浅谈ConcurrentHashMap(基于JDK1.8)

浅谈ConcurrentHashMap(基于JDK1.8)

原理简介

在JDK1.8的的升级中,ConcurrentHashMap沿用了HashMap的结构,使用了数组+链表+红黑树的结构,并且在1.8之后取消了1.7时的Segment数组加锁的形式,而是使用了CAS+Node数组加synchronized 锁的形式,粒度相较于1.7时更细,支持的并发成都更高
在1.8之后key和value都不可以为null

  1. 结构示意图

这里是引用
ConcurrentHashMap在1.8的数据结构

2.源码解析

一些重要的属性


     /* The number of bits used for generation stamp in sizeCtl.
     * Must be at least 6 for 32bit arrays.
     */
    private static int RESIZE_STAMP_BITS = 16;
     /**
     * The bit shift for recording size stamp in sizeCtl.
     */
    private static final int RESIZE_STAMP_SHIFT = 32 - RESIZE_STAMP_BITS;
    // hash for forwarding nodes 代表这个节点是forward节点,也就是被扩容完成
    //在另一个线程扫到这个标记之后,会继续下一个
    static final int MOVED     = -1; 
    // hash for roots of trees
    //代表这个节点是一个TreeBin节点
    static final int TREEBIN   = -2; 

sizeCtl

//hash在初始化时的控制标记位
//-1代表正在进行初始化
//-N表示N-1个线程正在进行扩容操作
//正数或0代表hash表还没有被初始化,这个数值表示初始化或下一次进行扩容的大小
private transient volatile int sizeCtl;

Node节点

static class Node<K,V> implements Map.Entry<K,V> {
        final int hash;//节点hash值
        final K key;//节点的key
        volatile V val;//节点的value,带有syn锁
        volatile Node<K,V> next;//节点的指针,带有syn锁

        Node(int hash, K key, V val, Node<K,V> next) {
            this.hash = hash;
            this.key = key;
            this.val = val;
            this.next = next;
        }

        public final K getKey()       { return key; }
        public final V getValue()     { return val; }
        public final int hashCode()   { return key.hashCode() ^ val.hashCode(); }
        public final String toString(){ return key + "=" + val; }
        //在这里确定了,不可以直接对value进行set操作
        public final V setValue(V value) {
            throw new UnsupportedOperationException();
        }

        public final boolean equals(Object o) {
            Object k, v, u; Map.Entry<?,?> e;
            return ((o instanceof Map.Entry) &&
                    (k = (e = (Map.Entry<?,?>)o).getKey()) != null &&
                    (v = e.getValue()) != null &&
                    (k == key || k.equals(key)) &&
                    (v == (u = val) || v.equals(u)));
        }

TreeNode

//不用的是这个节点对树的封装,是通过TreeBin的结构来进行封装的
static final class TreeNode<K,V> extends Node<K,V> {
        TreeNode<K,V> parent;  // red-black tree links
        TreeNode<K,V> left;
        TreeNode<K,V> right;
        TreeNode<K,V> prev;    // needed to unlink next upon deletion
        boolean red;

        TreeNode(int hash, K key, V val, Node<K,V> next,
                 TreeNode<K,V> parent) {
            super(hash, key, val, next);
            this.parent = parent;
        }

        Node<K,V> find(int h, Object k) {
            return findTreeNode(h, k, null);
        }

        /**
         * Returns the TreeNode (or null if not found) for the given key
         * starting at given root.
         */
        final TreeNode<K,V> findTreeNode(int h, Object k, Class<?> kc) {
            if (k != null) {
                TreeNode<K,V> p = this;
                do  {
                    int ph, dir; K pk; TreeNode<K,V> q;
                    TreeNode<K,V> pl = p.left, pr = p.right;
                    if ((ph = p.hash) > h)
                        p = pl;
                    else if (ph < h)
                        p = pr;
                    else if ((pk = p.key) == k || (pk != null && k.equals(pk)))
                        return p;
                    else if (pl == null)
                        p = pr;
                    else if (pr == null)
                        p = pl;
                    else if ((kc != null ||
                              (kc = comparableClassFor(k)) != null) &&
                             (dir = compareComparables(kc, k, pk)) != 0)
                        p = (dir < 0) ? pl : pr;
                    else if ((q = pr.findTreeNode(h, k, kc)) != null)
                        return q;
                    else
                        p = pl;
                } while (p != null);
            }
            return null;
        }
    }

