Mortal Kombat Tower

							***C. Mortal Kombat Tower***

You and your friend are playing the game Mortal Kombat XI. You are trying to pass a challenge tower. There are n bosses in this tower, numbered from 1 to n. The type of the i-th b## oss is ai. If the i-th boss is easy then its type is ai=0, otherwise this boss is hard and its type is ai=1.

During one session, either you or your friend can kill one or two bosses (neither you nor your friend can skip the session, so the minimum number of bosses killed during one session is at least one). After your friend session, your session begins, then again your friend session begins, your session begins, and so on. The first session is your friend’s session.

Your friend needs to get good because he can’t actually kill hard bosses. To kill them, he uses skip points. One skip point can be used to kill one hard boss.

Your task is to find the minimum number of skip points your friend needs to use so you and your friend kill all n bosses in the given order.

For example: suppose n=8, a=[1,0,1,1,0,1,1,1]. Then the best course of action is the following:

your friend kills two first bosses, using one skip point for the first boss;
you kill the third and the fourth bosses;
your friend kills the fifth boss;
you kill the sixth and the seventh bosses;
your friend kills the last boss, using one skip point, so the tower is completed using two skip points.
You have to answer t independent test cases.

Input
The first line of the input contains one integer t (1≤t≤2⋅104) — the number of test cases. Then t test cases follow.

The first line of the test case contains one integer n (1≤n≤2⋅105) — the number of bosses. The second line of the test case contains n integers a1,a2,…,an (0≤ai≤1), where ai is the type of the i-th boss.

It is guaranteed that the sum of n does not exceed 2⋅105 (∑n≤2⋅105).

Output
For each test case, print the answer: the minimum number of skip points your friend needs to use so you and your friend kill all n bosses in the given order.

Example
inputCopy
6
8
1 0 1 1 0 1 1 1
5
1 1 1 1 0
7
1 1 1 1 0 0 1
6
1 1 1 1 1 1
1
1
1
0
outputCopy
2
2
2
2
1
0
一道经典的dp问题。我们要找准状态,由于每一关都是层层递进的,且每一关的通关者可以是你或者你朋友。(第一关除外。)那么我们则可以用01变量来表示你朋友和你。则我们就可以找到状态了:

用dp[i][0]表示通第i 关需要使用的最少通关卡,且第i关为你朋友通关。
用dp[ i ][1]表示通关第i关需要使用的最少通关卡,且第i关为你通关。
找准状态之后根据题意设立状态转移方程即可(一定是根据题意来建立的),OK,具体看代码。

#include"cstdio"
#include"cstring"
#include"algorithm"
#include"cmath"
#include"iostream" 
using namespace std;
#define inf 0x3f3f3f3f
int dp[200005][2],a[200005];
int main()
{
	int t;
	cin>>t;
	while(t--)
	{
		int n;
		cin>>n;
		for(int i = 1; i <= n; i ++)
		{
			cin>>a[i];
		}
		memset(dp,inf,sizeof(dp));
		dp[1][0] = a[1];
		dp[2][0] = dp[1][0] + a[2];
		dp[2][1] = dp[1][0];
		for(int i = 3; i <= n;i ++)
		{
			dp[i][0] = min(dp[i - 1][1] + a[i],dp[i-2][1] + a[i-1] + a[i]);
			dp[i][1] = min(dp[i-1][0],dp[i-2][0]);
		}
		cout<<min(dp[n][0],dp[n][1])<<endl;
	}
	return 0;
}
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好的,你的问题是关于一个类层次结构的定义。这里给出一个 Java 代码示例: ```java // 定义人类,具有基本的吃和睡行为 class Human { public void eat() { System.out.println("Human eat"); } public void sleep() { System.out.println("Human sleep"); } } // 定义可以做梦的行为物体 interface Dreamable { public void dream(); } // 定义可以飞行的行为物体 interface Flyable { public void fly(); } // 定义超人类,继承自人类,具有飞行技能 class Superman extends Human implements Flyable { public void fly() { System.out.println("Superman fly"); } } // 定义凡人类,继承自人类,具有做梦技能 class Mortal extends Human implements Dreamable { public void dream() { System.out.println("Mortal dream"); } } // 定义大鸟类,实现飞行接口 class Eagle implements Flyable { public void fly() { System.out.println("Eagle fly"); } } // 测试类 public class Test { public static void main(String[] args) { // 构建凡人对象 Mortal mortal = new Mortal(); mortal.eat(); mortal.sleep(); mortal.dream(); // 构建会飞的对象数组 Flyable[] flyables = new Flyable[] {new Eagle(), new Superman()}; // 打印数组中各对象的状态 for (Flyable f : flyables) { if (f instanceof Eagle) { System.out.println("This is an Eagle."); } else if (f instanceof Superman) { System.out.println("This is a Superman."); } f.fly(); } } } ``` 注意,在 `Test` 类的 `main` 方法中,我们首先构建了一个凡人对象 `mortal`,并调用了其吃、睡、做梦的方法。然后,我们构建了一个会飞的对象数组 `flyables`,其中包含一个大鸟对象和一个超人对象。我们通过遍历数组中的每个元素,并使用 `instanceof` 运算符判断其类型,来打印数组中各对象的状态。最后,我们调用每个对象的飞行方法。

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