目录
论述继承
这里直接举例来理解,其中Son继承Father的内容,对于Son我们称为派生类,也俗称子类,对于Father我们称为基类,也俗称父类,可以看到Son是以public的权限继承基类的,如果不写public的话,默认是以private的方式去继承基类
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Father {
private:
int money;
protected:
int room_key;
public:
void it_skill(void)
{
cout<<"father's it skill"<<endl;
}
int getMoney(void)
{
return money;
}
void setMoney(int money)
{
this->money = money;
}
};
class Son : public Father {
private:
int toy;
public:
void play_game(void)
{
int m;
cout<<"son paly game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
};
int main(int argc, char **argv)
{
Son s;
s.setMoney(10);
cout << s.getMoney()<<endl;
s.it_skill();
s.play_game();
return 0;
}
上述代码中,子类不能直接去访问父类的private成员,也是需要通过父类提供的public接口来访问,执行结果如下
10
father's it skill
son paly game
protected权限
在上述代码中,没有去提及room_key这个变量,因为这个变量是基类的protected成员,对于子类也就是派生类,可以访问父类的protected成员,而其他代码不行,例如在main函数中加入"s.room_key = 1;"就会出错,不能直接访问父类的protected成员,在个人的理解,子类继承父类的protected成员与子类的private成员作用差不多
int main(int argc, char **argv)
{
...
s.room_key = 1; //会出错,不能直接访问父类的protected成员
return 0;
}
访问控制
修改一下子类Son程序如下,对于父类,在子类中可以见到的成员(protected和public成员),子类可以通过using来修改它的权限,可以提升或者降低权限,因此下面注释的语句会导致出错,因为money是父类的私有成员,在子类中不可见,所以不能修改,由于room_key被这只为了private成员,因此在上述main函数中"s.room_key = 1;"就会出错,当然可以把room_key设置为public成员
class Son : public Father {
private:
int toy;
using Father::it_skill;
using Father::room_key;
public:
//using Father::money;
void play_game(void)
{
int m;
cout<<"son paly game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
};
权限继承
对于Son类是以public的方法来继承Father,如果不写就是以private的方式去继承,这样我们还可以以protected或者private的形式去继承基类,下面列出一个表格,基类成员在派生类中的访问控制属性,举例父类中有public、protected和private成员,子类以protected权限去继承父类,其属性分别变为protected、protected和private成员
对上述代码中Son类分别以三种不同的权限去继承Father,其中"s_pro.it_skill();"和"s_pri.it_skill();"会出错,对于s_pro来说it_skill函数为protected成员,而对于s_pri来说it_skill函数为private成员
class Son_pub : public Father {
private:
int toy;
public:
void play_game(void)
{
int m;
cout<<"son play game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
};
class Son_pro : protected Father {
private:
int toy;
public:
void play_game(void)
{
int m;
cout<<"son play game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
};
class Son_pri : private Father {
private:
int toy;
public:
void play_game(void)
{
int m;
cout<<"son play game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
};
int main(int argc, char **argv)
{
Son_pub s_pub;
Son_pro s_pro;
Son_pri s_pri;
s_pub.play_game();
s_pro.play_game();
s_pri.play_game();
s_pub.it_skill();
//s_pro.it_skill(); // error
//s_pri.it_skill(); // error
return 0;
}
当然派生类也可以有派生类,对于上述代码进行延伸,在Father类中加入一个public成员,派生类中权限的转变看如下注释
class Father {
...
public:
int address;
...
};
...
