用C语言实现简易的三子棋游戏
第一步:我们要先建立游戏的菜单,利用下面的函数建立菜单:
void menu()
{
printf("*************************\n");
printf("***** 1、进入游戏 *****\n");
printf("***** 2、退出游戏 *****\n");
printf("*************************\n");
}
第二步:我们要实现三子棋游戏的函数,要分几个模块来思考
1、要根据菜单选择(0 or 1,以及选错时的应对操作)
我们利用do…while循环,至少要循环一次
int input=0; //输入选项
do
{
menu();
printf("请选择:0/1\t");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏!\n");
break;
case 1:
game();
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
}
while (input);
2、建立棋盘。要有井字棋的初始化棋盘,我们用函数InitBoard实现,并且要将他展示出来用Display函数实现
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col) //展示棋盘
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);//控制行
if (j < col - 1)
{
printf("|");//控制每一列的分割
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---"); //控制行的分割线
if (j < col - 1)
{
printf("|");//控制每一列的分割
}
}
printf("\n");
}
}
}
3、用函数实现玩家走的过程,按照从1开始,并判断坐标是否合法,并且走完后都要将棋盘打印出来,利用上述的Display函数实现
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入要走的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col) //判断合法性
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该座标有子,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
4、用函数实现电脑走的过程,并且走完后都要将棋盘打印出来,利用上述的Display函数实现
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
4、判断输赢,尤其是平局的情况
利用IsFull函数判断棋盘是否被填满,利用IsWin函数判断输赢情况(这里没有想到更全面的判断法)
//判断棋盘是否填满
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
//判断输赢
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[1][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[0][2] != ' ')
{
return board[2][0];
}
//判断平局(棋盘是否填满)
if (IsFull(board, row, col) == 1)
{
return 'Q';//填满了
}
return 'C';//继续走
}
第三步 游戏实现
全部代码实现:
game.h:
#define _CRT_SECURE_NO_WARNINGS 1
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL], int row, int col);
void DisplayBoard(char board[ROW][COL], int row, int col);
void PlayerMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char IsWin(char board[ROW][COL], int row, int col);
game.c:
#include"game.h"
void InitBoard(char board[ROW][COL],int row,int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
printf(" %c ", board[i][j]);
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
if (i < row - 1)
{
for (j = 0; j < col; j++)
{
printf("---");
if (j < col - 1)
{
printf("|");
}
}
printf("\n");
}
}
}
void PlayerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入要走的坐标:");
scanf("%d%d", &x, &y);
if (x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = '*';
break;
}
else
{
printf("该座标有子,请重新输入!\n");
}
}
else
{
printf("坐标非法,请重新输入!\n");
}
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0, y = 0;
printf("电脑走:\n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = '#';
break;
}
}
}
static int IsFull(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
if (board[i][j] == ' ')
{
return 0;
}
}
}
return 1;
}
char IsWin(char board[ROW][COL], int row, int col)
{
int i = 0, j = 0;
for (i = 0; i < row; i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
{
return board[i][1];
}
}
for (j = 0; j < col; j++)
{
if (board[0][j] == board[1][j] && board[1][j] == board[2][j] && board[2][j] != ' ')
{
return board[1][j];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[0][0] != ' ')
{
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[0][2] != ' ')
{
return board[2][0];
}
if (IsFull(board, row, col) == 1)
{
return 'Q';
}
return 'C';
}
test.c:
#include "game.h"
void menu()
{
printf("*************************\n");
printf("***** 1、进入游戏 *****\n");
printf("***** 2、退出游戏 *****\n");
printf("*************************\n");
}
void game()
{
char ret;
char board[ROW][COL] = { 0 };
InitBoard(board, ROW, COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
ComputerMove(board, ROW, COL);
DisplayBoard(board, ROW, COL);
ret = IsWin(board, ROW, COL);
if (ret != 'C')
{
break;
}
}
if (ret == '*')
{
printf("玩家赢!\n");
}
else if (ret == '#')
{
printf("电脑赢!\n");
}
else
{
printf("平局!\n");
}
}
void Test()
{
int input = 0;
srand((unsigned int)time(NULL));
do
{
menu();
printf("请选择:0/1\t");
scanf("%d", &input);
switch (input)
{
case 0:
printf("退出游戏!\n");
break;
case 1:
game();
break;
default:
printf("输入错误,请重新输入!\n");
break;
}
}
while (input);
}
int main()
{
Test();
return 0;
}
希望不足之处,能被指出来,也希望能找到完善的方法,谢谢大家!