TreeBin

static final class TreeBin<K,V> extends Node<K,V> {
        TreeNode<K,V> root;
        volatile TreeNode<K,V> first;
        volatile Thread waiter;
        volatile int lockState;
        // values for lockState
        static final int WRITER = 1; // set while holding write lock
        static final int WAITER = 2; // set when waiting for write lock
        static final int READER = 4; // increment value for setting read lock

        /**
         * Tie-breaking utility for ordering insertions when equal
         * hashCodes and non-comparable. We don't require a total
         * order, just a consistent insertion rule to maintain
         * equivalence across rebalancings. Tie-breaking further than
         * necessary simplifies testing a bit.
         */
        static int tieBreakOrder(Object a, Object b) {
            int d;
            if (a == null || b == null ||
                (d = a.getClass().getName().
                 compareTo(b.getClass().getName())) == 0)
                d = (System.identityHashCode(a) <= System.identityHashCode(b) ?
                     -1 : 1);
            return d;
        }

        /**
         * Creates bin with initial set of nodes headed by b.
         */
         //这里可以认为是对之前构建的TreeNode节点进行遍历
         //来重新组装成红黑树的结构
        TreeBin(TreeNode<K,V> b) {
            super(TREEBIN, null, null, null);
            this.first = b;
            TreeNode<K,V> r = null;
            for (TreeNode<K,V> x = b, next; x != null; x = next) {
                next = (TreeNode<K,V>)x.next;
                x.left = x.right = null;
                if (r == null) {
                    x.parent = null;
                    x.red = false;
                    r = x;
                }
                else {
                    K k = x.key;
                    int h = x.hash;
                    Class<?> kc = null;
                    for (TreeNode<K,V> p = r;;) {
                        int dir, ph;
                        K pk = p.key;
                        if ((ph = p.hash) > h)
                            dir = -1;
                        else if (ph < h)
                            dir = 1;
                        else if ((kc == null &&
                                  (kc = comparableClassFor(k)) == null) ||
                                 (dir = compareComparables(kc, k, pk)) == 0)
                            dir = tieBreakOrder(k, pk);
                            TreeNode<K,V> xp = p;
                        if ((p = (dir <= 0) ? p.left : p.right) == null) {
                            x.parent = xp;
                            if (dir <= 0)
                                xp.left = x;
                            else
                                xp.right = x;
                            r = balanceInsertion(r, x);
                            break;
                        }
                    }
                }
            }
            this.root = r;
            assert checkInvariants(root);
        }

ForwardingNode

/**
     * A node inserted at head of bins during transfer operations.
     */
     //这里详细介绍了Forward节点的结构,其实就是表明了这个点在被扩容
     //写线程呢要参与并发扩容,读线程要去新表进行读取
    static final class ForwardingNode<K,V> extends Node<K,V> {
        final Node<K,V>[] nextTable;
        ForwardingNode(Node<K,V>[] tab) {
            super(MOVED, null, null, null);
            this.nextTable = tab;
        }

        Node<K,V> find(int h, Object k) {
            // loop to avoid arbitrarily deep recursion on forwarding nodes
            outer: for (Node<K,V>[] tab = nextTable;;) {
                Node<K,V> e; int n;
                if (k == null || tab == null || (n = tab.length) == 0 ||
                    (e = tabAt(tab, (n - 1) & h)) == null)
                    return null;
                for (;;) {
                    int eh; K ek;
                    if ((eh = e.hash) == h &&
                        ((ek = e.key) == k || (ek != null && k.equals(ek))))
                        return e;
                    if (eh < 0) {
                        if (e instanceof ForwardingNode) {
                            tab = ((ForwardingNode<K,V>)e).nextTable;
                            continue outer;
                        }
                        else
                            return e.find(h, k);
                    }
                    if ((e = e.next) == null)
                        return null;
                }
            }
        }
    }

