【unity基础_Day07】 Lambda表达式、泛型委托、多播委托

一.lambda表达式

1.简单示例(冒泡排序法,比较与数组中最大的数进行比较大小)

 public delegate bool Dele<T>(T num1,T num2);
        static void Main(string[] args)
        {
            Getmax(
                (a, b) => {
                    int sum = a + b;
                    if (sum > 0)
                    {
                        return true;
                    }
                    if (sum<0)
                    {
                        return false;
                    }
                        return false; }
                ,1,2,3,4,5,6);
        }

        public static  void Getmax<T>(Dele<T> del,params T[] nums)
        {
            T max = nums[0];
            for (int i = 0; i < nums.Length-1; i++)
            {
                for (int j = 1; j < nums.Length-1-i; j++)
                {

                    //if 第一个数小于第二个数  就往后移动
                    if (del(nums[i],nums[j]))
                    {
                        T temp = nums[i];
                        nums[i] = nums[j];
                        nums[j] = temp;
                    }
                }
            }
          
        }

二.泛型委托

1.Func<T,T...,返回值类型>    带有返回值类型的委托  最后一个参数永远是返回值     

Func<int> f = () =>{ return 1; };

2.Action<>   不带有返回值类型的委托

Action<int> s = (a) => { Console.WriteLine(a); };

三.多播委托

1.一个委托变量可以绑定多个方法,当没有方法时,则不再可以使用 “-=”

  public delegate void Dele();
        static void Main(string[] args)
        {
            Dele d=Eating;
            d += Drink;
            d();
            d -= Drink;
            d();
            Console.ReadKey();
        }

        static void Eating()
        {
            Console.WriteLine("吃饭");
        }
        static void Drink()
        {
            Console.WriteLine("喝水");
        }

四.复习

1.静态类和非静态类

(1)静态类:

静态类内部成员的调用 类名.方法名   来直接调用

静态类占用内存,所以理论上在整个项目中越少越好

静态类中的方法都是静态的

工具类: 如Console

(2)应用示例

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using ArrayHelp;

public class ArrayHelperTest : MonoBehaviour {

    void OnGUI()
    {
        if (GUILayout.Button("血量大于50的敌人"))
        {
            Enemy[] allEnemy = FindObjectsOfType<Enemy>();
            Enemy[] enemy = ArrayHelper.FindAll(allEnemy, (e) => e.Hp > 50);

            foreach (var item in enemy)
            {
                Debug.Log(item);
            }
        }

        if (GUILayout.Button("血量最高的敌人"))
        {
            Enemy[] allEnemy = FindObjectsOfType<Enemy>();
            Enemy enemy = ArrayHelper.GatMax(allEnemy, (e) => e.Hp);
            print(enemy);
        }

        if (GUILayout.Button("血量最低的敌人"))
        {
            Enemy[] allEnemy = FindObjectsOfType<Enemy>();
            Enemy enemy = ArrayHelper.GatMin(allEnemy, (e) => e.Hp);
            print(enemy);
        }

        if (GUILayout.Button("距离最近的敌人"))
        {
            Enemy[] allEnemy = FindObjectsOfType<Enemy>();
            Enemy enemy = ArrayHelper.GatMin(allEnemy, (e) =>Vector3.Distance(transform.position,e.transform.position));
            print(enemy);
        }

        if (GUILayout.Button("检测带有Enemy标签的敌人"))
        {
            GameObject[] AllEnemy= GameObject.FindGameObjectsWithTag("Enemy");
           Enemy[] enemy= ArrayHelper.Selet(AllEnemy, e => e.GetComponent<Enemy>());
            foreach (var item in enemy)
            {
                print(item);
            }
        }
    }
}
using System;
using System.Collections.Generic;
using UnityEngine;

namespace ArrayHelp
{
    class ArrayHelper
    {
        /// <summary>
        /// 查找满足所有条件的元素
        /// </summary>
        /// <typeparam name="T">泛型</typeparam>
        /// <param name="array">数组</param>
        /// <param name="condition">传递过来的自定义判断方法</param>
        /// <returns></returns>
        public static T Find<T>(T[] array, Func<T, bool> condition)
        {
            for (int i = 0; i < array.Length; i++)
            {
                if (condition(array[i]))
                {
                    return array[i];
                }

