Raft算法Golang实现

Raft Algorithm Golang Implementation

中文版.

Before implementing the algorithm, please read https://raft.github.io/raft.pdf several times
to ensure that you understand the function and role of each part in Figure 2

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This project assumes that there are 5 Servers for the sake of simplicity

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  1. Server:
    There are only three states of nodes in effect in Raft, i.e. Leader, Candiate, Follower.

     Please focus on the exact state of each Server at the time of voting, only Candiate has the right to vote.
    
     Note that each individual election takes place independently, so you can assume that there are multiple elections taking place at the same time.
    
     Note that the time interval between heartbeats is variable, so the election process does not start at the same time for each Server.
    
     Follower:     
             Copies the Leader's Log and executes the actions in the already committed Log against its own kvstore.
     
     Candiate:
             Gets votes and can also vote, and sends a heartbeat as soon as it becomes a Leader.
     Leader:
             Sends heartbeats periodically to prevent elections from happening
             Copy logs to all Follower, first to execute the actions in the committed logs to its own kvstore.
    

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2. RequestVote RPC
There can only be one Leader at a time, and according to the selection mechanism, we can assume that the Leader is elected by Candiate.

    It is clear that the RPC is parallel, so when counting votes and state changes, it is important to note whether the vote count is duplicated and whether the state change is duplicated. This should be judged.

    It is also important to note that when the number of votes reaches half of the currently active servers, the Candiate will immediately become the Leader, and when a Candiate becomes the Leader, it will immediately end its own election cycle and send a notification to all remaining Candiates to make its state Follower and end the election cycle.

    During the RequestVote, the Candiate will send a poll request to each candidate, noting
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基于Go语言Raft协议和MapReduce的实现Go语言(也称为Golang)是由Google开发的一种静态强类型、编译型的编程语言。它旨在成为一门简单、高效、安全和并发的编程语言,特别适用于构建高性能的服务器和分布式系统。以下是Go语言的一些主要特点和优势: 简洁性:Go语言的语法简单直观,易于学习和使用。它避免了复杂的语法特性,如继承、重载等,转而采用组合和接口来实现代码的复用和扩展。 高性能:Go语言具有出色的性能,可以媲美C和C++。它使用静态类型系统和编译型语言的优势,能够生成高效的机器码。 并发性:Go语言内置了对并发的支持,通过轻量级的goroutine和channel机制,可以轻松实现并发编程。这使得Go语言在构建高性能的服务器和分布式系统时具有天然的优势。 安全性:Go语言具有强大的类型系统和内存管理机制,能够减少运行时错误和内存泄漏等问题。它还支持编译时检查,可以在编译阶段就发现潜在的问题。 标准库:Go语言的标准库非常丰富,包含了大量的实用功能和工具,如网络编程、文件操作、加密解密等。这使得开发者可以更加专注于业务逻辑的实现,而无需花费太多时间在底层功能的实现上。 跨平台:Go语言支持多种操作系统和平台,包括Windows、Linux、macOS等。它使用统一的构建系统(如Go Modules),可以轻松地跨平台编译和运行代码。 开源和社区支持:Go语言是开源的,具有庞大的社区支持和丰富的资源。开发者可以通过社区获取帮助、分享经验和学习资料。 总之,Go语言是一种简单、高效、安全、并发的编程语言,特别适用于构建高性能的服务器和分布式系统。如果你正在寻找一种易于学习和使用的编程语言,并且需要处理大量的并发请求和数据,那么Go语言可能是一个不错的选择。

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