game.h
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
initBoard(char board[ROW][COL],int row ,int col);
displayBoard(char board[ROW][COL], int row, int col);
iswin(char board[ROW][COL], int row, int col);
isfull(char board[ROW][COL], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
initBoard(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++)
{
board[i][j] = ' ';
}
}
}
displayBoard(char board[ROW][COL], int row, int col){
int i = 0;
for (i = 0; i < row; i++)
/*
| |
---|---|---
*/
{
//打印第一行数据
int j = 0;
for (j = 0; j < col; j++){
printf(" %c ", board[i][j]);
if (j < col - 1){
printf("|");
}
}
printf("\n");
//printf(" %c | %c | %c \n", board[i][0], board[i][1], board[i][2]);
//打印分割行
if (i < row - 1){
for (j = 0; j < col; j++){
printf("---");
if (j < col - 1){
printf("|");
}
}
printf("\n");
//printf("---|----|---\n");
}
}
}
playmove(char board[ROW][COL], int row, int col){
int x = 0; int y = 0;
printf("玩家走\n");
while (1){
printf("请输入坐标:");
scanf("%d %d", &x, &y);
//判断坐标合法性
if (x >= 1 && x <= row && y>=1 && y<=col){
if (board[x-1][y-1]==' '){
board[x - 1][y - 1] = '*';
break;
}
else{
printf("该坐标被占用\n");
}
}
else{
printf("坐标违法请重新输入:\n");
}
}
}
computermove(char board[ROW][COL], int row, int col){
int x = 0; int y = 0;
printf("电脑走\n");
while (1){
x = rand() % row;
y = rand() % col;
//判断是否被占用
if (board[x][y] == ' '){
}board[x][y] = '#';
break;
}
}
//判断棋盘:1满了2未满
int isfull(char board[ROW][COL], int row, int col){
int i = 0;
int j = 0;
for ( i = 0; i < row; i++)
{
for (j = 0; j < col; j++){
if (board[i][j] == ' ')
return 0;//未满
}
}
return 1;//满了
}
//判断输赢
iswin(char board[ROW][COL], int row, int col){
int i = 0;
//横三行
for (i = 0; i< row; i++){
if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' '){
return board[i][1];
}
}
//竖三列
for (i = 0; i < row; i++){
if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' '){
return board[1][i];
}
}
//两个对角
if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' '){
return board[1][1];
}
if (board[2][0] == board[1][1] && board[1][1] == board[0][2] && board[1][1] != ' '){
return board[1][1];
}
//平局
if (1 == isfull(board, ROW, COL)){
return 'q';
}
return 'c';
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu(){
printf("*********************\n");
printf("*** 1 play 2 exit ***\n");
printf("*********************\n");
}
void game(){
char ret = 0;
//创建数组保存玩家和电脑走的信息,初始全部为空格
char board[ROW][COL] = { 0 };
//初始化棋盘
initBoard(board, ROW, COL);
//打印棋盘
displayBoard(board, ROW, COL);
//下棋
while(1){
//玩家下棋
playmove(board,ROW,COL);
displayBoard(board, ROW, COL);
//判断输赢
ret = iswin(board, ROW, COL);
if (ret != 'c'){
break;
}
//电脑下棋
computermove(board, ROW, COL);
displayBoard(board, ROW, COL);
ret = iswin(board, ROW, COL);
if (ret != 'c'){
break;
}
}
if (ret == '*'){
printf("玩家赢了\n");
}else if (ret == '#'){
printf("电脑赢了\n");
}
else{
printf("平局\n");
}
}
void test(){
int input = 0;
srand((unsigned int )time(NULL));
do{
menu();
printf("请输入:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("三子棋\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重选\n");
break;
}
} while (input);
}
int main(){
test();
}