java实现飞机大战游戏

java实现飞机大战

用Java写个飞机大战游戏练习一下,实现可播放游戏背景音乐和游戏的基本功能

设计

1、准备好相应的图片和背景音乐(.wav文件);
2、直接看源码;
3、还有部分功能未实现。

源码

package forGame

加载游戏图片类
package forGame;

import javax.imageio.ImageIO;
import javax.swing.*;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;

//游戏图片包装
public class ImageUtil {

    //图片大小
    public static int WIDTH_BACK;
    public static int HEIGHT_BACK;
    public static int WIDTH_PLANE;
    public static int HEIGHT_PLANE;

    //图片
    public static BufferedImage START;
    public static ImageIcon BUTTON;
    public static BufferedImage PLANE_1;
    public static BufferedImage PLANE_2;
    public static BufferedImage Bullet_1;
    public static BufferedImage Bullet_2;
    public static BufferedImage XIAO_PLANE;
    public static BufferedImage BOMB_PLANE1;
    public static BufferedImage BOMB_PLANE2;

    static {
        try {
            START = ImageIO.read(new File("src\\image\\背景2.png"));
            BUTTON = new ImageIcon("src\\image\\开始.png");
            PLANE_1 = ImageIO.read(new File("src\\image\\飞机1.png"));
            PLANE_2 = ImageIO.read(new File("src\\image\\飞机2.png"));
            Bullet_1 = ImageIO.read(new File("src\\image\\导弹1.png"));
            Bullet_2 = ImageIO.read(new File("src\\image\\导弹2.png"));
            XIAO_PLANE = ImageIO.read(new File("src\\image\\小飞机.png"));
            BOMB_PLANE1 = ImageIO.read(new File("src\\image\\飞机爆炸1.png"));
            BOMB_PLANE2 = ImageIO.read(new File("src\\image\\飞机爆炸2.png"));
        } catch (IOException e) {
            e.printStackTrace();
        }
        WIDTH_BACK = START.getWidth();
        HEIGHT_BACK = START.getHeight();
        WIDTH_PLANE = PLANE_1.getWidth();
        HEIGHT_PLANE = PLANE_1.getHeight();
    }
}
播放游戏背景音乐类
package forGame;

import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.Clip;
import java.io.File;

//播放背景音乐(.wav文件)
public class PlayMusic {
    private Clip clip;
    //需要传入要播放的文件位置的字符串
    public void start(File file)
    {
        try
        {
            //创建相当于音乐播放器的对象
            clip = AudioSystem.getClip();
            //转成可播放的文件
            AudioInputStream audioInput = AudioSystem.getAudioInputStream(file);
            //播放器打开这个文件
            clip.open(audioInput);
            //clip.start();//只播放一次
            //循环播放
            clip.loop(Clip.LOOP_CONTINUOUSLY);
        } catch(Exception ex){
            ex.printStackTrace();
        }
        //死循环不让主程序结束(swing可不用)
        /*
            while(true){
            }
        */
    }

    //关闭音乐播放
    public void exit(){
        clip.close();//停止音乐播放,下次播放重新开始
    }

    //停止音乐播放
    public void stop(){
        clip.stop();//停止音乐播放,下次播放继续播放
    }
}

package planeGame

接口
package planeGame;

import java.awt.*;

//绘制接口
public interface DrawMe {
    void drawMe(Graphics g);
}
package planeGame;

//分数接口
public interface Grade {
    int getGrade();
}
窗口父类
package planeGame;

import forGame.ImageUtil;
import forGame.PlayMusic;

import javax.swing.*;
import java.io.File;

//窗口父类
public class MyJFrameFather extends JFrame{
    protected int y1 = 0;
    protected int y2 = -830;
    protected PlayMusic playMusic = new PlayMusic();
    public MyJFrameFather(String name){
        super(name);
        setSize(ImageUtil.WIDTH_BACK, ImageUtil.HEIGHT_BACK);
        setLocationRelativeTo(null);
        setResizable(false);
        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        playMusic.start(new File("src\\music\\bgm.wav"));
    }
}
开始界面
package planeGame;

import forGame.ImageUtil;

import javax.swing.*;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;

