c# 反射 与 依赖注入

using System;
using System.Reflection;

namespace ConsoleApp2
{
    class Program
    {
        static void Main(string[] args)
        {
            ITank tank = new HeavyTank();

            var t = tank.GetType();
            // Activator 激活器
            object o = Activator.CreateInstance(t);

            MethodInfo fireMi = t.GetMethod("Fire");
            MethodInfo runMi = t.GetMethod("Run");

            fireMi.Invoke(o, null);
            runMi.Invoke(o, null);
			
			// 	输出
			//	Boom!
			//	HeavyTank!!! Run...
        }
    }

    class Driver
    {
        private IVehicle _vehicle;
        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }
    }

    interface IVehicle
    {
        void Run();
    }

    class Car : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }

    class Truck : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Truck is running...");
        }
    }

    // 武器接口
    interface IWeapon
    {
        void Fire();
    }


    interface ITank : IVehicle, IWeapon
    {

    }

    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("LightTank Run...");
        }
    }

    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank!!! Run...");
        }
    }

    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank!!! Run...");
        }
    }
}
using System;
using System.Reflection;
using Microsoft.Extensions.DependencyInjection;

namespace ConsoleApp2
{
    class Program
    {
        static void Main(string[] args)
        {
            var sc = new ServiceCollection();
            sc.AddScoped(typeof(ITank), typeof(MediumTank));
            var sp = sc.BuildServiceProvider();
            // =============华丽的分割线==============
            ITank tank = sp.GetService<ITank>();
            tank.Fire();
            tank.Run();
        }
    }

    class Driver
    {
        private IVehicle _vehicle;
        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }
    }

    interface IVehicle
    {
        void Run();
    }

    class Car : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }

    class Truck : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Truck is running...");
        }
    }

    // 武器接口
    interface IWeapon
    {
        void Fire();
    }


    interface ITank : IVehicle, IWeapon
    {

    }

    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("LightTank Run...");
        }
    }

    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank!!! Run...");
        }
    }

    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank!!! Run...");
        }
    }
}
using Microsoft.Extensions.DependencyInjection;
using System;

namespace ConsoleApp2
{
    class Program
    {
        static void Main(string[] args)
        {
            var sc = new ServiceCollection();
            sc.AddScoped(typeof(ITank), typeof(MediumTank));

            sc.AddScoped(typeof(IVehicle), typeof(Car));
            sc.AddScoped<Driver>();

            var sp = sc.BuildServiceProvider();
            // =============华丽的分割线==============
            var driver = sp.GetService<Driver>();

            // Car is running...
            driver.Drive();

        }
    }

    class Driver
    {
        private IVehicle _vehicle;
        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }
    }

    interface IVehicle
    {
        void Run();
    }

    class Car : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }

    class Truck : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Truck is running...");
        }
    }

    // 武器接口
    interface IWeapon
    {
        void Fire();
    }


    interface ITank : IVehicle, IWeapon
    {

    }

    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("LightTank Run...");
        }
    }

    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank!!! Run...");
        }
    }

    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank!!! Run...");
        }
    }
}
using Microsoft.Extensions.DependencyInjection;
using System;

namespace ConsoleApp2
{
    class Program
    {
        static void Main(string[] args)
        {
            var sc = new ServiceCollection();

            sc.AddScoped(typeof(IVehicle), typeof(HeavyTank));
            sc.AddScoped<Driver>();

            var sp = sc.BuildServiceProvider();
            // =============华丽的分割线==============
            var driver = sp.GetService<Driver>();

            // HeavyTank!!! Run...
            driver.Drive();

            Driver driver1 = new Driver(new HeavyTank());
            // HeavyTank!!! Run...
            driver1.Drive();
        }
    }

    class Driver
    {
        private IVehicle _vehicle;
        public Driver(IVehicle vehicle)
        {
            _vehicle = vehicle;
        }

        public void Drive()
        {
            _vehicle.Run();
        }
    }

    interface IVehicle
    {
        void Run();
    }

    class Car : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Car is running...");
        }
    }

    class Truck : IVehicle
    {
        public void Run()
        {
            Console.WriteLine("Truck is running...");
        }
    }

    // 武器接口
    interface IWeapon
    {
        void Fire();
    }


    interface ITank : IVehicle, IWeapon
    {

    }

    class LightTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("LightTank Run...");
        }
    }

    class MediumTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("MediumTank!!! Run...");
        }
    }

    class HeavyTank : ITank
    {
        public void Fire()
        {
            Console.WriteLine("Boom!");
        }

        public void Run()
        {
            Console.WriteLine("HeavyTank!!! Run...");
        }
    }
}
  • 0
    点赞
  • 0
    收藏
    觉得还不错? 一键收藏
  • 0
    评论

“相关推荐”对你有帮助么?

  • 非常没帮助
  • 没帮助
  • 一般
  • 有帮助
  • 非常有帮助
提交
评论
添加红包

请填写红包祝福语或标题

红包个数最小为10个

红包金额最低5元

当前余额3.43前往充值 >
需支付:10.00
成就一亿技术人!
领取后你会自动成为博主和红包主的粉丝 规则
hope_wisdom
发出的红包
实付
使用余额支付
点击重新获取
扫码支付
钱包余额 0

抵扣说明:

1.余额是钱包充值的虚拟货币,按照1:1的比例进行支付金额的抵扣。
2.余额无法直接购买下载,可以购买VIP、付费专栏及课程。

余额充值