贪吃蛇 javascript

贪吃蛇游戏

游戏规则

  • 撞墙、自己,游戏结束
  • 吃到食物,分数+1
  • 控制方向: ← ↑ ↓ →
  • 游戏暂停: 空格、点击暂停按钮

预览

在这里插入图片描述
代码实现

<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <title>贪吃蛇</title>
    <link rel="stylesheet" href="index.css">
</head>
<body>
<div class="bg">
    <div class="bar">
        <span class="rulesBtn">规则</span>
        <span class="stopBtn">暂停</span>
        <span class="startBtn">开始</span>
        <div class="score">0</div>
    </div>
    <div class="game"></div>
    <div class="gameRules">
        <h3>游戏规则</h3>
        <p>
            1.撞墙、自己,游戏结束<br>
            2.吃到食物,分数+1<br>
            3.控制方向: ↑ ↓ ← →<br>
            4.游戏暂停: 空格、点击暂停按钮
        </p>
        <span>×</span>
    </div>
    <div class="gameStart gameBtn">开始游戏</div>
    <div class="gameStop gameBtn">游戏暂停</div>
    <div class="gameRestart gameBtn">重新开始</div>
</div>
<script src="index.js"></script>
</body>
</html>

.bg{
    width: 500px;
    height: 550px;
    background:rgba(0,0,0,0.7);
    margin: 0 auto;
    position: relative;
}
.bar{
    width: 500px;
    height: 49px;
    border-bottom: 1px solid rgba(255,255,255,0.5);
}
.bar span{
    display: inline-block;
    width: 40px;
    height: 40px;
    margin-top: 5px;
    background:rgba(255,255,255,0.7);
    border-radius: 20px;
    text-align: center;
    line-height: 40px;
    cursor: pointer;
    box-shadow: 0 3px rgba(220, 220, 220, 0.7);
    user-select: none;
}
.bar span:hover{
    background: rgba(220, 220, 220, 0.7);
}
.bar span:active{
    background-color: rgba(220, 220, 220, 0.7);
    transform: translateY(2px);
}
.bar .rulesBtn{
    position: absolute;
    left: 0;
    top: 0;
}
.bar .startBtn{
    position: absolute;
    left: 50px;
    top: 0;
    display: none;
}
.bar .stopBtn{
    position: absolute;
    left: 50px;
    top: 0;
    display: none;
}
.bar .score{
    position: absolute;
    left: 170px;
    top: 0;
    width: 150px;
    height: 40px;
    margin-top: 5px;
    background:rgba(255,255,255,0.7);
    border-radius: 20px;
    box-shadow: 1px 3px rgba(220, 220, 220, 0.7);
    text-align: center;
    line-height: 40px;
    font-size: 20px;
    user-select: none;
}
.game{
    width: 500px;
    height: 500px;
    position: relative;
}
.game div{
    width: 20px;
    height: 20px;
    border-radius: 10px;
}
.snakeHead{
    background-color: lightpink;
}
.snakeBody{
    background-color: lightblue;
}
.food{
    background: url("food.png");
    background-size: cover;
}
.gameRules{
    width: 250px;
    height: 300px;
    background:rgba(255,255,255,0.7);
    position: absolute;
    top: 125px;
    left: 125px;
    text-align: center;
    display: none;
    z-index: 2;
    user-select: none;
}
.gameRules p{
    width: 230px;
    height: 200px;
    margin: 0 auto;
    padding: 10px;
    text-align: left;
    line-height: 40px;
}
.gameRules span{
    position: absolute;
    right: 0;
    top: 0;
    width: 30px;
    height: 30px;
    font-size: 30px;
    line-height: 30px;
    cursor: pointer;
}
.gameBtn{
    position: absolute;
    top: 250px;
    left: 200px;
    width: 100px;
    height: 50px;
    background:rgba(255,255,255,0.7);
    cursor: pointer;
    line-height: 50px;
    text-align: center;
    border-radius: 15px;
    box-shadow: 0 5px rgba(220, 220, 220, 0.7);
    user-select: none;
}
.gameBtn:hover{
    background-color: rgba(220, 220, 220, 0.7);
}
.gameBtn:active{
    background-color: rgba(220, 220, 220, 0.7);
    transform: translateY(2px);
}
.gameStop{
    display: none;
}
.gameRestart{
    display: none;
}

var rulesBtn = document.querySelector('.rulesBtn');     //顶部的规则按钮
var stopBtn = document.querySelector('.stopBtn');       //顶部的暂停按钮
var startBtn = document.querySelector('.startBtn');     //顶部的开始按钮
var gameRules = document.querySelector('.gameRules');   //游戏规则界面
var closeGameRules = document.querySelector('.gameRules span'); //游戏规则界面关闭按钮
var gameStart = document.querySelector('.gameStart');    //开始游戏(在游戏画面中)
var gameStop = document.querySelector('.gameStop');      //游戏暂停(在游戏画面中)
var gameRestart = document.querySelector('.gameRestart'); //重新开始(在游戏画面中)
var score = document.querySelector('.score');           //顶部的游戏分数

var squareWidth = 20, squareHeight = 20;    //方块的宽和高
var tr = 25, td = 25;   //游戏界面的行和列
var snake, food, game;      //实例

