1.面向对象:java, 面向过程:c语言
2,发展过程:机器语言(0101) 汇编语言(操作系统) 高级语言(c) 面向对象(java)
3:万事万物皆对象
4,一类相同属性的对象集合(抽象)–类
5,类,对象
6,属性-是对类和对象的静态描述
7,方法- 动态描述
public 返回值类型 方法名(参数列表){
方法体
}
返回值类型 return void
方法名:标识符(驼峰)
参数列表:p.eatFood(“刀削面”); 实参 String food --形参
8,创建对象Person p = new Person();
9,调用 对象名.属性[方法]
10,内存模型 new :开辟空间
11,方法的重载:方便记忆
要求:方法名相同 参数必须不同(个数,类型,顺序)
12,构造函数:构造方法 :
1)语法结构:public + 类名(参数列表){方法体}
2)作用:创建对象 初始化属性
3)当没有显示声明构造函数时,系统会默认提供一个空的构造函数(缺省构造函数)
4)当显示声明构造函数,系统则不提供
5)当形参名和属性名相同。用this区分
13,this:即将出现的对象
this():调用当前类构造函数,放在第一行
this.:调用属性或者方法
- 定义一个汽车类(Car),属性有颜色,品牌,车牌号,价格,并实例化两个对象,给属性赋值,并输入属性值
第一个class
package mianxiang;
public class car {
public String colour;
public String name;
public int number;
public double cost;
}
第二个class
package mianxiang;
public class test {
private String colour;
private String name;
private String number;
private String cost;
public static void main (String[] args ){
test t=new test ();
t.colour = “黑”;
t.name = “aodi”;
t.number = “thd345”;
t.cost = “58888”;
System.out.println(“加油”+t.colour+t.name);
}
}
- 定义一个球员类(Player),属性有身高,体重,姓名,实例化两个球员,分别是姚明和科比;
Test:
package sportsman;
public class Test {
public String tall;
public String weight;
public String name;
}
Player:
public class Player {
private String name;
private String tall;
private String weight;
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
Player p=new Player();
p.name = " 姚明 ";
p.tall = " 2.13cm ";
p.weight = " 125kg ";
System.out.println(p.name+p.tall+p.weight);
p.name = " 科比 ";
p.tall = " 2.13cm ";
p.weight = " 125kg ";
System.out.println(p.name+p.tall+p.weight);
}
}
- 定义一个僵尸类(Zombie),属性有名子,体力值,攻击力,实例化三个僵尸类,并给属性赋值;
Test:
package Zombie;
public class type {
public String name;
public String PhysicalPower;
public String offenseless;
}
Zomble:
package Zombie;
public class Zomble {
private String name;
private String PhysicalPower;
private String offenseless;
/**
* @param args
*/
public static void main(String[] args) {
// TODO Auto-generated method stub
Zomble z1=new Zomble();
Zomble z2=new Zomble();
Zomble z3=new Zomble();
z1.name = " 普通僵尸 ";
z1.PhysicalPower = " 很低 ";
z1.offenseless = " 很低 ";
z2.name = " 铁通僵尸 ";
z2.PhysicalPower = " 很高 ";
z2.offenseless = " 很低 ";
z3.name = " 僵尸博士";
z3.PhysicalPower = " 很低 ";
z3.offenseless = " 很高";
System.out.println(z1.name+z1.offenseless+z1.PhysicalPower);
System.out.println(z2.name+z2.offenseless+z2.PhysicalPower);
System.out.println(z3.name+z3.offenseless+z3.PhysicalPower);}
}