class Grandson_pub : public Son_pub {
public:
void test(void) {
room_key = 1; /* address is protected */
address = 2; /* address is public */
}
};
class Grandson_pro : public Son_pro {
public:
void test(void) {
room_key = 1; /* address is protected */
address = 2; /* address is protected */
}
};
class Grandson_pri : public Son_pri {
public:
void test(void) {
//room_key = 1; // error
//address = 2; // error
}
};
int main(int argc, char **argv)
{
Grandson_pub gs_pub;
Grandson_pro gs_pro;
gs_pub.address = 2;
//gs_pro.address = 2; // error
return 0;
}
覆写
对于父类有自己技能it_skill函数,而子类可以覆写it_skill函数有自己专有的技能
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Father {
private:
int money;
protected:
int room_key;
public:
void it_skill(void)
{
cout<<"father's it skill"<<endl;
}
int getMoney(void)
{
return money;
}
void setMoney(int money)
{
this->money = money;
}
};
class Son : public Father {
private:
int toy;
//using Father::it_skill;
public:
using Father::room_key;
//using Father::money;
void play_game(void)
{
int m;
cout<<"son paly game"<<endl;
m = getMoney();
m--;
setMoney(m);
room_key = 1;
}
/* 覆写 override */
void it_skill(void)
{
cout<<"son's it skill"<<endl;
}
};
int main(int argc, char **argv)
{
Son s;
s.setMoney(10);
cout << s.getMoney()<<endl;
s.it_skill();
s.play_game();
s.room_key = 1;
return 0;
}
执行结果如下
10
son's it skill
son paly game
other
如下有一个test_func函数,其中形参是基类Person的引用,对于派生类中有同名的printInfo函数,想调用基类的printInfo,可以通过"Person::printInfo"来调用,现测试基类和派生类分别调用test_func函数
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Person {
private:
char *name;
int age;
public:
int address;
Person() {//cout <<"Pserson()"<<endl;
name = NULL;
}
Person(char *name, int age)
{
cout <<"Pserson(char*, int), name = "<<name<<", age= "<<age<<endl;
this->age = age;
this->name = new char[strlen(name) + 1];
strcpy(this->name, name);
}
~Person()
{
cout << "~Person()"<<endl;
if (this->name) {
cout << "name = "<<name<<endl;
delete this->name;
}
}
void setName(char *name)
{
if (this->name) {
delete this->name;
}
this->name = new char[strlen(name) + 1];
strcpy(this->name, name);
}
int setAge(int a)
{
if (a < 0 || a > 150)
{
age = 0;
return -1;
}
age = a;
return 0;
}
void printInfo(void)
{
cout<<"name = "<<name<<", age = "<<age<<endl;
}
};
class Student : public Person {
private:
int grade;
void setGrade(int grade) {this->grade = grade;}
int getGrade(void) {return grade;}
public:
void printInfo(void)
{
cout<<"Student ";
Person::printInfo();
}
};
void test_func(Person &p)
{
p.printInfo();
}
int main(int argc, char **argv)
{
Person p("lisi", 16);
Student s;
s.setName("zhangsan");
s.setAge(16);
test_func(p);
test_func(s); /* Person &p = s里面的Person部分; 用的是p部分的打印函数
* p引用的是"s里面的Person部分"
*/
s.printInfo();
return 0;
}
执行结果如下,对于"test_func(p);"执行的是基类的打印函数,这没有问题,对于派生类s调用的是其里面的Person部分
Pserson(char*, int), name = lisi, age= 16
name = lisi, age = 16 //test_func(p);
name = zhangsan, age = 16 //test_func(s);
Student name = zhangsan, age = 16 //s.printInfo();
~Person()
name = zhangsan
~Person()
name = lisi
内存分步图如下,对于Student,其中name、age和address继承与Person,name不可直接访问,address可访问
多重继承
先看一段程序,对于两个家居都抽象为一个类,派生类都继承它们,可以看到在基类中有相同的函数,在子类使用的时候就产生了二义性,当然我们可以用"s.safa::weight();"来调用程序,不过这样很变扭
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Sofa {
private:
int weight;
public:
void watchTV(void) { cout<<"watch TV"<<endl; }
void setWeight(int weight) { this->weight = weight; }
int getWeight(void) const { return weight; }
};
class Bed {
private:
int weight;
public:
void sleep(void) { cout<<"sleep"<<endl; }
void setWeight(int weight) { this->weight = weight; }
int getWeight(void) const { return weight; }
};
class Sofabed : public Sofa, public Bed { //继承两个类,如果不写public的话 默认是私有继承
};
int main(int argc, char **argv)
{
Sofabed s;
s.watchTV();
s.sleep();
