简介
最近公司需要开发视频播放的功能,官方提供的video_player除了视频播放功能就没有提供其他的控制功能,包括最基本的全屏播放功能。同时也比较了一下第三方组件也不是很能满足需求。那我们就只好自己动手在video_player基础上进行改造。由于使用的纯flutter进行开发android、ios上界面一致。废话不多说直接上图:
1. 主要功能
轻触屏幕弹出控制按钮(进度条、全屏播放按钮、暂停播放按钮、标题)
右侧滑动控制音量
左侧滑动控制亮度
水平滑动快进快退
双击暂停播放
播放时屏幕常亮
2. 安装组件
video_player: ^0.10.5
auto_orientation: ^1.0.5 //控制横竖屏控件
screen: ^0.0.5 //控制屏幕亮度以及屏幕常亮组件
common_utils: ^1.1.3 //格式化时间日期组件
复制代码3. 组件结构
为了代码可读性,我将该组件拆分成了3个控件,分别为 控制按钮控件、手势滑动控件、视频播放播放控件。这三个控件依次嵌套默认填充满父控件。由于嵌套层数比较多,层层传递属性有点麻烦,因此我们这里使用一个InheritedWidget共享数据:
import 'package:flutter/material.dart';
import 'package:video_player/video_player.dart';
import 'video_player_control.dart';
class ControllerWidget extends InheritedWidget {
ControllerWidget({
this.controlKey,
this.child,
this.controller,
this.videoInit,
this.title
});
final String title;
final GlobalKey<VideoPlayerControlState> controlKey;
final Widget child;
final VideoPlayerController controller;
final bool videoInit;
//定义一个便捷方法,方便子树中的widget获取共享数据
static ControllerWidget of(BuildContext context) {
return context.dependOnInheritedWidgetOfExactType<ControllerWidget>();
}
@override
bool updateShouldNotify(InheritedWidget oldWidget) {
// TODO: implement updateShouldNotify
return false;
}
}
复制代码这里面VideoPlayerController这个controller我们后面会经常使用,用于调用操作视频相关api。
4. 入口控件VideoPlayerUI
4.1. 定义属性
这里定义了三种读取视频的方式network、asset、file,分别对应网络视频、工程视频、本地视频文件:
class VideoPlayerUI extends StatefulWidget {
VideoPlayerUI.network({
Key key,
@required String url, // 当前需要播放的地址
this.width: double.infinity, // 播放器尺寸(大于等于视频播放区域)
this.height: double.infinity,
this.title = '', // 视频需要显示的标题
}) : type = VideoPlayerType.network,
url = url,
super(key: key);
VideoPlayerUI.asset({
Key key,
@required String dataSource, // 当前需要播放的地址
this.width: double.infinity, // 播放器尺寸(大于等于视频播放区域)
this.height: double.infinity,
this.title = '', // 视频需要显示的标题
}) : type = VideoPlayerType.asset,
url = dataSource,
super(key: key);
VideoPlayerUI.file({
Key key,
@required File file, // 当前需要播放的地址
this.width: double.infinity, // 播放器尺寸(大于等于视频播放区域)
this.height: double.infinity,
this.title = '', // 视频需要显示的标题
}) : type = VideoPlayerType.file,
url = file,
super(key: key);
final url;
final VideoPlayerType type;
final double width;
final double height;
final String title;
@override
_VideoPlayerUIState createState() => _VideoPlayerUIState();
}
复制代码4.2. 初始化视频
4.2.1. 初始化
首先我们需要在initState生命周期中对视频进行初始化,对视频是否加载成功显示不同的UI界面:加载中、加载成功、加载失败。
void _urlChange() async {
if (widget.url == null || widget.url == '') return;
if (_controller != null) {
/// 如果控制器存在,清理掉重新创建
_controller.removeListener(_videoListener);
_controller.dispose();
}
setState(() {
/// 重置组件参数
_videoInit = false;
_videoError = false;
});
if (widget.type == VideoPlayerType.file) {
_controller = VideoPlayerController.file(widget.url);
} else if (widget.type == VideoPlayerType.asset) {
_controller = VideoPlayerController.asset(widget.url);
} else {
_controller = VideoPlayerController.network(widget.url);
}
/// 加载资源完成时,监听播放进度,并且标记_videoInit=true加载完成
_controller.addListener(_videoListener);
await _controller.initialize();
setState(() {
_videoInit = true;
_videoError = false;
_controller.play();
});
}
复制代码这里有一个需要注意的点:_controller.addListener(_videoListener);我们添加监听一定要在初始化之前添加,不然后续的加载状态无法响应。在监听函数中我们这里使用了GlobalKey去调用组件方法,刷新子组件时间显示的页面显示
