1、模拟服务端(发送者)
static void Main(string[] args)
{
var factory = new ConnectionFactory();
factory.HostName = "localhost";//主机名,Rabbit会拿这个IP生成一个endpoint,这个很熟悉吧,就是socket绑定的那个终结点。
factory.UserName = "guest";//默认用户名,用户可以在服务端自定义创建,有相关命令行
factory.Password = "guest";//默认密码
using (var connection = factory.CreateConnection())//连接服务器,即正在创建终结点。
{
//创建一个通道,这个就是Rabbit自己定义的规则了,如果自己写消息队列,这个就可以
开脑洞设计了
//这里Rabbit的玩法就是一个通道channel下包含多个队列Queue
using (var channel = connection.CreateModel())
{
//channel.QueueDeclare("kibaQueue", false, false, false, null);//创建
一个名称为kibaQueue的消息队列
//var properties = channel.CreateBasicProperties();
//properties.DeliveryMode = 1;
//string message = "I am Kiba518"; //传递的消息内容
//channel.BasicPublish("", "kibaQueue", properties,
Encoding.UTF8.GetBytes(message)); //生产消息
//Console.WriteLine($"Send:{message}");
//模拟100次
for (int i = 0; i < 100; i++)
{
channel.QueueDeclare("kibaQueue", false, false, false, null);//创
建一个名称为kibaQueue的消息队列
var properties = channel.CreateBasicProperties();
properties.DeliveryMode = 1;
string message = "I am Kiba518"; //传递的消息内容
channel.BasicPublish("", "kibaQueue", properties,
Encoding.UTF8.GetBytes(message)); //生产消息
Console.WriteLine($"Send:{message}");
Thread.Sleep(3000);
}
}
}
}
2、下面是客户端(消费者)
static void Main(string[] args)
{
var factory = new ConnectionFactory();
factory.HostName = "localhost";
factory.UserName = "guest";
factory.Password = "guest";
using (var connection = factory.CreateConnection())
{
using (var channel = connection.CreateModel())
{
channel.QueueDeclare("kibaQueue", false, false, false, null);
var consumer = new EventingBasicConsumer(channel);
channel.BasicConsume("kibaQueue", false, consumer);
consumer.Received += (model, ea) =>
{
var body = ea.Body;
var message = Encoding.Default.GetString(body.ToArray());
Console.WriteLine("已接收: {0}", message);
};
Console.ReadLine();
}
}
}