java拼图小游戏

java拼图小游戏

import java.awt.BorderLayout;
import java.awt.EventQueue;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.border.EmptyBorder;
import javax.swing.JButton;
import javax.swing.JLabel;
import java.awt.GridLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JComboBox;
import javax.imageio.ImageIO;
import javax.swing.ImageIcon;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.swing.SwingConstants;
import java.awt.Color;
import java.awt.Font;
import javax.swing.UIManager;
import java.util.Random;
public class Pintu extends JFrame implements ActionListener {
 JLabel picture, picbox;
 JButton next, part[][];
 int h = 2, l = 2;
 JPanel control, pintu;
 ImageIcon icon[][];
    int game=1;
 public Pintu(String s) {
  super(s);
  setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
  setBounds(100, 100, 329, 415);
  getContentPane().setLayout(null);
  control = new JPanel();// 添加上方控制模块
  control.setBounds(0, 0, 313, 100);
  control.setLayout(null);
  getContentPane().add(control);
  picbox = new JLabel();// 标签存放完整图片示例
  picbox.setFont(new Font("华文琥珀", Font.PLAIN, 20));
  picbox.setForeground(Color.RED);
  picbox.setHorizontalAlignment(SwingConstants.CENTER);
  picbox.setBounds(21, 10, 94, 84);
  control.add(picbox);
  next = new JButton("开始闯关");// 下一张按钮
  next.setBackground(UIManager.getColor("Button.light"));
  next.setFont(new Font("华文琥珀", Font.PLAIN, 20));
  next.setForeground(Color.RED);
  next.setBounds(134, 23, 144, 56);
  next.addActionListener(this);
  control.add(next);
  pintu = new JPanel();// 拼图模块
  pintu.setBounds(0, 98, 313, 278);
  getContentPane().add(pintu);
  pintu.setLayout(new GridLayout(3, 3));// 采用网格布局方式
  part = new JButton[3][3];
  icon = new ImageIcon[3][3];
  for (int i = 0; i < 3; i++) {
   for (int j = 0; j < 3; j++) {
    part[i][j] = new JButton("");
   }
  }
 }
 public void Start(int n) {
  for (int i = 0; i < 3; i++) {
   for (int j = 0; j < 3; j++) {
    BufferedImage buf = null;// 原图像
    BufferedImage buf2 = null;// 分割以后的图像
    try {
     buf = ImageIO.read(new File(n+".jpg"));
     int width = 0, height = 0;
     width = buf.getWidth() / 3;
     height = buf.getHeight() / 3;
     buf2 = buf.getSubimage(width * j, height * i, width, height);// 按下表切割图片
    } catch (IOException e) {
     // TODO Auto-generated catch block
     e.printStackTrace();
    }
    icon[i][j] = new ImageIcon(buf2);
    Image temp2 = icon[i][j].getImage().getScaledInstance(pintu.getWidth() / 3, pintu.getHeight() / 3,
      icon[i][j].getImage().SCALE_FAST);
    icon[i][j] = new ImageIcon(temp2);
    part[i][j].setIcon(icon[i][j]);
    pintu.add(part[i][j]);
    part[i][j].addActionListener(this);
    part[i][j].setEnabled(true);
    if (i == 2 && j == 2) {
     part[i][j].setVisible(false);
    }
   }
  }
  Move();
 }
    public void Move() {//开具想让图片随机打乱,不可以用开局随机分配图片的方法,因为那样做可能会怎样移动都无法得到正确的图案
     int n=20;
        while(n>0) {
     int i,j;
     Random r=new Random();
     int number=r.nextInt(4);
     switch(number) {
     case 1:{
      i=h-1;
      j=l;
      if(i>2||i<0||j>2||j<0) {
       continue;
      }
      break;
     }
     case 2:{
      i=h+1;
      j=l;
      if(i>2||i<0||j>2||j<0) {
       continue;
      }
      break;
     }
     case 3:{
      i=h;
      j=l-1;
      if(i>2||i<0||j>2||j<0) {
       continue;
      }
      break;
     }
     default:{
      i=h;
      j=l+1;
      if(i>2||i<0||j>2||j<0) {
       continue;
      }
      break;
     }
     }
  part[h][l].setIcon(part[i][j].getIcon());
  part[h][l].setVisible(true);
  part[i][j].setIcon(icon[2][2]);
  part[i][j].setVisible(false);
  h = i;
  l = j;
  n--;}
    }
    public void perform(int n) {
  ImageIcon icon1 = new ImageIcon(n+".jpg");
  Image temp = icon1.getImage().getScaledInstance(picbox.getWidth(), picbox.getHeight(),
    icon1.getImage().SCALE_DEFAULT);
  icon1 = new ImageIcon(temp);
  picbox.setIcon(icon1);
  next.setText("下一张");
  next.setEnabled(false);
  for (int i1 = 0; i1 < 3; i1++) {
   for (int j1 = 0; j1 < 3; j1++) {
    part[i1][j1].setEnabled(true);
   }
  }
    }
 @Override
 public void actionPerformed(ActionEvent e) {
  // TODO Auto-generated method stub
  if (e.getSource() == next) {
   Start(game);
   perform(game);
   game++;
  }
  for (int i = 0; i < 3; i++) {
   for (int j = 0; j < 3; j++) {
    if (e.getSource() == part[i][j]) {
     part[h][l].setIcon(part[i][j].getIcon());
     part[h][l].setVisible(true);
     part[i][j].setIcon(icon[2][2]);
     part[i][j].setVisible(false);
     h = i;
     l = j;
//     System.out.println(Check());
     if (Check() == true) {
      part[2][2].setVisible(true);
      for (int i1 = 0; i1 < 3; i1++) {
       for (int j1 = 0; j1 < 3; j1++) {
        part[i1][j1].setEnabled(false);
        picbox.setIcon(null);
        picbox.setText("太棒了!");
       }
      }
      if(game>=8) {
       picbox.setText("你赢了!");
       next.setEnabled(false);
       return;
      }
      next.setEnabled(true);
     }
     break;
    }
   }
  }
 }
 public boolean Check() {// 判断是否每一幅图都到达了应该到达的位置
  for (int i = 0; i < 3; i++) {
   for (int j = 0; j < 3; j++) {
    if (!(i == 2 && j == 2) && part[i][j].getIcon().equals(icon[i][j]) == false)
     return false;
   }
  }
  return true;
 }
}
import java.awt.EventQueue;
public class MainTest {
 public static void main(String[] args) {
   Pintu frame = new Pintu("拼图游戏");//创建一个名为拼图游戏的窗口
      frame.setVisible(true);
  }
 }

在这里插入图片描述
在这里插入图片描述

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