//方块
function Square(x, y, classname) {
    this.x = x * squareWidth;
    this.y = y * squareHeight;
    this.class = classname;
    this.parent = document.querySelector('.game');  //方块的父级
}

Square.prototype.create = function () { //创建方块并放到游戏界面中
    this.newSquare = document.createElement('div');

    this.newSquare.style.position = 'absolute';
    this.newSquare.style.top = this.y + 'px';
    this.newSquare.style.left = this.x + 'px';
    this.newSquare.className = this.class;

    this.parent.appendChild(this.newSquare);
};

Square.prototype.remove = function () { //从界面中移除指定方块
    this.parent.removeChild(this.newSquare);
};

//蛇
function Snake() {
    this.head = null;   //储存蛇头信息
    this.tail = null;   //储存蛇尾信息
    this.pos = [];      //储存蛇(每一个方块)的定位
    this.directionNum = { //蛇往指定的方向前进一步
        left: {x: -1, y: 0},
        up: {x: 0, y: -1},
        right: {x: 1, y: 0},
        down: {x: 0, y: 1}
    };
}

//初始化蛇
Snake.prototype.init = function () {
    //创建蛇头,并更新信息
    var newHead = new Square(2, 0 ,'snakeHead');
    newHead.create();
    this.head = newHead;    //更新蛇头信息
    this.pos.push([2,0]);   //添加定位信息

    //创建蛇身1,并更新信息
    var newBody1 = new Square(1, 0, 'snakeBody');
    newBody1.create();
    this.pos.push([1,0]);   //添加定位信息

    //创建蛇身2,并更新信息
    var newBody2 = new Square(0, 0, 'snakeBody');
    newBody2.create();
    this.tail = newBody2;   //更新蛇尾信息
    this.pos.push([0,0]);   //添加定位信息

    //创建链表关系    让蛇整体移动
    newHead.last = null;
    newHead.next = newBody1;

    newBody1.last = newHead;
    newBody1.next = newBody2;

    newBody2.last = newBody1;
    newBody2.next = null;

    //设置蛇的默认方向为右
    this.direction = this.directionNum.right;
};

//获取蛇往前走一步会遇到的方块,根据遇到的不同方块做不同的事情
Snake.prototype.getNextPos = function () {
    //获取蛇的下一步
    var nextPos = [
        this.head.x/squareWidth + this.direction.x,
        this.head.y/squareHeight + this.direction.y
    ];

    //下一步是墙
    if (nextPos[0]<0 || nextPos[1]<0 || nextPos[0]>td-1 || nextPos[1]>tr-1){
        this.stragetic.die.call(this);

        return;
    }

    //下一步是自己
    var self = false;   // false:下一步不是自己  true:下一步是自己

    this.pos.forEach(function (value) { //遍历蛇的定位信息
        if (value[0]==nextPos[0] && value[1]==nextPos[1]){  //条件成立说明下一步是自己,改值为true
            self = true;
        }
    });
    if (self){  //self=true则执行
        this.stragetic.die.call(this);

        return;
    }

    //下一步是食物
    if (food && food.pos[0]==nextPos[0] && food.pos[1]==nextPos[1]){
        this.stragetic.eat.call(this, true);

        return;
    }

    //下一步什么都没有    以上三种情况后面加上return,若都没有发生(即什么也没遇到),则执行这一步
    this.stragetic.move.call(this);
};

//处理蛇碰撞方块后的事情
Snake.prototype.stragetic = {
    move: function (food) { //food参数用来决定要不要移除蛇尾
        /*蛇移动的方法:   (!!!每一步都要更新蛇的head、tail、pos信息,链表信息)
            1.创建新蛇身在原来蛇头位置,移除原来蛇头
            2.创建新蛇头在新蛇身前一步
            3.移除原来蛇尾
        */

        //新建一个蛇身(蛇头的定位),更新信息和链表关系,移除蛇头
        var newBody = new Square(this.head.x/squareWidth, this.head.y/squareHeight, 'snakeBody');

        newBody.last = null;
        newBody.next = this.head.next;
        newBody.next.last = newBody;

        this.head.remove();
        newBody.create();

        //新建一个蛇头(新蛇身的前一步),更新信息和链表关系
        var newHead = new Square(newBody.x/squareWidth + this.direction.x, newBody.y/squareHeight + this.direction.y, 'snakeHead');
        newHead.create();

        this.head = newHead;
        this.pos.splice(0, 0, [newBody.x/squareWidth + this.direction.x, newBody.y/squareHeight + this.direction.y]);

        newHead.last = null;
        newHead.next = newBody;
        newBody.last = newHead;