            }
            //泛型的默认值
            return default(T);
        }


        /// <summary>
        /// 返回满足条件的所有内容
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <param name="array"></param>
        /// <param name="condition"></param>
        /// <returns></returns>
        public static T[] FindAll<T>(T[] array, Func<T, bool> condition)
        {
            List<T> list = new List<T>();
            for (int i = 0; i < array.Length; i++)
            {
                if (condition(array[i]))
                {
                    list.Add(array[i]);
                }
            }
            //将list转换为数组
            return list.ToArray();
        }

        /// <summary>
        /// 降序
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <typeparam name="Q"></typeparam>
        /// <param name="array"></param>
        /// <param name="condition"></param>
        /// <returns></returns>
        public static T[] GatDown<T,Q>(T[] array,Func<T,Q> condition) where Q:IComparable
        {
            
            for (int i = 0; i < array.Length - 1; i++)
            {
                for (int j = 0; j < array.Length - 1 - i; j++)
                {
                    if (condition(array[i]).CompareTo(condition(array[j]))<0)
                    {
                        T temp = array[i];
                        array[i] = array[j];
                        array[j] = temp;
                    }
                }
            }
            return array;
        }


        /// <summary>
        /// 升序
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <typeparam name="Q"></typeparam>
        /// <param name="array"></param>
        /// <param name="condition"></param>
        /// <returns></returns>
        public static T[] GatUP<T, Q>(T[] array, Func<T, Q> condition) where Q : IComparable
        {

            for (int i = 0; i < array.Length - 1; i++)
            {
                for (int j = 0; j < array.Length - 1 - i; j++)
                {
                    if (condition(array[i]).CompareTo(condition(array[j])) > 0)
                    {
                        T temp = array[i];
                        array[i] = array[j];
                        array[j] = temp;
                    }
                }
            }
            return array;
        }


        /// <summary>
        /// 获取最小值
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <typeparam name="Q"></typeparam>
        /// <param name="array"></param>
        /// <param name="condition"></param>
        /// <returns></returns>
        public static T GatMin<T, Q>(T[] array, Func<T, Q> condition) where Q : IComparable
        {
            T min = array[0];
            for (int i = 0; i < array.Length - 1; i++)
            {
                if (condition(min).CompareTo(condition(array[i])) > 0)
                {
                    min = array[i];
                }
            }
            return min;
        }


        /// <summary>
        /// 获取最大值
        /// </summary>
        /// <typeparam name="T"></typeparam>
        /// <typeparam name="Q"></typeparam>
        /// <param name="array"></param>
        /// <param name="condition"></param>
        /// <returns></returns>
        public static T GatMax<T, Q>(T[] array, Func<T, Q> condition) where Q : IComparable
        {
            T max = array[0];
            for (int i = 0; i < array.Length - 1; i++)
            {
                if (condition(max).CompareTo(condition(array[i])) < 0)
                {
                    max = array[i];
                }
            }
            return max;
        }


        public static Q[] Selet<T,Q>(T[] array, Func<T, Q> condition)
        {
            Q[] result = new Q[array.Length];
            for (int i = 0; i < array.Length; i++)
            {
                result[i] = condition(array[i]);
            }
            return result;
        }

    }
}

3.静态构造函数例题

namespace StaticTest
{
    class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine(A.a + "  "+B.b);
            Console.ReadKey();
        }
    }

    class A
    {
        public static int a;
        static A()
        {
            a = B.b + 1;
        }
    }
    class B
    {
        public static int b;
        static B()
        {
            b = A.a + 1;
        }
    }
}

静态构造函数是当类中的成员被使用时,静态构造函数将会被系统自动调用,并且只会调用一次

结果为 a=2  b=1

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