//游戏开始界面
public class StartJFrame extends MyJFrameFather{
    public StartJFrame(){
        super("开始界面");
        ImageIcon imageIcon = ImageUtil.BUTTON;
        JButton jButton = new JButton(imageIcon);
        //设置按钮没有边框
        jButton.setBorder(null);
        jButton.setBounds(200,350,imageIcon.getIconWidth(),imageIcon.getIconHeight());
        jButton.setBackground(Color.lightGray);
        setLayout(null);
        add(jButton);
        setVisible(true);
        jButton.addActionListener(actionListener);
    }

    @Override
    public void paint(Graphics g) {
        g.drawImage(ImageUtil.START,0,0 ,null );
    }

    private ActionListener actionListener = new ActionListener() {
        @Override
        public void actionPerformed(ActionEvent e) {
            playMusic.exit();
            new GameJFrame();
            dispose();
        }
    };
}

飞机父类(抽象类)
package planeGame;

import java.awt.*;

//飞机父类
public abstract class Plane implements DrawMe{
    //飞机坐标
    protected Point p = new Point();
    //飞机是否活着
    protected boolean isLive = true;
    //飞机移动速度
    protected int speed;
    public Plane(int x,int y){
        p.x = x;
        p.y = y;
    }
    //修改飞机坐标以重复使用
    public abstract void setP(int x);
    //画自己
    public abstract void drawMe(Graphics g);
    //移动
    public abstract void move();
    //获取飞机坐标
    protected Point getP(){
        return p;
    }

    //飞机发射子弹
    public void playBullet(Bullet bullet){
    	//子弹状态为true
        bullet.setLive();
    }

    //改变飞机状态
    public void setLive(boolean aboolean){
        isLive = aboolean;
    }

    //返回飞机状态
    public boolean getIsLive(){
        return isLive;
    }
}

主飞机类
package planeGame;

import forGame.ImageUtil;

import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;

//主飞机
public class MainPlane extends Plane{
    //移动方向 1;上 -1:下 2:右 -2:左
    private int direction = 1;
    public MainPlane(int x, int y) {
        super(x, y);
    }

    @Override
    public void setP(int x) {}

    private boolean aBoolean = true;//绘制动态主飞机
    @Override
    public void drawMe(Graphics g) {
        if(isLive){
            if(aBoolean) {
                g.drawImage(ImageUtil.PLANE_1, p.x, p.y, null);
                aBoolean = false;
            }
            else {
                g.drawImage(ImageUtil.PLANE_2, p.x, p.y, null);
                aBoolean = true;
            }
        }
        else{
            g.drawImage(ImageUtil.BOMB_PLANE1, p.x, p.y, null);//未绘制动态爆炸效果
        }
    }

    @Override
    public void move() {
        if(direction == 1 && p.y > 30)
            p.move(p.x,p.y + speed);
        else if(direction == -1 && p.y < ImageUtil.HEIGHT_BACK - ImageUtil.HEIGHT_PLANE)
            p.move(p.x,p.y + speed);
        else if(direction == 2 && p.x < ImageUtil.WIDTH_BACK - ImageUtil.HEIGHT_PLANE)
            p.move(p.x + speed,p.y);
        if(direction == -2 && p.x > 0)
            p.move(p.x + speed,p.y);
    }