//s.setWeight(100); /* error, 有二义性 */
s.Sofa::setWeight(100);
return 0;
}
解决办法,引入虚拟继承,修改程序,将共性的地方抽象为一个类,然后派生类虚拟继承
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Furniture {
private:
int weight;
public:
void setWeight(int weight) { this->weight = weight; }
int getWeight(void) const { return weight; }
};
class Sofa : virtual public Furniture {
private:
int a;
public:
void watchTV(void) { cout<<"watch TV"<<endl; }
};
class Bed : virtual public Furniture {
private:
int b;
public:
void sleep(void) { cout<<"sleep"<<endl; }
};
class Sofabed : public Sofa, public Bed {
private:
int c;
};
int main(int argc, char **argv)
{
Sofabed s;
s.watchTV();
s.sleep();
s.setWeight(100);
return 0;
}
执行结果如下
watch TV
sleep
s内存分部如下,对于Sofa和Bed都是虚拟继承Furniture,因此其weight共用一块内存,所以在s中只有一个weight
再论构造函数
在这之前可以看一下之前的文章:入门之构造函数
一个类可能有一个或者多个基类,这些基类还可能是虚拟基类,并且自己的类本身也还有对象成员,现来论述这些对象按照什么顺序来调用构造函数,首先理论构造顺序:
- 虚拟基类构造函数:按继续顺序,只执行一次
- 非虚拟基类构造函数:按继承顺序
- 类的对象成员(按声明的顺序)
- 类自己的构造函数
直接贴上例子
#include <iostream>
#include <string.h>
#include <unistd.h>
using namespace std;
class Furniture {
private:
int weight;
public:
void setWeight(int weight) { this->weight = weight; }
int getWeight(void) const { return weight; }
public:
Furniture() { cout <<"Furniture()"<<endl; }
};
class Vertification3C {
public:
Vertification3C() { cout <<"Vertification3C()"<<endl; }
};
class Sofa : virtual public Furniture , virtual public Vertification3C{
private:
int a;
public:
void watchTV(void) { cout<<"watch TV"<<endl; }
public:
Sofa() { cout <<"Sofa()"<<endl; }
};
class Bed : virtual public Furniture, virtual public Vertification3C {
private:
int b;
public:
void sleep(void) { cout<<"sleep"<<endl; }
public:
Bed() { cout <<"Bed()"<<endl; }
};
class Sofabed : public Sofa, public Bed {
private:
int c;
public:
Sofabed() { cout <<"Sofabed()"<<endl; }
};
class LeftRightCom {
public:
LeftRightCom() { cout <<"LeftRightCom()"<<endl; }
};
class Date {
public:
Date() { cout <<"Date()"<<endl; }
};
class Type {
public:
Type() { cout <<"Type()"<<endl; }
};
class LeftRightSofabed : public Sofabed, public LeftRightCom {
private:
Date date;
Type type;
public:
LeftRightSofabed() { cout <<"LeftRightSofabed()"<<endl; }
};
int main(int argc, char **argv)
{
LeftRightSofabed s;
return 0;
}
执行结果如下
Furniture()
Vertification3C()
Sofa()
Bed()
Sofabed()
LeftRightCom()
Date()
Type()
LeftRightSofabed()
如图一步步解析,对于虚拟基类,构造函数只执行一次
上述虚拟基类恰好在最上方,先将"LeftRightCom()"设置为虚拟基类,
class LeftRightSofabed : public Sofabed, virtual public LeftRightCom { //设置为虚拟基类
private:
Date date;
Type type;
public:
LeftRightSofabed() { cout <<"LeftRightSofabed()"<<endl; }
};
执行如果如下,虚拟基类构造函数先运行
Furniture()
Vertification3C()
LeftRightCom()
Sofa()
Bed()
Sofabed()
Date()
Type()
LeftRightSofabed()
修改程序在构造的过程中同时赋值,对与基类赋值可以直接写类名,对于类中对象成员如date,则以成员名字来赋值
class Sofabed : public Sofa, public Bed {
private:
int c;
public:
Sofabed() { cout <<"Sofabed()"<<endl; }
Sofabed(char *abc) { cout <<"Sofabed(char *abc)"<<endl; }
};
class LeftRightCom {
public:
LeftRightCom() { cout <<"LeftRightCom()"<<endl; }
LeftRightCom(char *abc) { cout <<"LeftRightCom(char *abc)"<<endl; }
};
class Date {
public:
Date() { cout <<"Date()"<<endl; }
Date(char *abc) { cout <<"Date(char *abc)"<<endl; }
};
class Type {
public:
Type() { cout <<"Type()"<<endl; }
Type(char *abc) { cout <<"Type(char *abc)"<<endl; }
};
class LeftRightSofabed : public Sofabed, virtual public LeftRightCom {
private:
Date date;
Type type;
public:
LeftRightSofabed() { cout <<"LeftRightSofabed()"<<endl; }
LeftRightSofabed(char *str1, char *str2, char *str3) : Sofabed(str1), LeftRightCom(str2), date(str3) { cout <<"LeftRightSofabed()"<<endl; }
};
执行结果如下,因此此初始化顺序无关,跟定义的初始化有关,不会影响构造函数的顺序
Furniture()
Vertification3C()
LeftRightCom(char *abc)
Sofa()
Bed()
Sofabed(char *abc)
Date(char *abc)
Type()
LeftRightSofabed()