void _videoListener() async {
if (_controller.value.hasError) {
setState(() {
_videoError = true;
});
} else {
Duration res = await _controller.position;
if (res >= _controller.value.duration) {
await _controller.seekTo(Duration(seconds: 0));
await _controller.pause();
}
if (_controller.value.isPlaying && _key.currentState != null) {
/// 减少build次数
_key.currentState.setPosition(
position: res,
totalDuration: _controller.value.duration,
);
}
}
}
复制代码4.2.2. 改变视频源
在传入的url发生改变的时候,重新初始化视频,这里我们就需要用到didUpdateWidget这个生命周期:
@override
void didUpdateWidget(VideoPlayerUI oldWidget) {
if (oldWidget.url != widget.url) {
_urlChange(); // url变化时重新执行一次url加载
}
super.didUpdateWidget(oldWidget);
}
复制代码4.3. 完整代码
VideoPlayerUI完整代码
5. 视频控制按键VideoPlayerControl
5.1 轻触显示界面
该组件主要的功能就是,轻触屏幕会弹出操作按钮,过两秒后按钮会消失,这里我们就需要一个Timer定时器,每次点击屏幕就会取消之前的操作,重新开始计时:
void _togglePlayControl() {
setState(() {
if (_hidePlayControl) {
/// 如果隐藏则显示
_hidePlayControl = false;
_playControlOpacity = 1;
_startPlayControlTimer(); // 开始计时器,计时后隐藏
} else {
/// 如果显示就隐藏
if (_timer != null) _timer.cancel(); // 有计时器先移除计时器
_playControlOpacity = 0;
Future.delayed(Duration(milliseconds: 500)).whenComplete(() {
_hidePlayControl = true; // 延迟500ms(透明度动画结束)后,隐藏
});
}
});
}
void _startPlayControlTimer() {
/// 计时器,用法和前端js的大同小异
if (_timer != null) _timer.cancel();
_timer = Timer(Duration(seconds: 3), () {
/// 延迟3s后隐藏
setState(() {
_playControlOpacity = 0;
Future.delayed(Duration(milliseconds: 500)).whenComplete(() {
_hidePlayControl = true;
});
});
});
}
复制代码5.2 全屏播放
当我们点击全屏操作只需要将屏幕强制切换为横屏,同时将系统设置为全屏模式
void _toggleFullScreen() {
setState(() {
if (_isFullScreen) {
/// 如果是全屏就切换竖屏
AutoOrientation.portraitAutoMode();
///显示状态栏,与底部虚拟操作按钮
SystemChrome.setEnabledSystemUIOverlays(
[SystemUiOverlay.top, SystemUiOverlay.bottom]);
} else {
AutoOrientation.landscapeAutoMode();
///关闭状态栏,与底部虚拟操作按钮
SystemChrome.setEnabledSystemUIOverlays([]);
}
_startPlayControlTimer(); // 操作完控件开始计时隐藏
});
}
复制代码5.3 刷新进度条
该方法供视频的监听函数里面进行调用,以让进度条实时更新
// 供父组件调用刷新页面,减少父组件的build
void setPosition({position, totalDuration}) {
setState(() {
_position = position;
_totalDuration = totalDuration;
});
}
复制代码5.4 完整代码
VideoPlayerControl完整代码
VideoPlayerSlider进度条完整代码
6. 手势控制控件VideoPlayerPan
6.1 手势控制方法
对于手势控制这里其实没什么难度,无非就是通过滑动距离/屏幕宽(高)获取百分比加上当前的值,然后在设置亮度、音量、进度。这里我需要注意一定要给VideoPlayerControl的container设置一个背景透明色,不然该控件无法响应手势(感觉这里写的不够优雅,有什么好的解决办法评论告诉我):
@override
Widget build(BuildContext context) {
return GestureDetector(
onDoubleTap: _playOrPause,
onTap: _togglePlayControl,
child: Container(
width: double.infinity,
height: double.infinity,
// 这里需要价格透明色,不然无法响应手势,有没有大佬知道更加优雅点的方式
color: Colors.transparent,
child: WillPopScope(
child: Offstage(
offstage: _hidePlayControl,
child: AnimatedOpacity(
// 加入透明度动画
opacity: _playControlOpacity,
duration: Duration(milliseconds: 300),
child: Column(
children: <Widget>[_top(), _middle(), _bottom(context)],
),
),
),
onWillPop: _onWillPop,
),
),
);
}
复制代码6.2 完整代码
这个控件就不多讲了,直接上完整代码
完整代码VideoPlayerPan
7. 使用方式
import 'package:flutter/material.dart';
import 'package:richway_flutter_cli/common/video/video_player_UI.dart';
class VideoPage extends StatelessWidget {