Unsafe静态块

解释下Unsafe的意思,这个就是提供了手动管理内存的能力,这个类可以做到即使是私有属性也可以通过这个取出来

// Unsafe mechanics
    private static final sun.misc.Unsafe U;
    private static final long SIZECTL;
    private static final long TRANSFERINDEX;
    private static final long BASECOUNT;
    private static final long CELLSBUSY;
    private static final long CELLVALUE;
    private static final long ABASE;
    private static final int ASHIFT;

    static {
        try {
            U = sun.misc.Unsafe.getUnsafe();
            Class<?> k = ConcurrentHashMap.class;
            SIZECTL = U.objectFieldOffset
                (k.getDeclaredField("sizeCtl"));
            TRANSFERINDEX = U.objectFieldOffset
                (k.getDeclaredField("transferIndex"));
            BASECOUNT = U.objectFieldOffset
                (k.getDeclaredField("baseCount"));
            CELLSBUSY = U.objectFieldOffset
                (k.getDeclaredField("cellsBusy"));
            Class<?> ck = CounterCell.class;
            CELLVALUE = U.objectFieldOffset
                (ck.getDeclaredField("value"));
            Class<?> ak = Node[].class;
            ABASE = U.arrayBaseOffset(ak);
            int scale = U.arrayIndexScale(ak);
            if ((scale & (scale - 1)) != 0)
                throw new Error("data type scale not a power of two");
            ASHIFT = 31 - Integer.numberOfLeadingZeros(scale);
        } catch (Exception e) {
            throw new Error(e);
        }
    }

CAS的三个核心方法

因为之前说的是在1.8之后从原来的ReentrantLock改成了CAS,这三个方法就有最直观的体现

@SuppressWarnings("unchecked")
//获得在i位置上的Node节点,因为使用了Volatile进行修饰,所以保持了可见性
static final <K,V> Node<K,V> tabAt(Node<K,V>[] tab, int i) {
    return (Node<K,V>)U.getObjectVolatile(tab, ((long)i << ASHIFT) + ABASE);
}
//在CAS算法中,对传入值与内存值进行比较,如果相等,才会接受修改
static final <K,V> boolean casTabAt(Node<K,V>[] tab, int i,
                                        Node<K,V> c, Node<K,V> v) {
        return U.compareAndSwapObject(tab, ((long)i << ASHIFT) + ABASE, c, v);
    }
//利用volatile方法设置节点位置的值
static final <K,V> void setTabAt(Node<K,V>[] tab, int i, Node<K,V> v) {
        U.putObjectVolatile(tab, ((long)i << ASHIFT) + ABASE, v);
    }

initTable

//初始化节点数组
 private final Node<K,V>[] initTable() {
        Node<K,V>[] tab; int sc;
        while ((tab = table) == null || tab.length == 0) {
        	//判断sizeCtl状态小于零,代表正在进行初始化操作,线程让出时间片
            if ((sc = sizeCtl) < 0)
                Thread.yield(); // lost initialization race; just spin
                //这里就会将当前的状态设置为-1,表示正在进行扩容
            else if (U.compareAndSwapInt(this, SIZECTL, sc, -1)) {
                try {
                	//首先判断数组是不是为null
                    if ((tab = table) == null || tab.length == 0) {
                    	//sc此时被赋值成为状态码也就是-1,所以被赋值成默认的长度
                        int n = (sc > 0) ? sc : DEFAULT_CAPACITY;
                        @SuppressWarnings("unchecked")
                        //初始化一个node数组
                        Node<K,V>[] nt = (Node<K,V>[])new Node<?,?>[n];
                        table = tab = nt;
                        sc = n - (n >>> 2);
                    }
                } finally {
                	//也就是记录下一次扩容大小
                    sizeCtl = sc;
                }
                break;
            }
        }
        return tab;
    }

transfer

容量不足的时候,ConcurrentHashMap会对其进行扩容,但是由于他是支持并发扩容的,所以与HashMap的扩容还是有很大的区别的
另一个特点是他在扩容的时候是不需要加锁的,所以说明在效率上是较为优秀的

扩容操作

单线程的情况下进行扩容
大致可以认为是遍历和复制,首先获取需要遍历的次数,用tabAt获取位置在i的元素
如果这个位置为null,name就把他设置成一个forwardNode节点,这个就是并发扩容的关键所在,请大家先记住这个概念
这是我们判断这个节点,如果是一个node节点,如果他是一个链表,那么就把他做成一个反序链表,将其放在newtab的i和i+n的位置
如果是一个treebin节点,代表是一个红黑树结构,这时同样需要进行反序处理,已经判断是否需要消除树化,同样放在newtab的i和i+n的位置
全部遍历结束之后,将newtab作为tab,然后更新sizectl为新容量的0.75倍

