扫雷游戏:
1.首先必须要创建并初始化地图:
用show_map 表示翻开(‘0’)与未翻开(’*’)
用mine_map 表示是雷(1)与不是雷(0)
在mine_map 中生成10个随机的地雷
2.打印地图(show_map):
mine_map 是显示是雷和不是雷的地图,不可向用户展示,否则游戏就无法进行了;
3.用户通过输入坐标翻开地图
判断是否踩雷,如果是则游戏结束,如果不是,则应该判断是否扫雷成功,获得胜利,
如果仍是,则游戏结束;如果不是,还要告诉用户周围有几个雷
然后循环;
#define _CRT_SECURE_NO_WARNINGS
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#include<windows.h>
#define MAX_ROW 9
#define MAX_COL 9
#define MINE_COUNT 10
int menu() {
printf("=======================\n");
printf("1.开始游戏\n");
printf("0.退出游戏\n");
printf("=======================\n");
printf("请输入您的选择:");
int i;
scanf("%d", &i);
return i;
}
void init(char show_map[MAX_ROW][MAX_COL],char mine_map[MAX_ROW][MAX_COL]) {
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
show_map[row][col] = '*';
}
}
for (int row = 0; row < MAX_ROW; row++) {
for (int col = 0; col < MAX_COL; col++) {
mine_map[row][col] = '0';
}
}
int mine_count = MINE_COUNT;
while (mine_count > 0) {
int row = rand() % MAX_ROW;
int col = rand() % MAX_COL;
if (mine_map[row][col] == '1') {
continue;
}
mine_map[row][col] = '1';
--mine_count;
}
}
void Print(char map[MAX_ROW][MAX_COL]) {
printf(" |");
for (int col = 0; col < MAX_COL; ++col) {
printf("%d ", col);
}
printf("\n");
for (int col = 0; col < MAX_COL-2; ++col) {
printf("---");
}
printf("\n");
for (int row = 0; row < MAX_ROW; ++row) {
printf(" %d|", row);
for (int col = 0; col < MAX_COL; ++col) {
printf("%c ", map[row][col]);
}
printf("\n");
}
printf("\n");
}
void UpdateShowMap(int row, int col, char show_map[MAX_ROW][MAX_COL],
char mine_map[MAX_ROW][MAX_COL]) {
int count = 0;
if (row > 0 && col > 0 &&
mine_map[row - 1][col - 1] == '1') {
++count;
}
if (row > 0 && mine_map[row - 1][col] == '1') {
++count;
}
if (row > 0 && col < MAX_COL &&
mine_map[row - 1][col + 1] == '1') {
++count;
}
if (col > 0 && mine_map[row][col - 1] == '1') {
++count;
}
if (col < MAX_COL &&
mine_map[row][col + 1] == '1') {
++count;
}
if (row < MAX_ROW && col > 0 &&
mine_map[row + 1][col - 1] == '1') {
++count;
}
if (row < MAX_ROW && mine_map[row + 1][col] == '1') {
++count;
}
if (row < MAX_ROW && col < MAX_COL &&
mine_map[row + 1][col + 1] == '1') {
++count;
}
show_map[row][col] = count+'0';
}
void game() {
char show_map[MAX_ROW][MAX_COL];
char mine_map[MAX_ROW][MAX_COL];
int row = 0, col = 0;
int blank_count = 0;
init(show_map, mine_map);
while (1) {
system("cls");
Print(show_map);
printf("请输入您要翻开位置的坐标(row,col):");
scanf("%d %d", &row, &col);
if (row > MAX_ROW || row < 0 || col > MAX_COL || col < 0) {
printf("您的坐标输入非法!");
Sleep(1000);
continue;
}if (show_map[row][col] != '*') {
printf("对不起,该坐标已被翻开!");
Sleep(1000);
continue;
}
if (mine_map[row][col] == '1') {
system("cls");
Print(show_map);
printf("一不小心踩到地雷了!\n");
return;
}
++blank_count;
if (blank_count == MAX_ROW * MAX_COL - MINE_COUNT) {
system("cls");
Print(show_map);
printf("恭喜你,扫雷成功!");
return;
}
UpdateShowMap(row, col, show_map, mine_map);
}
}
int main() {
srand((unsigned int)time(0));
while (1) {
int choice = menu();
if (choice == 1) {
game();
}
else if (choice == 0) {
printf("退出成功\n");
break;
}
else {
printf("您的输入有误\n");
}
}
system("pause");
return 0;
}