game.h
#include<stdio.h>
#include<string.h>
#include<stdlib.h>
#include<time.h>
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
#define EASY_COUNT 80
void initBoard(char board[ROW][COL],int rows ,int cols,char set);
void setmine(char board[ROWS][COLS], int row, int col);
void displayBoard(char board[ROWS][COLS], int row, int col);
int getminecount(char mine[ROWS][COLS], int x, int y);
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void initBoard(char board[ROWS][COLS], int rows, int cols,char set){
int i = 0;
int j = 0;
for ( i = 0; i < rows; i++)
{
for (j = 0; j < cols; j++)
{
board[i][j] = set;
}
}
}
void displayBoard(char board[ROWS][COLS], int row, int col){
int i = 0;
int j = 0;
//打印列号
for (i = 0; i <= col; i++)
{
printf("%d ",i);
}
printf("\n");
for (i = 1; i <= row; i++)
{
printf("%d",i);
for (j = 1; j <= col; j++){
printf(" %c", board[i][j]);
}
printf("\n");
}
}
//布置雷
void setmine(char board[ROWS][COLS], int row, int col){
int count = EASY_COUNT;
while (count != 0){
int x = rand()%row+1;//1-9
int y = rand() % col + 1;//1-9
if (board[x][y] == '0'){
board[x][y] = '1';
count--;
}
}
}
//排雷
void findmine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col){
int x = 0;
int y = 0;
int win = 0;
//9*9-10=71
while (win<row*col-EASY_COUNT){
printf("请输入坐标:");
scanf("%d %d", &x, &y);
if (x >= 1 && x <= row&&y >= 1 && y <= col){
//坐标合法
if ('1'==mine[x][y]){
printf("很遗憾你被炸死了\n");
displayBoard(mine, row, col);
break;
}
//不是雷
else{
//计算x,y周围的雷数
int count=getminecount(mine,x,y);
show[x][y] = count + '0';
displayBoard(show,row,col);
win++;
}
}
else{
printf("坐标非法,重新输入\n");
}
}
if (win == row*col - EASY_COUNT){
printf("你赢了\n");
displayBoard(mine, row, col);
}
}
//计算雷数
//'1'-'0'=1这是一种规律
//'0'-'0'=0
//'3'-'0'=3
int getminecount(char mine[ROWS][COLS], int x, int y){
return mine[x - 1][y] +
mine[x - 1][y - 1] +
mine[x][y - 1] +
mine[x + 1][y - 1] +
mine[x + 1][y] +
mine[x + 1][y + 1] +
mine[x][y + 1] +
mine[x - 1][y + 1] - 8 * '0';
}
test.c
#define _CRT_SECURE_NO_WARNINGS
#include "game.h"
void menu(){
printf("*********************\n");
printf("*** 1 play 2 exit ***\n");
printf("*********************\n");
}
void game(){
//雷的信息存储
//布置好的雷的信息
char mine[ROWS][COLS] = { 0 };
//排查出的雷的信息
char show[ROWS][COLS] = { 0 };
//初始化雷
initBoard(mine,ROWS,COLS,'0');
//初始化排雷信息
initBoard(show, ROWS, COLS, '*');
displayBoard(show,ROW,COL);
//布置雷
setmine(mine, ROW, COL);
displayBoard(mine, ROW, COL);
//扫雷
findmine(mine,show,ROW,COL);
}
void test(){
int input = 0;
srand((unsigned int )time(NULL));
do{
menu();
printf("请输入:\n");
scanf("%d", &input);
switch (input)
{
case 1:
printf("扫雷\n");
game();
break;
case 0:
printf("退出游戏\n");
break;
default:
printf("选择错误,请重选\n");
break;
}
} while (input);
}
int main(){
test();
}