多线程下进行扩容操作
同样是遍历节点,如果我们遍历到的节点是forward节点,就继续向后遍历
多线程的情况,处理一个就把这个节点设置为forward,那样另一个线程遍历到的时候,就会跳过他执行下一个,这样交叉进行提高效率
在这里插入图片描述

/**
 * 一个过渡的table表,只有在扩容的时候才会使用
*/
 private transient volatile Node<K,V>[] nextTable;
/**
 * Moves and/or copies the nodes in each bin to new table. See
 * above for explanation.
 */
private final void transfer(Node<K,V>[] tab, Node<K,V>[] nextTab) {
    int n = tab.length, stride;
    if ((stride = (NCPU > 1) ? (n >>> 3) / NCPU : n) < MIN_TRANSFER_STRIDE)
        stride = MIN_TRANSFER_STRIDE; // subdivide range
    if (nextTab == null) {            // initiating
        try {
            @SuppressWarnings("unchecked")
            Node<K,V>[] nt = (Node<K,V>[])new Node<?,?>[n << 1];//构造一个nextTable对象 它的容量是原来的两倍
            nextTab = nt;
        } catch (Throwable ex) {      // try to cope with OOME
            sizeCtl = Integer.MAX_VALUE;
            return;
        }
        nextTable = nextTab;
        transferIndex = n;
    }
    int nextn = nextTab.length;
    ForwardingNode<K,V> fwd = new ForwardingNode<K,V>(nextTab);//构造一个连节点指针 用于标志位
    boolean advance = true;//并发扩容的关键属性 如果等于true 说明这个节点已经处理过
    boolean finishing = false; // to ensure sweep before committing nextTab
    for (int i = 0, bound = 0;;) {
        Node<K,V> f; int fh;
        //这个while循环体的作用就是在控制i--  通过i--可以依次遍历原hash表中的节点
        while (advance) {
            int nextIndex, nextBound;
            if (--i >= bound || finishing)
                advance = false;
            else if ((nextIndex = transferIndex) <= 0) {
                i = -1;
                advance = false;
            }
            else if (U.compareAndSwapInt
                     (this, TRANSFERINDEX, nextIndex,
                      nextBound = (nextIndex > stride ?
                                   nextIndex - stride : 0))) {
                bound = nextBound;
                i = nextIndex - 1;
                advance = false;
            }
        }
        if (i < 0 || i >= n || i + n >= nextn) {
            int sc;
            if (finishing) {
            	//如果所有的节点都已经完成复制工作  就把nextTable赋值给table 清空临时对象nextTable
                nextTable = null;
                table = nextTab;
                sizeCtl = (n << 1) - (n >>> 1);//扩容阈值设置为原来容量的1.5倍  依然相当于现在容量的0.75倍
                return;
            }
            //利用CAS方法更新这个扩容阈值,在这里面sizectl值减一,说明新加入一个线程参与到扩容操作
            if (U.compareAndSwapInt(this, SIZECTL, sc = sizeCtl, sc - 1)) {
                if ((sc - 2) != resizeStamp(n) << RESIZE_STAMP_SHIFT)
                    return;
                finishing = advance = true;
                i = n; // recheck before commit
            }
        }
        //如果遍历到的节点为空 则放入ForwardingNode指针
        else if ((f = tabAt(tab, i)) == null)
            advance = casTabAt(tab, i, null, fwd);
        //如果遍历到ForwardingNode节点  说明这个点已经被处理过了 直接跳过  这里是控制并发扩容的核心
        else if ((fh = f.hash) == MOVED)
            advance = true; // already processed
        else {
        		//节点上锁
            synchronized (f) {
                if (tabAt(tab, i) == f) {
                    Node<K,V> ln, hn;
                    //如果fh>=0 证明这是一个Node节点
                    if (fh >= 0) {
                        int runBit = fh & n;
                        //以下的部分在完成的工作是构造两个链表  一个是原链表  另一个是原链表的反序排列
                        Node<K,V> lastRun = f;
                        for (Node<K,V> p = f.next; p != null; p = p.next) {
                            int b = p.hash & n;
                            if (b != runBit) {
                                runBit = b;
                                lastRun = p;
                            }
                        }
                        if (runBit == 0) {
                            ln = lastRun;
                            hn = null;
                        }
                        else {
                            hn = lastRun;
                            ln = null;
                        }
                        for (Node<K,V> p = f; p != lastRun; p = p.next) {
                            int ph = p.hash; K pk = p.key; V pv = p.val;
                            if ((ph & n) == 0)
                                ln = new Node<K,V>(ph, pk, pv, ln);
                            else
                                hn = new Node<K,V>(ph, pk, pv, hn);
                        }
                        //在nextTable的i位置上插入一个链表
                        setTabAt(nextTab, i, ln);
                        //在nextTable的i+n的位置上插入另一个链表
                        setTabAt(nextTab, i + n, hn);
                        //在table的i位置上插入forwardNode节点  表示已经处理过该节点
                        setTabAt(tab, i, fwd);
                        //设置advance为true 返回到上面的while循环中 就可以执行i--操作
                        advance = true;
                    }
                    //对TreeBin对象进行处理  与上面的过程类似
                    else if (f instanceof TreeBin) {
                        TreeBin<K,V> t = (TreeBin<K,V>)f;
                        TreeNode<K,V> lo = null, loTail = null;
                        TreeNode<K,V> hi = null, hiTail = null;
                        int lc = 0, hc = 0;
                        //构造正序和反序两个链表
                        for (Node<K,V> e = t.first; e != null; e = e.next) {
                            int h = e.hash;
                            TreeNode<K,V> p = new TreeNode<K,V>
                                (h, e.key, e.val, null, null);
                            if ((h & n) == 0) {
                                if ((p.prev = loTail) == null)
                                    lo = p;
                                else
                                    loTail.next = p;
                                loTail = p;
                                ++lc;
                            }
                            else {
                                if ((p.prev = hiTail) == null)
                                    hi = p;
                                else
                                    hiTail.next = p;
                                hiTail = p;
                                ++hc;
                            }
                        }
                        //如果扩容后已经不再需要tree的结构 反向转换为链表结构
                        ln = (lc <= UNTREEIFY_THRESHOLD) ? untreeify(lo) :
                            (hc != 0) ? new TreeBin<K,V>(lo) : t;
                        hn = (hc <= UNTREEIFY_THRESHOLD) ? untreeify(hi) :
                            (lc != 0) ? new TreeBin<K,V>(hi) : t;
                         //在nextTable的i位置上插入一个链表    
                        setTabAt(nextTab, i, ln);
                        //在nextTable的i+n的位置上插入另一个链表
                        setTabAt(nextTab, i + n, hn);
                         //在table的i位置上插入forwardNode节点  表示已经处理过该节点
                        setTabAt(tab, i, fwd);
                        //设置advance为true 返回到上面的while循环中 就可以执行i--操作
                        advance = true;
                    }
                }
            }
        }
    }
}

