C语言俄罗斯方块
我使用编译器是CodeBlocks,vs和vscode也是可以的,但是需要修改一部分,如果是音乐播放问题问题,可以参照这两篇博文。
这里和这里
来一个更直观的视频
C语言俄罗斯示例
上一张流程图,更清晰。
建立mywindows.h
#ifndef MYWINDOWS_H_INCLUDED
#define MYWINDOWS_H_INCLUDED
//避免重复
/*系统调用模块*/
#include <windows.h>
//函数声明
//初始化句柄
void initHandle();
//设置颜色
void setColor(int color);
//设置光标位置
void setPos(int x,int y);
//隐藏光标
void hideCursor();
#endif // MYWINDOWS_H_INCLUDED
建立mywindows.c
#include "mywindows.h"
//<>引入系统头文件,""自己写的头文件
HANDLE handle;
void initHandle()
{
handle = GetStdHandle(STD_OUTPUT_HANDLE);
hideCursor();
}
void setColor(int color)
{
SetConsoleTextAttribute(handle,color);
}
void setPos(int x,int y)
{
COORD coord = {
x*2,y}; //一个汉字为两个字符
SetConsoleCursorPosition(handle,coord);
}
void hideCursor()
{
CONSOLE_CURSOR_INFO info;
info.bVisible = FALSE; //设置光标是否可见
info.dwSize = 1; //光标宽度(1 - 100)
SetConsoleCursorInfo(handle,&info);
}
建立data.h
#ifndef DATA_H_INCLUDED
#define DATA_H_INCLUDED
/**数据模块**/
///界面数组
int windowShape[27][26] =
{
{
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,1},
{
1,0,0,0,