一、继承关系图
二、AbstractSet抽象类介绍
1、结构图
2、方法介绍
public boolean equals(Object o) {
if (o == this)
return true;
if (!(o instanceof Set))
return false;
Collection<?> c = (Collection<?>) o;
if (c.size() != size())
return false;
try {
return containsAll(c);
} catch (ClassCastException unused) {
return false;
} catch (NullPointerException unused) {
return false;
}
}
首先判断类型是否一致,之后判断大小是否相等,最后调用方法containAll。
public int hashCode() {
int h = 0;
Iterator<E> i = iterator();
while (i.hasNext()) {
E obj = i.next();
if (obj != null)
h += obj.hashCode();
}
return h;
}
迭代器遍历,返回所有对象的hashCode的和。
public boolean removeAll(Collection<?> c) {
Objects.requireNonNull(c);
boolean modified = false;
if (size() > c.size()) {
for (Iterator<?> i = c.iterator(); i.hasNext(); )
modified |= remove(i.next());
} else {
for (Iterator<?> i = iterator(); i.hasNext(); ) {
if (c.contains(i.next())) {
i.remove();
modified = true;
}
}
}
return modified;
}
删除存在于c中所有元素,遍历少数量的集合。
三、HashSet类介绍
这个类实现了Set接口,由一个哈希表(实际上是一个HashMap实例)支持。允许null元素。
1、结构图
2、属性
// 维护这一个HashMap对象,HashSet本质上就是HashMap
private transient HashMap<E,Object> map;
// 维护着一个内容为空的对象
private static final Object PRESENT = new Object();
3、构造方法
public HashSet() {
map = new HashMap<>();
}
public HashSet(Collection<? extends E> c) {
map = new HashMap<>(Math.max((int) (c.size()/.75f) + 1, 16));
addAll(c);
}
public HashSet(int initialCapacity, float loadFactor) {
map = new HashMap<>(initialCapacity, loadFactor);
}
public HashSet(int initialCapacity) {
map = new HashMap<>(initialCapacity);
}
// 这里有一个无用字段,是为了和之前的同参数构造方法区分开,这是用链表实现的
HashSet(int initialCapacity, float loadFactor, boolean dummy) {
map = new LinkedHashMap<>(initialCapacity, loadFactor);
}
4、方法介绍
public Iterator<E> iterator() {
return map.keySet().iterator();
}
返回键集合的迭代器。
public int size() {
return map.size();
}
public boolean isEmpty() {
return map.isEmpty();
}
public boolean contains(Object o) {
return map.containsKey(o);
}
public boolean add(E e) {
return map.put(e, PRESENT)==null;
}
public boolean remove(Object o) {
return map.remove(o)==PRESENT;
}
public void clear() {
map.clear();
}
public Object clone() {
try {
HashSet<E> newSet = (HashSet<E>) super.clone();
newSet.map = (HashMap<E, Object>) map.clone();
return newSet;
} catch (CloneNotSupportedException e) {
throw new InternalError(e);
}
}
几乎所有的方法都调用HashMap的方法,可以这样说:HashSet就是一个只是用到Map键值对中的键的HashMap。
private void writeObject(java.io.ObjectOutputStream s)
throws java.io.IOException {
// Write out any hidden serialization magic
s.defaultWriteObject();
// Write out HashMap capacity and load factor
s.writeInt(map.capacity());
s.writeFloat(map.loadFactor());
// Write out size
s.writeInt(map.size());
// Write out all elements in the proper order.
for (E e : map.keySet())
s.writeObject(e);
}
private void readObject(java.io.ObjectInputStream s)
throws java.io.IOException, ClassNotFoundException {
// Read in any hidden serialization magic
s.defaultReadObject();
// Read capacity and verify non-negative.
int capacity = s.readInt();
if (capacity < 0) {
throw new InvalidObjectException("Illegal capacity: " +
capacity);
}
// Read load factor and verify positive and non NaN.
float loadFactor = s.readFloat();
if (loadFactor <= 0 || Float.isNaN(loadFactor)) {
throw new InvalidObjectException("Illegal load factor: " +
loadFactor);
}
// Read size and verify non-negative.
int size = s.readInt();
if (size < 0) {
throw new InvalidObjectException("Illegal size: " +
size);
}
// Set the capacity according to the size and load factor ensuring that
// the HashMap is at least 25% full but clamping to maximum capacity.
capacity = (int) Math.min(size * Math.min(1 / loadFactor, 4.0f),
HashMap.MAXIMUM_CAPACITY);
// Create backing HashMap
map = (((HashSet<?>)this) instanceof LinkedHashSet ?
new LinkedHashMap<E,Object>(capacity, loadFactor) :
new HashMap<E,Object>(capacity, loadFactor));
// Read in all elements in the proper order.
for (int i=0; i<size; i++) {
@SuppressWarnings("unchecked")
E e = (E) s.readObject();
map.put(e, PRESENT);
}
}
public Spliterator<E> spliterator() {
return new HashMap.KeySpliterator<E,Object>(map, 0, -1, 0, 0);
}
之后介绍。
完结撒花★,°:.☆( ̄▽ ̄)/$:.°★ 。