static final String routerName = '/VideoPage';
// Size get _window => MediaQueryData.fromWindow(window).size;
@override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.black,
body: Center(
// 该组件宽高默认填充父控件,你也可以自己设置宽高
child: VideoPlayerUI.network(
url:
'https://gss3.baidu.com/6LZ0ej3k1Qd3ote6lo7D0j9wehsv/tieba-smallvideo-transcode-crf/60609889_0b5d29ee8e09fad4cc4f40f314d737ca_0.mp4',
title: '示例视频',
),
),
);
}
}
作者:一位头发茂盛的程序猿
链接:https://juejin.cn/post/6844904039612678158
来源:稀土掘金
著作权归作者所有。商业转载请联系作者获得授权,非商业转载请注明出处。
我自己的
import 'dart:async';
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:flutter_easyloading/flutter_easyloading.dart';
import 'package:social_im/pages/group/MovieLandScapeLeft.dart';
import 'package:video_player/video_player.dart';
import '../../common/Global.dart';
import '../../router.dart';
import '../../utils/date_util.dart';
class MovieRoom extends StatefulWidget {
String fileUrl = '';
MovieRoom(this.fileUrl) {}
@override
State<StatefulWidget> createState() => MovieRoomState();
}
class MovieRoomState extends State<MovieRoom> {
VideoPlayerController? _controller;
//获取当前视频播放的信息
late VideoPlayerValue videoPlayerValue;
//当前播放视频的总时长
late Duration totalDuration;
//当前播放视频的位置
late Duration currentDuration;
//当前视频是否缓存
bool isBuffer = false;
bool isPlay = false;
bool isPress = false;
late Timer? isPressTimer;
String tDuration = "0:00:00";
String cDuration = "0:00:00";
late Offset startPosition; // 起始位置
late double movePan; // 偏移量累计总和
late double layoutWidth; // 组件宽度
late double layoutHeight; // 组件高度
String volumePercentage = ''; // 组件位移描述
double playDialogOpacity = 0.0;
bool allowHorizontal = false; // 是否允许快进
Duration position = Duration(seconds: 0); // 当前时间
double brightness = 0.0; //亮度
bool brightnessOk = false; // 是否允许调节亮度
@override
void initState() {
isPressTimer = Timer(const Duration(), () {});
if (widget.fileUrl.startsWith("http://") ||
widget.fileUrl.startsWith("https://")) {
_controller = VideoPlayerController.network(widget.fileUrl)
..initialize().then((_) {
EasyLoading.dismiss();
_controller!.play();
mySetState(() {});
});
} else if (widget.fileUrl.startsWith('assets/')) {
_controller = VideoPlayerController.asset(widget.fileUrl)
..initialize().then((_) {
EasyLoading.dismiss();
_controller!.play();
mySetState(() {});
});
} else {
_controller = VideoPlayerController.file(File(widget.fileUrl))
..initialize().then((_) {
EasyLoading.dismiss();
_controller!.play();
mySetState(() {});
});
}
if (_controller != null) {
_controller!.removeListener(() {});
_controller!.addListener(() {
mySetState(() {
isPlay = _controller!.value.isPlaying;
videoPlayerValue = _controller!.value;
totalDuration = videoPlayerValue.duration;
currentDuration = videoPlayerValue.position;
tDuration = totalDuration.toString().substring(0, 7);
cDuration = currentDuration.toString().substring(0, 7);
isBuffer = videoPlayerValue.isBuffering;
});
});
}
super.initState();
}
mySetState(callBack) {
if (mounted) {
setState(() {
callBack();
});
}
}
@override
void dispose() {
_controller?.removeListener(() {});
_controller?.dispose();
if (isPressTimer != null) {
isPressTimer?.cancel();
isPressTimer = null;
}
if (EasyLoading.isShow) {
EasyLoading.dismiss();
}
super.dispose();
}
