这里看下jdk1.8源码
先看下相关的属性
static final int DEFAULT_INITIAL_CAPACITY = 1 << 4; // aka 16
/**
* The maximum capacity, used if a higher value is implicitly specified
* by either of the constructors with arguments.
* MUST be a power of two <= 1<<30.
*/
static final int MAXIMUM_CAPACITY = 1 << 30;
/**
* The load factor used when none specified in constructor.
*/
static final float DEFAULT_LOAD_FACTOR = 0.75f;
/**
* The bin count threshold for using a tree rather than list for a
* bin. Bins are converted to trees when adding an element to a
* bin with at least this many nodes. The value must be greater
* than 2 and should be at least 8 to mesh with assumptions in
* tree removal about conversion back to plain bins upon
* shrinkage.
*/
static final int TREEIFY_THRESHOLD = 8;
/**
* The bin count threshold for untreeifying a (split) bin during a
* resize operation. Should be less than TREEIFY_THRESHOLD, and at
* most 6 to mesh with shrinkage detection under removal.
*/
static final int UNTREEIFY_THRESHOLD = 6;
默认初始化容量为16,最大容量为2的30次方,负载因子0.75,链表转化为红黑树的阈值为8,退化链表的阈值为6.这些值是经过数学计算,概率统计得到的。比如
Because TreeNodes are about twice the size of regular nodes, we
* use them only when bins contain enough nodes to warrant use
* (see TREEIFY_THRESHOLD). And when they become too small (due to
* removal or resizing) they are converted back to plain bins. In
* usages with well-distributed user hashCodes, tree bins are
* rarely used. Ideally, under random hashCodes, the frequency of
* nodes in bins follows a Poisson distribution
* (http://en.wikipedia.org/wiki/Poisson_distribution) with a
* parameter of about 0.5 on average for the default resizing
* threshold of 0.75, although with a large variance because of
* resizing granularity. Ignoring variance, the expected
* occurrences of list size k are (exp(-0.5) * pow(0.5, k) /
* factorial(k)). The first values are:
*
* 0: 0.60653066
* 1: 0.30326533
* 2: 0.07581633
* 3: 0.01263606
* 4: 0.00157952
* 5: 0.00015795
* 6: 0.00001316
* 7: 0.00000094
* 8: 0.00000006
* more: less than 1 in ten million
这是官方给出的解释,用的什么泊松分布,哈希桶中元素超过8的时候概率非常非常小,这个时候吧他转化为红黑树提高查询效率
直接看put操作
public V put(K key, V value) {
return putVal(hash(key), key, value, false, true);
}
里面只调了一个方法putVal(),先看一下里面对插入的key值是如何作hash的
static final int hash(Object key) {
int h;
return (key == null) ? 0 : (h = key.hashCode()) ^ (h >>> 16);
}
这里其实很简单,因为hashcode()计算得到的是32位的一个整数,我们的哈希桶往往只能计算低4,5,6…位,因此为了让我们的数据能够在对应的低4,5,6…位分布更散列,能减少哈希碰撞所以这里把高16位和低16位进行了异或运算
看完hash再来看下putVal()方法
final V putVal(int hash, K key, V value, boolean onlyIfAbsent,
boolean evict) {
Node<K,V>[] tab; Node<K,V> p; int n, i;
if ((tab = table) == null || (n = tab.length) == 0)
n = (tab = resize()).length;
if ((p = tab[i = (n - 1) & hash]) == null)
tab[i] = newNode(hash, key, value, null);
else {
Node<K,V> e; K k;
if (p.hash == hash &&
((k = p.key) == key || (key != null && key.equals(k))))
e = p;
else if (p instanceof TreeNode)
e = ((TreeNode<K,V>)p).putTreeVal(this, tab, hash, key, value);
else {
for (int binCount = 0; ; ++binCount) {
if ((e = p.next) == null) {
p.next = newNode(hash, key, value, null);
if (binCount >= TREEIFY_THRESHOLD - 1) // -1 for 1st
treeifyBin(tab, hash);
break;
}
if (e.hash == hash &&
((k = e.key) == key || (key != null && key.equals(k))))
break;
p = e;
}
}
if (e != null) { // existing mapping for key
V oldValue = e.value;
if (!onlyIfAbsent || oldValue == null)
e.value = value;
afterNodeAccess(e);
return oldValue;
}
}
++modCount;
if (++size > threshold)
resize();
afterNodeInsertion(evict);
return null;
}
第一个if语句中是在刚插入第一个元素的时候进行了resize(),给容器分配默认初始空间16,第二个if就是在插入数据时发现对应key的hash桶中没有值,为null,所以直接进行插入操作。接下来的else中就是对应产生hash冲突时是怎么做的。
进入else里面,首先要判断一下两个key的hash是不是一致,equals是不是一致,完全一样的话后面会进行value的覆盖操作,这里就不作插入操作,再后面就是判断是否需要转成红黑树,需要就转,不需要如果key完全相等直接跳出循环,否则继续使用头插法继续插入链表节点。