思聪吃热狗(双人版)

实现了功能,但是细节上还有些问题,最后显示过关或失败页面会卡顿。

import pygame
from pygame.locals import *
from sys import exit
from random import randint
import time

class Sicong:
    def __init__(self,hp=400):
        self.x=randint(0,474)-44
        self.y=randint(0,296)-35
        self.hp=hp

    def move(self,mx,my,screen):
        new_x=self.x+mx
        new_y=self.y+my
        if new_x<0:
            self.x=screen.get_width()+new_x
        elif new_x>screen.get_width():
            self.x=new_x-screen.get_width()
        else:
            self.x=new_x
        if new_y<0:
            self.y=screen.get_height()+new_y
        elif new_y>screen.get_height():
            self.y=new_y-screen.get_height()
        else:
            self.y=new_y
        self.hp-=10

    def eat(self):

        self.hp+=20
        if self.hp>1000:
            self.hp=1000

class Hotdog:
    def __init__(self):
        self.x=randint(0,470)-30
        self.y=randint(0,290)-20

    def move(self,dx=-10):
        newx=self.x+dx
        if newx<0:
            self.x=474+newx
        else:
            self.x=newx

# class Menu:
# #     def __init__(self):
# #          pass
# #
# #     def display(self):
# #         screen.blit(1p,(200,50))
# #         screen.blit(2p,(200,100))
# #         screen.blit(quitt,(200,150))
# #         if pygame.mouse.get_pos():
# #             if pygame.mouse.get_pressed():


def main():
    sc=Sicong()
    sc2=Sicong()
    hotdogs=[Hotdog() for item in range(10)]

    pygame.init()
    screen=pygame.display.set_mode((474,296))
    pygame.display.set_caption("吃热狗")
    scimg=pygame.image.load("img\sc.png")
    hotdogimg=pygame.image.load("img\hotdog.png")
    background=pygame.image.load("img\ground.jpg")
    die = pygame.font.SysFont("arial", 40)
    die_display = die.render("You are died ! please try agin!", True, (255, 0, 0), (0, 255, 255))
    passon = pygame.font.SysFont("arial", 80)
    passon_display = passon.render("Success ! You are Winer !", True, (0, 0, 0), (255, 255, 0))
    count_down=5
    count_downs=pygame.font.SysFont("arial",50)
    count_down_display=count_downs.render("%s" %(count_down),True,(0,0,0),(255,255,255))
    clock=pygame.time.Clock()
    score=pygame.font.SysFont("arial",20)
    count=0


    while True:
        screen.blit(background,(0,0))
        screen.blit(scimg,(sc.x,sc.y))
        screen.blit(scimg,(sc2.x,sc2.y))

        for item in hotdogs:
            screen.blit(hotdogimg,(item.x,item.y))
            item.move()

        for event in pygame.event.get():
            if event.type==pygame.QUIT:
                exit()
            if event.type==KEYDOWN:
                if event.key==K_UP or event.key==K_w:
                    if event.key==K_UP:
                        sc.move(0,-20,screen)
                    if event.key==K_w:
                        sc2.move(0,-20,screen)
                elif event.key==K_DOWN or event.key==K_s:
                    if event.key==K_DOWN:
                        sc.move(0,20,screen)
                    if event.key==K_s:
                        sc2.move(0, 20, screen)
                elif event.key==K_LEFT or event.key==K_a:
                    if event.key==K_LEFT:
                        sc.move(-20,0,screen)
                    if event.key==K_a:
                        sc2.move(-20, 0, screen)
                elif event.key==K_RIGHT or event.key==K_d:
                    if event.key==K_RIGHT:
                        sc.move(20,0,screen)
                    if event.key==K_d:
                        sc2.move(20,0,screen)

        # for event in pygame.event.get():
        #     if event.type==pygame.QUIT:
        #         exit()
        #     if event.type==KEYDOWN:
        #         if event.key==K_w:
        #             sc2.move(0,-20,screen)
        #             sc2.hp-=10
        #         elif event.key==K_s:
        #             sc2.move(0,20,screen)
        #             sc2.hp-=10
        #         elif event.key==K_a:
        #             sc2.move(-20,0,screen)
        #             sc2.hp-=10
        #         elif event.key==K_d:
        #             sc2.move(20,0,screen)
        #             sc2.hp-=10

        score_display = score.render("score:%d" % count, True, (0, 0, 0), (255, 255, 255))
        screen.blit(score_display,(400,20))
        for hotdog in hotdogs:
            if (sc.x<hotdog.x+34) and (sc.x+44>hotdog.x) and (sc.y<hotdog.y+20) and (sc.y+35>hotdog.y):
                sc.eat()
                count+=1
                hotdogs.remove(hotdog)
                print(hotdogs)
            if (sc2.x<hotdog.x+34) and (sc2.x+44>hotdog.x) and (sc2.y<hotdog.y+20) and (sc2.y+35>hotdog.y):
                sc2.eat()
                hotdogs.remove(hotdog)

            if sc.hp<0:
                screen.blit(die_display,(50,50))
                time.sleep(5)
                # for i in range(5):
                #     time.sleep(1)
                #     screen.blit(count_down_display, (220, 150))
                #     count_down=count_down-1

            if len(hotdogs)==0:
                screen.blit(passon_display,(100,20))
                time.sleep(5)
                # for i in range(5):
                #     time.sleep(1)
                #     screen.blit(count_down_display, (100, 100))
                #     count_down=count_down-1

        pygame.display.update()
        clock.tick(10)

if __name__ == '__main__':
    main()

在这里插入图片描述

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