put

	public V put(K key, V value) {
        return putVal(key, value, false);
    }

    /** Implementation for put and putIfAbsent */
    final V putVal(K key, V value, boolean onlyIfAbsent) {
    	//校验key和value,都不可以为null
        if (key == null || value == null) throw new NullPointerException();
        //对key进行hash
        int hash = spread(key.hashCode());
        int binCount = 0;
        //开始插入,但是这里是一个死循环,什么时候能够插入成功,成么时候才能跳出
        for (Node<K,V>[] tab = table;;) {
            Node<K,V> f; int n, i, fh;
            //判断表是不是为null,是的话就进行初始化
            if (tab == null || (n = tab.length) == 0)
                tab = initTable();
            //之后会将hash值和数组长度减一进行与运算,获取那个节点的数据
            //如果为null,那么就讲这个数据放进去
            else if ((f = tabAt(tab, i = (n - 1) & hash)) == null) {
                if (casTabAt(tab, i, null,
                             new Node<K,V>(hash, key, value, null)))
                    break;                   // no lock when adding to empty bin
            }
            //这里会判断这个节点是不是forward节点
            //是的话就会帮助进行扩容
            else if ((fh = f.hash) == MOVED)
                tab = helpTransfer(tab, f);
            else {
                V oldVal = null;
                //所有情况判断结束之后,也就对当前节点进行加锁
                //加锁之后会对其进行遍历
                synchronized (f) {
                	//这里就遍历链表,有的话就进行覆盖操作
                    if (tabAt(tab, i) == f) {
                        if (fh >= 0) {
                            binCount = 1;
                            for (Node<K,V> e = f;; ++binCount) {
                                K ek;
                                if (e.hash == hash &&
                                    ((ek = e.key) == key ||
                                     (ek != null && key.equals(ek)))) {
                                    oldVal = e.val;
                                    if (!onlyIfAbsent)
                                        e.val = value;
                                    break;
                                }
                                Node<K,V> pred = e;
                                //没有的话节点进行新增操作
                                if ((e = e.next) == null) {
                                    pred.next = new Node<K,V>(hash, key,
                                                              value, null);
                                    break;
                                }
                            }
                        }
                        //这里判断这个节点是不是一个树,是的话就进行遍历
                        //有相同的值就进行覆盖
                        else if (f instanceof TreeBin) {
                            Node<K,V> p;
                            binCount = 2;
                            if ((p = ((TreeBin<K,V>)f).putTreeVal(hash, key,
                                                           value)) != null) {
                                oldVal = p.val;
                                if (!onlyIfAbsent)
                                    p.val = value;
                            }
                        }
                    }
                }
                //这里就是判断链表是否已经达到或者大于阈值,就进行树化
                //大量的CAS操作
                if (binCount != 0) {
                    if (binCount >= TREEIFY_THRESHOLD)
                        treeifyBin(tab, i);
                    if (oldVal != null)
                        return oldVal;
                    break;
                }
            }
        }
        //将当前ConcurrentHashMap的元素数量+1
        addCount(1L, binCount);
        return null;
    }