void _onVerticalDragStart(details) async {
_reset(context);
startPosition = details.globalPosition;
if (startPosition.dx < (layoutWidth / 2)) {
/// 左边触摸
// brightness = await Screen.brightness;
brightnessOk = true;
}
}
void _onVerticalDragUpdate(details) {
if (!_controller!.value.isInitialized) {
return;
}
/// 累计计算偏移量(下滑减少百分比,上滑增加百分比)
movePan += (-details.delta.dy);
if (startPosition.dx < (layoutWidth / 2)) {
/// 左边触摸
if (brightnessOk = true) {
setState(() {
volumePercentage = '亮度:${(_setBrightnessValue() * 100).toInt()}%';
playDialogOpacity = 1.0;
});
}
} else {
/// 右边触摸
setState(() {
volumePercentage = '音量:${(_setVerticalValue(num: 2) * 100).toInt()}%';
playDialogOpacity = 1.0;
});
}
}
void _onVerticalDragEnd(_) async {
if (!_controller!.value.isInitialized) {
return;
}
if (startPosition.dx < (layoutWidth / 2)) {
if (brightnessOk) {
print("亮度${_setBrightnessValue()}");
// await Screen.setBrightness(_setBrightnessValue());
brightnessOk = false;
// 左边触摸
setState(() {
playDialogOpacity = 0.0;
});
}
} else {
// 右边触摸
await _controller!.setVolume(_setVerticalValue());
setState(() {
playDialogOpacity = 0.0;
});
}
}
double _setBrightnessValue() {
// 亮度百分控制
double value =
//toStringAsFixed保留两位小数点
double.parse((movePan / layoutHeight + brightness).toStringAsFixed(2));
if (value >= 1.00) {
value = 1.00;
} else if (value <= 0.00) {
value = 0.00;
}
return value;
}
double _setVerticalValue({int num = 1}) {
// 声音亮度百分控制
double value = double.parse(
(movePan / layoutHeight + _controller!.value.volume)
.toStringAsFixed(num));
if (value >= 1.0) {
value = 1.0;
} else if (value <= 0.0) {
value = 0.0;
}
print("音量大小${value}");
return value;
}
void _reset(BuildContext context) {
startPosition = Offset(0, 0);
movePan = 0;
layoutHeight = context.size!.height;
layoutWidth = context.size!.width;
volumePercentage = '';
}
void _onHorizontalDragStart(DragStartDetails details) async {
_reset(context);
if (!_controller!.value.isInitialized) {
return;
}
// 获取当前时间
position = _controller!.value.position;
// 暂停成功后才允许快进手势
allowHorizontal = true;
}
void _onHorizontalDragUpdate(DragUpdateDetails details) {
if (!_controller!.value.isInitialized && !allowHorizontal) {
return;
}
// 累计计算偏移量
movePan += details.delta.dx;
double value = _setHorizontalValue();
// 用百分比计算出当前的秒数
String currentSecond = DateUtil.formatDateMs(
(value * _controller!.value.duration.inMilliseconds).toInt(),
format: 'mm:ss',
);
if (value >= 0) {
setState(() {
volumePercentage = '快进至:$currentSecond';
playDialogOpacity = 1.0;
});
} else {
setState(() {
volumePercentage = '快退至:${(value * 100).toInt()}%';
playDialogOpacity = 1.0;
});
}
}
void _onHorizontalDragEnd(DragEndDetails details) async {
if (!_controller!.value.isInitialized && !allowHorizontal) {
return;
}
double value = _setHorizontalValue();
int current =
(value * _controller!.value.duration.inMilliseconds).toInt();
await _controller!.seekTo(Duration(milliseconds: current));
allowHorizontal = false;
setState(() {
playDialogOpacity = 0.0;
});
}
double _setHorizontalValue() {
// 进度条百分控制
double valueHorizontal =
double.parse((movePan / layoutWidth).toStringAsFixed(2));
// 当前进度条百分比
double currentValue = position.inMilliseconds /
_controller!.value.duration.inMilliseconds;
