java基础学习笔记汇总

标题链接
常量https://blog.csdn.net/weixin_44871934/article/details/95802030?spm=1001.2014.3001.5502
数据类型https://blog.csdn.net/weixin_44871934/article/details/95804743?spm=1001.2014.3001.5502
数据转换https://blog.csdn.net/weixin_44871934/article/details/95808313?spm=1001.2014.3001.5502
算数运算符https://blog.csdn.net/weixin_44871934/article/details/95904680?spm=1001.2014.3001.5502
赋值运算符https://blog.csdn.net/weixin_44871934/article/details/95908474?spm=1001.2014.3001.5502
逻辑运算符https://blog.csdn.net/weixin_44871934/article/details/95920896?spm=1001.2014.3001.5502
位运算符https://blog.csdn.net/weixin_44871934/article/details/95922635?spm=1001.2014.3001.5502
移位运算符https://blog.csdn.net/weixin_44871934/article/details/95926500?spm=1001.2014.3001.5502
三元运算符https://blog.csdn.net/weixin_44871934/article/details/95928402?spm=1001.2014.3001.5502
判断语句https://blog.csdn.net/weixin_44871934/article/details/95988949?spm=1001.2014.3001.5502
switch选择判断语句https://blog.csdn.net/weixin_44871934/article/details/96132686?spm=1001.2014.3001.5502
while循环语句https://blog.csdn.net/weixin_44871934/article/details/96150879?spm=1001.2014.3001.5502
猜数字游戏https://blog.csdn.net/weixin_44871934/article/details/96153034?spm=1001.2014.3001.5502
do while循环语句https://blog.csdn.net/weixin_44871934/article/details/96317943?spm=1001.2014.3001.5502
for循环语句https://blog.csdn.net/weixin_44871934/article/details/96320551?spm=1001.2014.3001.5502
九九乘法表https://blog.csdn.net/weixin_44871934/article/details/96323525?spm=1001.2014.3001.5502
转义字符https://blog.csdn.net/weixin_44871934/article/details/96437301?spm=1001.2014.3001.5502
break,continue关键字https://blog.csdn.net/weixin_44871934/article/details/96437676?spm=1001.2014.3001.5502
函数(方法)https://blog.csdn.net/weixin_44871934/article/details/96770632?spm=1001.2014.3001.5502
return关键字https://blog.csdn.net/weixin_44871934/article/details/96867397?spm=1001.2014.3001.5502
函数的重载https://blog.csdn.net/weixin_44871934/article/details/96867957?spm=1001.2014.3001.5502
数组https://blog.csdn.net/weixin_44871934/article/details/96868782?spm=1001.2014.3001.5502
选择排序思想及排序过程解析https://blog.csdn.net/weixin_44871934/article/details/97135929?spm=1001.2014.3001.5502
冒泡排序思想及排序过程解析https://blog.csdn.net/weixin_44871934/article/details/97136169?spm=1001.2014.3001.5502
二分查找的使用https://blog.csdn.net/weixin_44871934/article/details/97136451?spm=1001.2014.3001.5502
二维数组https://blog.csdn.net/weixin_44871934/article/details/97620871?spm=1001.2014.3001.5502
面向对象基本概述https://blog.csdn.net/weixin_44871934/article/details/97626645?spm=1001.2014.3001.5502
成员变量与局部变量的区别https://blog.csdn.net/weixin_44871934/article/details/97629342?spm=1001.2014.3001.5502
匿名对象https://blog.csdn.net/weixin_44871934/article/details/97835754?spm=1001.2014.3001.5502
封装——面向三大特征之一https://blog.csdn.net/weixin_44871934/article/details/97928163?spm=1001.2014.3001.5502
构造函数https://blog.csdn.net/weixin_44871934/article/details/98170249?spm=1001.2014.3001.5502
构造代码块https://blog.csdn.net/weixin_44871934/article/details/98171902?spm=1001.2014.3001.5502
this关键字https://blog.csdn.net/weixin_44871934/article/details/98173720?spm=1001.2014.3001.5502
static(静态)修饰符https://blog.csdn.net/weixin_44871934/article/details/98179389?spm=1001.2014.3001.5502
单例设计模式https://blog.csdn.net/weixin_44871934/article/details/98184843?spm=1001.2014.3001.5502
继承https://blog.csdn.net/weixin_44871934/article/details/98185983?spm=1001.2014.3001.5502
super关键字https://blog.csdn.net/weixin_44871934/article/details/98199424?spm=1001.2014.3001.5502
方法的重写https://blog.csdn.net/weixin_44871934/article/details/98205924?spm=1001.2014.3001.5502
instanceof关键字https://blog.csdn.net/weixin_44871934/article/details/99650035?spm=1001.2014.3001.5502
final 关键字https://blog.csdn.net/weixin_44871934/article/details/99650941?spm=1001.2014.3001.5502
抽象类https://blog.csdn.net/weixin_44871934/article/details/99651876?spm=1001.2014.3001.5502
值交换https://blog.csdn.net/weixin_44871934/article/details/99654535?spm=1001.2014.3001.5502
接口https://blog.csdn.net/weixin_44871934/article/details/99654885?spm=1001.2014.3001.5502