helpTransfer方法

/**
 * Helps transfer if a resize is in progress.
 */
final Node<K,V>[] helpTransfer(Node<K,V>[] tab, Node<K,V> f) {
    Node<K,V>[] nextTab; int sc;
    if (tab != null && (f instanceof ForwardingNode) &&
        (nextTab = ((ForwardingNode<K,V>)f).nextTable) != null) {
        int rs = resizeStamp(tab.length);//计算一个操作校验码
        while (nextTab == nextTable && table == tab &&
               (sc = sizeCtl) < 0) {
            if ((sc >>> RESIZE_STAMP_SHIFT) != rs || sc == rs + 1 ||
                sc == rs + MAX_RESIZERS || transferIndex <= 0)
                break;
            if (U.compareAndSwapInt(this, SIZECTL, sc, sc + 1)) {
                transfer(tab, nextTab);
                break;
            }
        }
        return nextTab;
    }
    return table;
}

treeifyBin方法

private final void treeifyBin(Node<K,V>[] tab, int index) {
    Node<K,V> b; int n, sc;
    if (tab != null) {
        if ((n = tab.length) < MIN_TREEIFY_CAPACITY)//如果table.length<64 就扩大一倍 返回
            tryPresize(n << 1);
        else if ((b = tabAt(tab, index)) != null && b.hash >= 0) {
            synchronized (b) {
                if (tabAt(tab, index) == b) {
                    TreeNode<K,V> hd = null, tl = null;
                    //构造了一个TreeBin对象 把所有Node节点包装成TreeNode放进去
                    for (Node<K,V> e = b; e != null; e = e.next) {
                        TreeNode<K,V> p =
                            new TreeNode<K,V>(e.hash, e.key, e.val,
                                              null, null);//这里只是利用了TreeNode封装 而没有利用TreeNode的next域和parent域
                        if ((p.prev = tl) == null)
                            hd = p;
                        else
                            tl.next = p;
                        tl = p;
                    }
                    //在原来index的位置 用TreeBin替换掉原来的Node对象
                    setTabAt(tab, index, new TreeBin<K,V>(hd));
                }
            }
        }
    }
}

get就没什么好说的了

public V get(Object key) {
    Node<K,V>[] tab; Node<K,V> e, p; int n, eh; K ek;
    //计算hash值
    int h = spread(key.hashCode());
    //根据hash值确定节点位置
    if ((tab = table) != null && (n = tab.length) > 0 &&
        (e = tabAt(tab, (n - 1) & h)) != null) {
        //如果搜索到的节点key与传入的key相同且不为null,直接返回这个节点	
        if ((eh = e.hash) == h) {
            if ((ek = e.key) == key || (ek != null && key.equals(ek)))
                return e.val;
        }
        //如果eh<0 说明这个节点在树上 直接寻找
        else if (eh < 0)
            return (p = e.find(h, key)) != null ? p.val : null;
         //否则遍历链表 找到对应的值并返回
        while ((e = e.next) != null) {
            if (e.hash == h &&
                ((ek = e.key) == key || (ek != null && key.equals(ek))))
                return e.val;
        }
    }
    return null;
}
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