    //监听飞机移动
    private KeyListener keyListener = new KeyAdapter() {
        @Override
        public void keyPressed(KeyEvent e) {
            int keyCode = e.getKeyCode();
            //移动方向 1;上 -1:下 2:右 -2:左
            //上
            if(keyCode == KeyEvent.VK_UP){
                direction = 1;
                speed = -20;
                move();
            }
            //下
            if(keyCode == KeyEvent.VK_DOWN){
                direction = -1;
                speed = 20;
                move();
            }
            //左
            if(keyCode == KeyEvent.VK_LEFT){
                direction = -2;
                speed = -32;
                move();
            }
            //右
            if(keyCode == KeyEvent.VK_RIGHT){
                direction = 2;
                speed = 32;
                move();
            }
        }
    };
    //返回键盘监听器
    public KeyListener getKeyListener(){
        return keyListener;
    }
    //主飞机是否与敌机相撞
    public void isBomb(Plane[] planes){
        for(int i = 0;i < planes.length; i++) {
            if (planes[i].getIsLive()) {
                if(planes[i].getP().x > p.x && planes[i].getP().x < p.x + 128 && (p.y - planes[i].getP().y < 64)) {
                    isLive = false;
                    planes[i].setLive(false);
                }
            }
        }
    }
}

敌机类
package planeGame;

import forGame.ImageUtil;

import java.awt.*;

//敌机,未设置发射子弹功能
public class GamePlane extends Plane implements Grade{
    public GamePlane(int x, int y) {
        super(x, y);
    }

    @Override
    public void setP(int x) {
        p.x = x;
        p.y = 0;
    }

    @Override
    public void drawMe(Graphics g) {
        g.drawImage(ImageUtil.XIAO_PLANE,p.x,p.y,null);
        move();
    }

    @Override
    public void move() {
        if(p.y < 900)
            p.y = p.y +20;
        else
            isLive = false;
    }

	//未实现
    @Override
    public int getGrade() {
        return 0;
    }
}

子弹类
package planeGame;

import forGame.ImageUtil;

import java.awt.*;

//子弹类
public class Bullet implements DrawMe {
    private boolean isLive = false;//是否绘制子弹
    private int x;//子弹初始横坐标
    private int y;//子弹初始纵坐标
    private int color;//绘制什么子弹的标志
    public Bullet(int number,int x,int y){
        this.color = number;
        this.x =x;
        this.y =y;
    }

    //修改子弹坐标
    public void setXY(int x,int y){
        this.x =x;
        this.y =y;
    }

    //修改子弹状态
    public void setLive(){
        isLive = true;
    }
    public boolean getLive(){
        return isLive;
    }
    //绘制子弹
    @Override
    public void drawMe(Graphics g) {
        if(color == 1){
            g.drawImage(ImageUtil.Bullet_1, x, y,null);
        } else {
            g.drawImage(ImageUtil.Bullet_2, x, y, null);
        }
        move();
    }

    //子弹移动
    private void move(){
        if(color == 1){
            if(y > 30)
                y = y - 50;
            else
                isLive = false;
        }else{
            if(y < 900)
                y = y + 100;
            else
                isLive = false;
        }
    }

    //子弹是否击中敌机
    public boolean isBom(Plane[] planes){
        boolean is = false;
        for(int i = 0;i < planes.length;i ++){
            if(planes[i].getIsLive()){
               if(x > planes[i].getP().x && x < planes[i].getP().x + 64){
                   if(y - planes[i].getP().y <= 64) {
                       isLive = false;
                       planes[i].setLive(false);
                       is = true;
                   }
               }
            }
        }
        return is;
    }

    //子弹是否与主机相撞
    private void isBom(Plane plane){

    }

}

创建主飞机、敌机、子弹类
package planeGame;

import java.util.Random;

//生产飞机、子弹
public class Production{
    Random random = new Random();
    private GamePlane[] gamePlanes = new GamePlane[16];
    private Bullet[] bullets = new Bullet[50];

    //背景图:596 x 854
    //飞机图:128 x 128
    //子弹图:9 x 21
    private MainPlane mainPlane = new MainPlane(random.nextInt(400),random.nextInt(160) + 400);
    public MainPlane getMainPlane() {
        return mainPlane;
    }

    //生产敌机

    public GamePlane[] getGamePlanes() {
        for(int i = 0;i < 16;i ++){
            gamePlanes[i] = new GamePlane(0,0);
            gamePlanes[i].setLive(false);
        }
        return gamePlanes;
    }