多态https://blog.csdn.net/weixin_44871934/article/details/99656489?spm=1001.2014.3001.5502
强制类型转换https://blog.csdn.net/weixin_44871934/article/details/99670714?spm=1001.2014.3001.5502
内部类https://blog.csdn.net/weixin_44871934/article/details/99670907?spm=1001.2014.3001.5502
异常https://blog.csdn.net/weixin_44871934/article/details/99671778?spm=1001.2014.3001.5502
处理异常——捕获处理https://blog.csdn.net/weixin_44871934/article/details/99672464?spm=1001.2014.3001.5502
处理异常——抛出处理https://blog.csdn.net/weixin_44871934/article/details/99672768?spm=1001.2014.3001.5502
自定义异常类https://blog.csdn.net/weixin_44871934/article/details/99673917?spm=1001.2014.3001.5502
权限修饰符https://blog.csdn.net/weixin_44871934/article/details/99674228?spm=1001.2014.3001.5502
模板模式https://blog.csdn.net/weixin_44871934/article/details/99674501?spm=1001.2014.3001.5502
Object类https://blog.csdn.net/weixin_44871934/article/details/99676638?spm=1001.2014.3001.5502
String类的简单了解https://blog.csdn.net/weixin_44871934/article/details/99678979?spm=1001.2014.3001.5502
数组去重https://blog.csdn.net/weixin_44871934/article/details/99680489?spm=1001.2014.3001.5502
String类的一些构造方法了解https://blog.csdn.net/weixin_44871934/article/details/99679572?spm=1001.2014.3001.5502
String类的一些方法简单介绍https://blog.csdn.net/weixin_44871934/article/details/99681239?spm=1001.2014.3001.5502
StringBuffer类的常用方法简单介绍https://blog.csdn.net/weixin_44871934/article/details/99690493?spm=1001.2014.3001.5502
System类的简单介绍https://blog.csdn.net/weixin_44871934/article/details/99691200?spm=1001.2014.3001.5502
线程https://blog.csdn.net/weixin_44871934/article/details/99691548?spm=1001.2014.3001.5502
线程的生命周期https://blog.csdn.net/weixin_44871934/article/details/99692864?spm=1001.2014.3001.5502
线程的常用方法的简单介绍https://blog.csdn.net/weixin_44871934/article/details/99692938?spm=1001.2014.3001.5502
使用线程模拟3个窗口同时售50张票https://blog.csdn.net/weixin_44871934/article/details/99693358?spm=1001.2014.3001.5502
线程安全问题的解决方案https://blog.csdn.net/weixin_44871934/article/details/99693700?spm=1001.2014.3001.5502
线程的通讯https://blog.csdn.net/weixin_44871934/article/details/99704806?spm=1001.2014.3001.5502
集合https://blog.csdn.net/weixin_44871934/article/details/99704958?spm=1001.2014.3001.5502
Collectionhttps://blog.csdn.net/weixin_44871934/article/details/99705218?spm=1001.2014.3001.5502
Listhttps://blog.csdn.net/weixin_44871934/article/details/99709688?spm=1001.2014.3001.5502
ArrayListhttps://blog.csdn.net/weixin_44871934/article/details/99712684?spm=1001.2014.3001.5502
LinkedListhttps://blog.csdn.net/weixin_44871934/article/details/99765622?spm=1001.2014.3001.5502
Vectorhttps://blog.csdn.net/weixin_44871934/article/details/99769828?spm=1001.2014.3001.5502
使用LinkedList存储一副扑克牌,实现洗牌功能https://blog.csdn.net/weixin_44871934/article/details/99777166?spm=1001.2014.3001.5502
set及set接口下实现类https://blog.csdn.net/weixin_44871934/article/details/99823522?spm=1001.2014.3001.5502
泛型https://blog.csdn.net/weixin_44871934/article/details/99935582?spm=1001.2014.3001.5502
Maphttps://blog.csdn.net/weixin_44871934/article/details/100006995?spm=1001.2014.3001.5502
HashMaphttps://blog.csdn.net/weixin_44871934/article/details/100007358?spm=1001.2014.3001.5502
TreeMaphttps://blog.csdn.net/weixin_44871934/article/details/100018410?spm=1001.2014.3001.5502
Collections工具类与Arrays工具类https://blog.csdn.net/weixin_44871934/article/details/100049385?spm=1001.2014.3001.5502
静态导入https://blog.csdn.net/weixin_44871934/article/details/100049826?spm=1001.2014.3001.5502
增强for循环https://blog.csdn.net/weixin_44871934/article/details/100049962?spm=1001.2014.3001.5502
可变参数https://blog.csdn.net/weixin_44871934/article/details/100050207?spm=1001.2014.3001.5502
枚举类https://blog.csdn.net/weixin_44871934/article/details/100067793?spm=1001.2014.3001.5502
IO流(input,outputhttps://blog.csdn.net/weixin_44871934/article/details/100181390?spm=1001.2014.3001.5502
File类https://blog.csdn.net/weixin_44871934/article/details/100181779?spm=1001.2014.3001.5502
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