        //移除蛇尾
        if (!food){ /*  吃到食物不移除,没吃到移除
                      若传进了true参数(代表遇到食物)则if(!food)=false,不移除蛇尾;
                      若没传参数(代表没遇到食物,food=undefined)则if(!food)=false,移除蛇尾*/
            this.tail.remove();
            this.tail = this.tail.last;
            this.pos.pop();
        }
    },
    eat: function () {
        this.stragetic.move.call(this, true);//传进true参数代表吃到食物
        creatFood();    //创建食物
        game.score++;   //分数加一
        score.innerHTML = game.score;   //分数在界面上显示
    },
    die: function () {
        game.over();    //游戏结束
    }
}

//食物
function creatFood() {
    var x = null;
    var y = null;
    var include = true; //判断食物在不在蛇身上 true为在,继续循环创建随机数   false为不在,跳出循环

    while (include){//食物不能生成在蛇的身上
        //创建随机数 0~25
        x = Math.round(Math.random() * (td-1));
        y = Math.round(Math.random() * (tr-1));

        snake.pos.forEach(function (value) {    //遍历蛇的定位信息
            if (x!=value[0] && y!=value[1]){    //条件成立说明食物不在蛇身上
                include = false;
            }
        });
    }

    food = new Square(x, y, 'food');
    food.pos = [x, y];  //保存食物的定位信息,用来判断蛇有没有吃到食物

    var foodDom = document.querySelector('.food');  //找到页面上的食物

    //用循环来确保页面中只有一个食物
    if (foodDom){//如果界面上有食物,则把新的随机坐标给它
        foodDom.style.left = x * squareWidth + 'px';
        foodDom.style.top = y * squareHeight + 'px';
    }else {//如果没有找到,则创建食物
        food.create();
    }
}

//游戏
function Game() {
    this.score = 0;
    this.timer = null;
}

//初始化游戏
Game.prototype.init = function () {
    snake.init();
    creatFood();
    score.innerHTML = 0;    //界面上分数清空为0

    document.onkeydown = function (ev) {
        //方向键上下左右改变蛇的方向
        if (ev.keyCode==37 && snake.direction!=snake.directionNum.right){
            snake.direction = snake.directionNum.left;
        }else if (ev.keyCode==38 && snake.direction!=snake.directionNum.down){
            snake.direction = snake.directionNum.up;
        }else if (ev.keyCode==39 && snake.direction!=snake.directionNum.left){
            snake.direction = snake.directionNum.right;
        }else if (ev.keyCode==40 && snake.direction!=snake.directionNum.up){
            snake.direction = snake.directionNum.down;
        }
        //空格暂停
        if (ev.keyCode == 32){
            console.log('kongge');
            if (stopBtn.style.display == 'block'){
                game.pause();
                stopBtn.style.display = 'none';
                startBtn.style.display = 'block';
                gameStop.style.display = 'block';
            }else if (startBtn.style.display == 'block'){
                game.start();
                startBtn.style.display = 'none';
                stopBtn.style.display = 'block';
                gameStop.style.display = 'none';
            }
        }
    }

    this.start();
};

//游戏开始:设置定时器
Game.prototype.start = function () {
    clearInterval(this.timer);
    this.timer = setInterval(function () {
        snake.getNextPos();
    }, 200);
};

//游戏暂停:关闭定时器
Game.prototype.pause = function () {
    clearInterval(this.timer);
};

//游戏结束
Game.prototype.over = function () {
    clearInterval(this.timer);
    var gameInnerHtml = document.querySelector('.game');
    gameInnerHtml.innerHTML = '';   //回到游戏初始状态

    snake = new Snake();
    game = new Game();

    rulesBtn.style.display = 'block';
    gameRestart.style.display = 'block';
    stopBtn.style.display = 'none';
};

snake = new Snake();
game = new Game();

//查看规则和关闭规则
rulesBtn.onclick = function () {
    gameRules.style.display = 'block';
}
closeGameRules.onclick = function () {
    gameRules.style.display = 'none';
}

//开始游戏
gameStart.onclick = function () {
    rulesBtn.style.display = 'none';
    this.style.display = 'none';
    stopBtn.style.display = 'block';

    game.init();
}

//暂停、继续游戏
stopBtn.onclick = function () {
    this.style.display = 'none';
    startBtn.style.display = 'block';
    gameStop.style.display = 'block';

    game.pause();
}
startBtn.onclick = function () {
    this.style.display = 'none';
    stopBtn.style.display = 'block';
    gameStop.style.display = 'none';

    game.start();
}

//重新开始
gameRestart.onclick = function () {
    this.style.display = 'none';

    gameStart.onclick();
}




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