	//修改一个敌机状态为true
    public void setGamePlanes(){
        for(int i = 0;i < 16;i ++){
            if(!gamePlanes[i].isLive){
                gamePlanes[i].setP(random.nextInt(12) * 45 + 32);
                gamePlanes[i].setLive(true);
                break;
            }
        }
    }
	//随机产生一个boolean值
    public boolean getBoolean(){
        return random.nextBoolean();
    }

    //生产子弹
    public Bullet[] getBullets() {
        for(int i = 0;i < 50;i ++){
            if(i < 20)
                bullets[i] = new Bullet(1,0,0);
            else
                bullets[i] = new Bullet(2,0,0);
        }
        return bullets;
    }
}

游戏界面
package planeGame;

import forGame.ImageUtil;
import forGame.PlayMusic;

import java.awt.*;

//游戏界面,绘制并显示
public class GameJFrame extends MyJFrameFather{
    private boolean isRepaint = true;
    private PlayMusic playMusicB = new PlayMusic();
    private Production production = new Production();
    private GamePlane[] gamePlanes;
    private Bullet[] bullets;
    private MainPlane mainPlane = production.getMainPlane();
    private int grade = 0;
    public GameJFrame(){
        super("游戏界面");
        setVisible(true);
        addKeyListener(mainPlane.getKeyListener());
        MyRunning myRunning = new MyRunning();
        myRunning.start();
        gamePlanes = production.getGamePlanes();
        bullets = production.getBullets();
    }

    @Override
    public void paint(Graphics g) {
        Image image =  this.createImage(getWidth(),getHeight());
        Graphics gImage = image.getGraphics();
        gImage.setColor(gImage.getColor());
        gImage.fillRect(0,0,getWidth(),getHeight());
        super.paint(gImage);

        //596 x 854
        //绘制动态背景
        if(y2 == 0){
            y1 = 0;
            y2 = -830;
        }
        gImage.drawImage(ImageUtil.START,0 ,y1 ,null );
        gImage.drawImage(ImageUtil.START,0 ,y2 ,null );
        y1 = y1 + 10;
        y2 = y2 + 10;
        //绘制飞机子弹
        if(mainPlane.isLive){//主飞机活着
            for(int i = 0;i < 20;i ++){
            	//找子弹状态为false,重新设置坐标并修改状态
                if(!bullets[i].getLive()){
                    bullets[i].setXY(mainPlane.getP().x + 60,mainPlane.getP().y - 21);
                    mainPlane.playBullet(bullets[i]);
                    break;
                }
            }
            //绘制活着的敌机
            for(int i =0;i < 10;i ++){
                if(gamePlanes[i].isLive){
                    gamePlanes[i].drawMe(gImage);
                }
            }
            //控制什么时候让敌机活
            if(production.getBoolean() && production.getBoolean())
                production.setGamePlanes();
            //判断主飞机是否爆炸
            mainPlane.isBomb(gamePlanes);
            //绘制主飞机
            mainPlane.drawMe(gImage);
            //首先判断子弹是否击中敌机,没有击中则绘制子弹
            for(int i = 0;i < bullets.length;i ++){
                if(bullets[i].getLive()) {
                    if (bullets[i].isBom(gamePlanes))
                        grade = grade + 10;
                    else
                        bullets[i].drawMe(gImage);
                }
            }
        }else{
            isRepaint = false;
            mainPlane.drawMe(gImage);
            gImage.setFont(new Font("宋体",Font.ITALIC ,50));
            gImage.drawString("GameOver",200,350);
        }
        gImage.drawString("得分:" + grade,10,100);
        //最后绘制缓冲后的图片
        g.drawImage(image,0 ,0 , null);
    }
	
	//多线程去控制重新绘制的时间
    private class MyRunning extends Thread{
        @Override
        public void run() {
            while (isRepaint){
                try {
                    sleep(100);
                    repaint();
                } catch (InterruptedException e) {
                    e.printStackTrace();
                }
            }
        }
    }
}

测试类
package planeGame;

//测试类
public class Demo {
    public static void main(String[] args) {
        new StartJFrame();//创建开始界面
    }
}
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