上一篇笔记里面,我的蛇身出现了很多问题。花了很长时间修改,最后还有来自cwh的改正。现在蛇身基本没有问题。非常欣慰。cwhyyds
我们先来回顾一下上次写的蛇身,为什么写的不好。
void Logic()
{
int prevX = tailX[0];
int prevY = tailY[0];
int prev2X;
int prev2Y;
tailX[0] = x;
tailY[0] = y;
/*蛇头的标记是,tailX[0],第0节蛇身是蛇头。
*/
for (i = 1; i < nTail; i++)
/*
i从1开始,1到ntail,
*/
{
prev2X = tailX[i];
prev2Y = tailY[i];
tailX[i] = prevX;
tailY[i] = prevX;
prevX = prev2X;
prevY = prev2Y;
//这里是想要把前一个的坐标赋给后一个。这样后面的蛇身就会出现在限一个蛇身的位置。比如第2个在(10,90),第三个在(12,91),那么把第二个的数据传给三个。
//但是这么写其实没有用上prev2x,2y这个temp,
```cpp
在这里插入代码片
改良版:
for (i = nTail; i >= 1; i--)
{
tailX[i] = tailX[i - 1];
tailY[i] = tailY[i - 1];
}
tailX[0] = x;
tailY[0] = y;
cout << tailY[1];
cout << tailX[1];
在这之后再次出现问题:第一个蛇身没有被打印出来。一直到吃到第二个果子,才出现第一节蛇身tailx[1],taily[1].
cwh做出到位的改正。在吃到第一个水果时,ntail=1,在draw函数中,k=1, k<ntail函数不成立。无法画出尾巴。
所以把ntail初始化为ntail=1,吃到水果后ntail=2,复合draw的判断。画出第一节蛇身。
更正后的代码如下,现在面临的问题是:
1.蛇身跟随头没有拐角处理
2.只有按键时才会触发蛇身打印。不按键就不显示蛇身
3.墙体突出一节。应该把空格,o,O,F设置为四选一的互斥事件,只打印一个内容。
4.屏幕闪烁,下一章引入双缓冲的概念
附上代码
#include<iostream>;
#include<windows.h>;
#include<conio.h>;
using namespace std;
bool gameOver;
const int width = 20;
const int height = 20;
int x, y, fruitX, fruitY, score;
int tailX[100], tailY[100];
int nTail=1;
int i, j;
enum eDirection { STOP = 0,LEFT,RIGHT,UP,DOWN };
eDirection dir;
void Initial()
{
gameOver = false;
dir = STOP;
x = width / 2;
y = height / 2;
fruitX = rand() % width;
fruitY = rand() % height;
}
void Draw()
{
system("cls");
HANDLE h = GetStdHandle(STD_OUTPUT_HANDLE);
int textColor = 0x06;
SetConsoleTextAttribute(h, textColor);
for (int i = 0; i < width+2; i++)
cout << "1";
cout << endl;
for (int j = 0; j < height; j++)
{
for (int i = 0; i < width; i++)
{
if (i == 0)
cout << "2";
if (i == x && j == y) {
textColor = 0X0a;
SetConsoleTextAttribute(h, textColor);
cout << "O";
}
else if (i == fruitX && j == fruitY)
{
textColor = 0x084;
SetConsoleTextAttribute(h, textColor);
cout << "F";
}
else
{
for (int k = 1; k < nTail; k++)
{
//todo:画尾巴
if (tailX[k] == i && tailY[k] == j)
{
cout << "o";
}
}
textColor = 0x06;
SetConsoleTextAttribute(h, textColor);
cout << " ";
}
if (i == width - 1)
cout << "3";
}
cout << endl;
}
for (i = 0; i < width+2; i++)
cout << "4";
/*cout << endl;
cout << "游戏得分" << score << endl;
cout << tailX[1] << "tailX[1]" << endl;
cout << tailY[1] << "taily[1]" << endl;
cout << x << "xzuobiao" << endl;
cout << y << "zuobiaoy" << endl;
cout << fruitX << "fruitx" << endl;
cout << fruitY << "fruity" << endl;
*/
cout << endl;
}
void Input()
{
if (_kbhit())
{
switch (_getch())
{
case'a':
dir = LEFT;
x--;
break;
case'd':
dir = RIGHT;
x++;
break;
case'w':
dir = UP;
y--;
break;
case's':
dir = DOWN;
y++;
break;
case'x':
gameOver = true;
break;
default:
break;
}
}
}
void Logic()
{
for (i = nTail; i >= 1; i--)
{
tailX[i] = tailX[i - 1];
tailY[i] = tailY[i - 1];
}
tailX[0] = x;
tailY[0] = y;
cout << tailY[1];
cout << tailX[1];
for (int i = 0; i < nTail; i++)
if (tailX[i] == x && tailY[i] == y)
gameOver == true;
if (x > width || x<0 || y>height || y < 0)
gameOver = true;
/*if (x >= width) x = 0;
else if (x < 0)
x = width - 1;
if (y >= height)y = 0;
else if (y < 0)
y = height - 1;*/
if (x == fruitX && y == fruitY)
{
score += 10;
fruitX = rand() % width;
fruitY = rand() % height;
nTail++;
}
}
int main()
{
Initial();
while (!gameOver)
{
Draw();
Input();
Logic();
}
system("pause");
return 0;
}