自定义切换按钮
下面展示一些 内联代码片
。
public class BZToggleButton : CheckBox
{
private Color onBackColor = Color.MediumSlateBlue;
private Color onToggleColor = Color.WhiteSmoke;
private Color offBackColor = Color.Gray;
private Color offToggleColor = Color.Gainsboro;
private bool solidStyle = true;
[Category("BZ Advance")]
public Color OnBackColor
{
get
{
return onBackColor;
}
set
{
onBackColor = value;
this.Invalidate();
}
}
[Category("BZ Advance")]
public Color OnToggleColor
{
get
{
return onToggleColor;
}
set
{
onToggleColor = value;
this.Invalidate();
}
}
[Category("BZ Advance")]
public Color OffBackColor
{
get
{
return offBackColor;
}
set
{
offBackColor = value;
this.Invalidate();
}
}
[Category("BZ Advance")]
public Color OffToggleColor
{
get
{
return offToggleColor;
}
set
{
offToggleColor = value;
this.Invalidate();
}
}
public override string Text
{
get
{
return base.Text;
}
set
{
}
}
[Category("BZ Advance")]
public bool SolidStyle
{
get
{
return solidStyle;
}
set
{
solidStyle = value;
this.Invalidate();
}
}
public BZToggleButton()
{
this.MinimumSize = new Size(45, 22);
}
private GraphicsPath GetFigurePath()
{
int arcSize = this.Height - 1;
Rectangle leftArc = new Rectangle(0, 0, arcSize, arcSize);
Rectangle rightArc = new Rectangle(this.Width - arcSize - 2, 0, arcSize, arcSize);
GraphicsPath path = new GraphicsPath();
path.StartFigure();
path.AddArc(leftArc, 90, 180);
path.AddArc(rightArc, 270, 180);
path.CloseAllFigures();
return path;
}
protected override void OnPaint(PaintEventArgs pevent)
{
int toggleSize = this.Height - 5;
Graphics graphics = pevent.Graphics;
graphics.SmoothingMode = SmoothingMode.AntiAlias;
graphics.Clear(this.Parent.BackColor);
if (this.Checked)
{
if (solidStyle)
{
graphics.FillPath(new SolidBrush(onBackColor), GetFigurePath());
}
else
{
graphics.DrawPath(new Pen(OnBackColor, 2), GetFigurePath());
}
graphics.FillEllipse(new SolidBrush(onToggleColor), new Rectangle(this.Width - this.Height + 1
, 2, toggleSize, toggleSize));
}
else
{
if (solidStyle)
{
graphics.FillPath(new SolidBrush(offBackColor), GetFigurePath());
}
else
{
graphics.DrawPath(new Pen(offBackColor, 2), GetFigurePath());
}
graphics.FillEllipse(new SolidBrush(offToggleColor), new Rectangle(2
, 2, toggleSize, toggleSize));
}
}
}
界面防卡顿
下面展示一些 内联代码片
。
protected override CreateParams CreateParams
{
get
{
CreateParams paras = base.CreateParams;
paras.ExStyle |= 0x02000000;
return paras;
}
}
进场动画
下面展示一些 内联代码片
。
#region 进场动画
/// <summary>
/// 窗体动画函数(API声明)
/// </summary>
/// <param name="hwnd">指定产生动画的窗口的句柄</param>
/// <param name="dwTime">指定动画持续的时间</param>
/// <param name="dwFlags">指定动画类型,可以是一个或多个标志的组合。</param>
/// <returns></returns>
[DllImport("user32")]
private static extern bool AnimateWindow(IntPtr hwnd, int dwTime, int dwFlags);
//下面是可用的常量,根据不同的动画效果声明自己需要的
private const int AW_HOR_POSITIVE = 0x0001;//自左向右显示窗口,该标志可以在滚动动画和滑动动画中使用。使用AW_CENTER标志时忽略该标志
private const int AW_HOR_NEGATIVE = 0x0002;//自右向左显示窗口,该标志可以在滚动动画和滑动动画中使用。使用AW_CENTER标志时忽略该标志
private const int AW_VER_POSITIVE = 0x0004;//自顶向下显示窗口,该标志可以在滚动动画和滑动动画中使用。使用AW_CENTER标志时忽略该标志
private const int AW_VER_NEGATIVE = 0x0008;//自下向上显示窗口,该标志可以在滚动动画和滑动动画中使用。使用AW_CENTER标志时忽略该标志该标志
private const int AW_CENTER = 0x0010;//若使用了AW_HIDE标志,则使窗口向内重叠;否则向外扩展
private const int AW_HIDE = 0x10000;//隐藏窗口
private const int AW_ACTIVE = 0x20000;//激活窗口,在使用了AW_HIDE标志后不要使用这个标志
private const int AW_SLIDE = 0x40000;//使用滑动类型动画效果,默认为滚动动画类型,当使用AW_CENTER标志时,这个标志就被忽略
private const int AW_BLEND = 0x80000;//使用淡入淡出效果
private void Form1_FormClosing(object sender, FormClosingEventArgs e)
{
AnimateWindow(this.Handle, 3000, AW_BLEND | AW_HIDE);
}
#endregion
private void login_Load(object sender, EventArgs e)
{
//设置无边框窗体属性,很重要
this.FormBorderStyle = FormBorderStyle.None;
//int x = Screen.PrimaryScreen.WorkingArea.Right - this.Width;
//int y = Screen.PrimaryScreen.WorkingArea.Bottom - this.Height;
//this.Location = new Point(x, y);//设置窗体在屏幕右下角显示
AnimateWindow(this.Handle, 1000, AW_SLIDE | AW_ACTIVE | AW_HOR_POSITIVE);
}