double value =
double.parse((currentValue + valueHorizontal).toStringAsFixed(2));
if (value >= 1.00) {
value = 1.00;
} else if (value <= 0.00) {
value = 0.00;
}
return value;
}
@override
Widget build(BuildContext context) {
return Material(
child: _controller != null
? Container(
margin: EdgeInsets.only(top: Global.topHeight + 10),
color: Colors.grey,
child:
Column(mainAxisAlignment: MainAxisAlignment.start, children: [
if (!_controller!.value.isInitialized)
Stack(
alignment: Alignment.center,
children: [
Container(
height: 221,
width: Global.screenWidth,
color: Colors.black,
),
const SizedBox(
height: 30,
width: 30,
child: CircularProgressIndicator(
backgroundColor: Colors.white,
),
),
],
),
if (_controller!.value.isInitialized)
Stack(
alignment: Alignment.center,
children: [
Stack(
alignment: Alignment.bottomCenter,
children: [
Stack(
alignment: Alignment.bottomCenter,
children: [
GestureDetector(
onVerticalDragStart: _onVerticalDragStart,
onVerticalDragUpdate: _onVerticalDragUpdate,
onVerticalDragEnd: _onVerticalDragEnd,
onHorizontalDragStart: _onHorizontalDragStart,
onHorizontalDragUpdate: _onHorizontalDragUpdate,
onHorizontalDragEnd: _onHorizontalDragEnd,
onLongPress: () {
_controller!.setPlaybackSpeed(2);
},
onLongPressUp: () {
_controller!.setPlaybackSpeed(1);
},
onDoubleTap: () {
_controller!.value.isPlaying
? _controller!.pause()
: _controller!.play();
},
onTap: () {
setState(() {
isPress = !isPress;
});
if (isPressTimer != null) {
isPressTimer?.cancel();
isPressTimer = null;
}
isPressTimer = Timer(
const Duration(milliseconds: 5000), () {
setState(() {
isPress = false;
});
});
},
child: Container(
color: Colors.black,
alignment: Alignment.topCenter,
child: AspectRatio(
aspectRatio:
_controller!.value.aspectRatio,
child: VideoPlayer(_controller!))),
),
if (_controller!.value.isInitialized && isPress)
Row(
children: [
GestureDetector(
onTap: () {
_controller!.value.isPlaying
? _controller!.pause()
: _controller!.play();
},
child: Container(
padding:
const EdgeInsets.only(bottom: 5),
child: Icon(
_controller!.value.isPlaying
? Icons.pause
: Icons.play_arrow,
color: Colors.white,
size: 30,
),
),
),
Expanded(
child: Container(
padding: const EdgeInsets.only(bottom: 5),
child: VideoProgressIndicator(
_controller!,
allowScrubbing: true,
colors: const VideoProgressColors(
backgroundColor: Colors.white24,
bufferedColor: Colors.white,
playedColor: Colors.pinkAccent),
),
)),
Container(
margin: const EdgeInsets.only(left: 5),
child: Text(
"$cDuration/$tDuration",
style: const TextStyle(
color: Colors.white, fontSize: 9),
),
),
GestureDetector(
onTap: () {
MyRouter.pushMy(
context,
MovieBigLandScape(
videoController: _controller!));
},
child: Container(
padding:
const EdgeInsets.only(bottom: 5),
child: const Icon(
Icons.play_arrow,
color: Colors.white,
size: 30,
),
),
),
],
),
],
),
if (!isPress)
VideoProgressIndicator(
_controller!,
allowScrubbing: true,
colors: const VideoProgressColors(
backgroundColor: Colors.white24,
bufferedColor: Colors.white,
playedColor: Colors.pinkAccent),
)
],
),
if (isBuffer)
const SizedBox(
height: 30,
width: 30,
child: CircularProgressIndicator(
backgroundColor: Colors.white,
),
)
],
),
]),
)
: Container(),
);
}
}