.body[i].y = this.body[i - 1].y;
        }
        switch (this.dirsction) {
          case "top":
            this.body[0].y -= 1;
            break;

          case "right":
            this.body[0].x += 1;
            break;

          case "bottom":
            this.body[0].y += 1;
            break;

          case "left":
            this.body[0].x -= 1;
            break;
        };

        var HeadX = this.body[0].x * this.width;
        var HeadY = this.body[0].y * this.height;

        if (HeadX == food.x && HeadY.food.y) {
          var last = this.body[this.body.length - 1];
          this.body.push({
            x: last.x,
            y: last.y,
            color: last.color
          })
          food.init(map)
        }
      };

      Snake.prototype.remove = function () {
        for (var i = element.length - 1; i >= 0; i--) {
          var ele = element[i];
          ele.parentNode.removeChild(ele);
          element.splice(i, 1);
        }
      };
      window.Snake = Snake;
    })();
    var snake = new Snake();
    snake.init(map)

4.游戏

 (function () {
      var element = [];

      function Snake(width, height, dirsction) {
        this.width = width || 20;
        this.height = height || 20;
        this.dirsction = dirsction || "right";
        this.body = [{
            x: 3,
            y: 2,
            color: "red"
          },
          {
            x: 2,
            y: 2,
            color: "orange"
          },
          {
            x: 1,
            y: 2,
            color: "orange"
          }
        ];
      };

      Snake.prototype.init = function () {
        this.remove();
        for (var i = 0; i < this.body.length; i++) {
          var div = document.createElement("div");
          div.style.position = "absolute";
          div.style.width = this.width + "px";
          div.style.height = this.height + "px";
          div.style.backgroundColor = this.body[i].color;
          div.style.left = this.body[i].x * this.width + "px";
          div.style.top = this.body[i].y * this.height + "px";

          map.appendChild(div);
          element.push(div)
        }
      };

      Snake.prototype.move = function (food, map) {
        for (var i = this.body.length - 1; i > 0; i--) {
          this.body[i].x = this.body[i - 1].x;
          this.body[i].y = this.body[i - 1].y;
        }
        switch (this.dirsction) {
          case "top":
            this.body[0].y -= 1;
            break;

          case "right":
            this.body[0].x += 1;
            break;

          case "bottom":
            this.body[0].y += 1;
            break;

          case "left":
            this.body[0].x -= 1;
            break;
        };

        var HeadX = this.body[0].x * this.width;
        var HeadY = this.body[0].y * this.height;

        if (HeadX == food.x && HeadY==food.y) {
          var last = this.body[this.body.length - 1];
          this.body.push({
            x: last.x,
            y: last.y,
            color: last.color
          });
          food.init(map);
        }
      };

      Snake.prototype.remove = function () {
        for (var i = element.length - 1; i >= 0; i--) {
          var ele = element[i];
          ele.parentNode.removeChild(ele);
          element.splice(i, 1);
        }
      };
      window.Snake = Snake;
    })();
    // var snake = new Snake();
    // snake.init(map)

    (function () {
      var that = null;

      function Game(map) {
        this.snake = new Snake();
        this.food = new Food();
        this.map = map;
        that = this;
      };
      Game.prototype.init = function () {
        this.snake.init(this.map);
        this.food.init(this.map);
        this.runSnake(this.food, this.map);
        this.bindKey();
      };
      Game.prototype.runSnake = function (food, map) {
        var timerId = setInterval(function () {
          this.snake.move(food, map);
          this.snake.init(map);
          var maxX = map.offsetWidth / this.snake.width;
          var maxY = map.offsetHeight / this.snake.height;
          var headX = this.snake.body[0].x;
          var headY = this.snake.body[0].y;

          if (headX < 0 || headX >= maxX) {
            clearInterval(timerId);
            alert("游戏结束")
          }
          if (headY < 0 || headY >= maxY) {
            clearInterval(timerId);
            alert("游戏结束")
          }

        }.bind(that), 300)
      };
      Game.prototype.bindKey = function () {
        document.addEventListener("keydown", function (e) {
          switch (e.keyCode) {
            case 37:
              this.snake.dirsction = "left";
              break;

            case 38:
              this.snake.dirsction = "top";
              break;

            case 39:
              this.snake.dirsction = "right";
              break;

            case 40:
              this.snake.dirsction = "bottom";
              break;
          }
        }.bind(that), false)
      };
      window.Game = Game;
    })();
    var game = new Game(map);
    game.init();

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