C#气泡滚动

1.四个timer气泡滚动

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;

namespace 气泡滚动
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }

        private void Form1_Load(object sender, EventArgs e)
        {
            this.FormBorderStyle = FormBorderStyle.None;
            this.BackColor = Color.Blue;
            this.Location = new Point(0, 0);
            this.Opacity = (0.8);
            timer1.Start();
        }

        private void timer1_Tick(object sender, EventArgs e)
        {
            this.Top += 3;
            this.Left += 3;
            if(this.Top+this.Height>=Screen.PrimaryScreen.Bounds.Height)
            {
                timer1.Stop();
                timer2.Start();
            }
           
        }

        private void timer2_Tick(object sender, EventArgs e)
        {
            this.Left += 3;
            this.Top -= 3;
            if(this.Left+this.Width>=Screen.PrimaryScreen.Bounds.Width)
            {
                timer2.Stop();
                timer3.Start();
            }
            if(Top<=0)
            {
                timer2.Stop();
                timer1.Start();
            }
        }

        private void timer3_Tick(object sender, EventArgs e)
        {
            this.Left -= 3;
            this.Top -= 3;
            if(Top<=0)
            {
                timer3.Stop();
                timer4.Start();
            }
           if(Left<=0)
            {
                timer3.Stop();
                timer2.Start();
            }
        }

        private void timer4_Tick(object sender, EventArgs e)
        {
            this.Left -= 3;
            this.Top += 3;
            if(this.Top+this.Height>=Screen.PrimaryScreen.Bounds.Height)
            {
                timer4.Stop();
                timer3.Start();
            }
            
        }
    }
}

2.四个timer气泡滚动

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Drawing.Drawing2D;
//声明

namespace 一个timer气泡滚动
{
    public partial class Form1 : Form
    {
        public Form1()
        {
            InitializeComponent();
        }
        GraphicsPath path = new GraphicsPath();
        private void Form1_Load(object sender, EventArgs e)
        {
            this.FormBorderStyle = FormBorderStyle.None;
            this.BackColor = Color.Blue;
            this.Size = new Size(200, 200);
            this.Location = new Point(0, 0);
            this.Opacity = (0.8);
            path.AddEllipse(0,0,this.Width,this.Height);
            // 画圆
            this.Region = new Region(path);
            timer1.Start();
        }
        int x = 5;
        int y = 5;
        private void timer1_Tick(object sender, EventArgs e)
        {
            this.Left += x;
            this.Top += y;
            if (x > 0 && y > 0)
            {
                if (this.Top + this.Height >= Screen.PrimaryScreen.Bounds.Height)
                {
                    x = 5;
                    y = -5;
                }
                if (this.Left + this.Width >= Screen.PrimaryScreen.Bounds.Width)
                {
                    x = -5;
                    y = 5;
                }
            }
            if (x > 0 && y < 0)
            {
                if (this.Left + this.Width >= Screen.PrimaryScreen.Bounds.Width)
                {
                    x = -5;
                    y = -5;
                }
                if (this.Top <= 0)
                {
                    x = 5;
                    y = 5;
                }

            }
            if (x < 0 && y > 0)
            {
                if (this.Left <= 0)
                {
                    x = 5;
                    y = 5;
                }
                if (this.Top + this.Height >= Screen.PrimaryScreen.Bounds.Height)
                {
                    x = -5;
                    y = -5;
                }

            }
            if (x < 0 && y < 0)
            {
                if (this.Top <= 0)
                {
                    x = -5;
                    y = 5;
                }
                if (this.Left <= 0)
                {
                    x = 5;
                    y = -5;
                }
            }
        }
    }
}

 

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