ReentrantLock 源码分析总结

ReentrantLock 公平锁,非公平锁在加锁时候区别:

非公平锁:

      1. 加锁时候,直接上来就cas尝试获取锁;
      2. 获取失败,acquire时候,如果同步器状态空闲,不管队列中是否有排队的线程,直接cas操作抢占锁。

公平锁:

	如果同步器状态空闲,先判断队列中是否含有排队的线程,没有则去抢占锁。

非公平锁尝试获取锁代码:

 static final class NonfairSync extends Sync {
     final void lock() {
            if (compareAndSetState(0, 1))
                setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
    }
    final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

公平锁尝试获取锁代码:

static final class FairSync extends Sync {
      protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }
    }

ReentrantLock 加锁三大步骤:

  1. 当前线程尝试加锁tryAcquire方法,ReentrantLock 根据公平锁,非公平锁实现tryAcquire方法,区别参考上述描述。获取到锁返回,否则到第二步。
  2. addWaiter方法添加到队列尾部。
  3. acquireQueued方法一直自旋去获取锁:
    a)判断当前节点是否处于队列第一个有效节点时候,如果是第一个有效节点,然后尝试获取锁,获取成功后,设置队列头结点后移;
    b) 否则,shouldParkAfterFailedAcquire方法先判断是否应该park睡眠,参考shouldParkAfterFailedAcquire方法解析;
    c) shouldParkAfterFailedAcquire方法校验是否应该park,则调用parkAndCheckInterrupt方法,此方法先LockSupport.park睡眠,被唤醒后,再进行中断检测。

ps: acquireQueued方法自旋中,出现异常,则cancelAcquire设置当前节点(线程)为取消竞争锁(该方法还需研究,比较复杂)

enq(Node node)方法:
    自旋方式,队列为空,初始化队列,设置头结点指向空的节点,然后将该线程封装成的node节点插入队列尾部
private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }
shouldParkAfterFailedAcquire方法校验当前node(线程)是否应该park:
  1. 判断前一个节点的状态ws是Node.SIGNAL,则应该park,否则进行步骤2;
  2. 如果前一个节点的状态(ws)大于0,则一直往前遍历,直到找到节点状态不大于0为止;
  3. 如果前一个节点的状态(ws)<=0,则cas操作将其前一点状态变更为Node.SIGNAL,为了acquireQueued方法下次自旋适合能park
    private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
        int ws = pred.waitStatus;
        if (ws == Node.SIGNAL)
            /*
             * This node has already set status asking a release
             * to signal it, so it can safely park.
             */
            return true;
        if (ws > 0) {
            /*
             * Predecessor was cancelled. Skip over predecessors and
             * indicate retry.
             */
            do {
                node.prev = pred = pred.prev;
            } while (pred.waitStatus > 0);
            pred.next = node;
        } else {
            /*
             * waitStatus must be 0 or PROPAGATE.  Indicate that we
             * need a signal, but don't park yet.  Caller will need to
             * retry to make sure it cannot acquire before parking.
             */
            compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
        }
        return false;
    }
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