效果图
代码如下
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Document</title>
<style>
html,
body {
margin: 0px;
width: 100%;
height: 100%;
overflow: hidden;
background: #000;
}
#canvas {
width: 100%;
height: 100%;
}
h1 {
position: absolute;
left: 50%;
top: 20%;
transform: translateX(-50%);
color: white;
opacity: .4;
}
</style>
</head>
<body>
<h1>Happy Birthday!</h1>
<canvas id="canvas"></canvas>
<script>
function initVars() {
pi = Math.PI;
ctx = canvas.getContext("2d");
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
cx = canvas.width / 2;
cy = canvas.height / 2;
playerZ = -25;
playerX = playerY = playerVX = playerVY = playerVZ = pitch = yaw = pitchV = yawV = 0;
scale = 600;
seedTimer = 0; seedInterval = 5, seedLife = 100; gravity = .02;
seeds = new Array();
sparkPics = new Array();
s = "https://cantelope.org/NYE/";
for (i = 1; i <= 10; ++i) {
sparkPic = new Image();
sparkPic.src = s + "spark" + i + ".png";
sparkPics.push(sparkPic);
}
sparks = new Array();
pow1 = new Audio(s + "pow1.ogg");
pow2 = new Audio(s + "pow2.ogg");
pow3 = new Audio(s + "pow3.ogg");
pow4 = new Audio(s + "pow4.ogg");
frames = 0;
}
function rasterizePoint(x, y, z) {
var p, d;
x -= playerX;
y -= playerY;
z -= playerZ;
p = Math.atan2(x, z);
d = Math.sqrt(x * x + z * z);
x = Math.sin(p - yaw) * d;
z = Math.cos(p - yaw) * d;
p = Math.atan2(y, z);
d = Math.sqrt(y * y + z * z);
y = Math.sin(p - pitch) * d;
z = Math.cos(p - pitch) * d;
var rx1 = -1000, ry1 = 1, rx2 = 1000, ry2 = 1, rx3 = 0, ry3 = 0, rx4 = x, ry4 = z, uc = (ry4 - ry3) * (rx2 - rx1) - (rx4 - rx3) * (ry2 - ry1);
if (!uc) return { x: 0, y: 0, d: -1 };
var ua = ((rx4 - rx3) * (ry1 - ry3) - (ry4 - ry3) * (rx1 - rx3)) / uc;
var ub = ((rx2 - rx1) * (ry1 - ry3) - (ry2 - ry1) * (rx1 - rx3)) / uc;
if (!z) z = .000000001;
if (ua > 0 && ua < 1 && ub > 0 && ub < 1) {
return {
x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
y: cy + y / z * scale,
d: Math.sqrt(x * x + y * y + z * z)
};
} else {
return {
x: cx + (rx1 + ua * (rx2 - rx1)) * scale,
y: cy + y / z * scale,
d: -1
};
}
}
function spawnSeed() {
seed = new Object();
seed.x = -50 + Math.random() * 100;
seed.y = 25;
seed.z = -50 + Math.random() * 100;
seed.vx = .1 - Math.random() * .2;
seed.vy = -1.5;//*(1+Math.random()/2);
seed.vz = .1 - Math.random() * .2;
seed.born = frames;
seeds.push(seed);
}
function splode(x, y, z) {
t = 5 + parseInt(Math.random() * 150);
sparkV = 1 + Math.random() * 2.5;
type = parseInt(Math.random() * 3);
switch (type) {
case 0:
pic1 = parseInt(Math.random() * 10);
break;
case 1:
pic1 = parseInt(Math.random() * 10);
do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
break;
case 2:
pic1 = parseInt(Math.random() * 10);
do { pic2 = parseInt(Math.random() * 10); } while (pic2 == pic1);
do { pic3 = parseInt(Math.random() * 10); } while (pic3 == pic1 || pic3 == pic2);
break;
}
for (m = 1; m < t; ++m) {
spark = new Object();
spark.x = x; spark.y = y; spark.z = z;
p1 = pi * 2 * Math.random();
p2 = pi * Math.random();
v = sparkV * (1 + Math.random() / 6)
spark.vx = Math.sin(p1) * Math.sin(p2) * v;
spark.vz = Math.cos(p1) * Math.sin(p2) * v;
spark.vy = Math.cos(p2) * v;
switch (type) {
case 0: spark.img = sparkPics[pic1]; break;
case 1:
spark.img = sparkPics[parseInt(Math.random() * 2) ? pic1 : pic2];
break;
case 2:
switch (parseInt(Math.random() * 3)) {
case 0: spark.img = sparkPics[pic1]; break;
case 1: spark.img = sparkPics[pic2]; break;
case 2: spark.img = sparkPics[pic3]; break;
}
break;
}
spark.radius = 25 + Math.random() * 50;
spark.alpha = 1;
spark.trail = new Array();
sparks.push(spark);
}
switch (parseInt(Math.random() * 4)) {
case 0: pow = new Audio(s + "pow1.ogg"); break;
case 1: pow = new Audio(s + "pow2.ogg"); break;
case 2: pow = new Audio(s + "pow3.ogg"); break;
case 3: pow = new Audio(s + "pow4.ogg"); break;
}
d = Math.sqrt((x - playerX) * (x - playerX) + (y - playerY) * (y - playerY) + (z - playerZ) * (z - playerZ));
pow.volume = 1.5 / (1 + d / 10);
pow.play();
}
function doLogic() {
if (seedTimer < frames) {
seedTimer = frames + seedInterval * Math.random() * 10;
spawnSeed();
}
for (i = 0; i < seeds.length; ++i) {
seeds[i].vy += gravity;
seeds[i].x += seeds[i].vx;
seeds[i].y += seeds[i].vy;
seeds[i].z += seeds[i].vz;
if (frames - seeds[i].born > seedLife) {
splode(seeds[i].x, seeds[i].y, seeds[i].z);
seeds.splice(i, 1);
}
}
for (i = 0; i < sparks.length; ++i) {
if (sparks[i].alpha > 0 && sparks[i].radius > 5) {
sparks[i].alpha -= .01;
sparks[i].radius /= 1.02;
sparks[i].vy += gravity;
point = new Object();
point.x = sparks[i].x;
point.y = sparks[i].y;
point.z = sparks[i].z;
if (sparks[i].trail.length) {
x = sparks[i].trail[sparks[i].trail.length - 1].x;
y = sparks[i].trail[sparks[i].trail.length - 1].y;
z = sparks[i].trail[sparks[i].trail.length - 1].z;
d = ((point.x - x) * (point.x - x) + (point.y - y) * (point.y - y) + (point.z - z) * (point.z - z));
if (d > 9) {
sparks[i].trail.push(point);
}
} else {
sparks[i].trail.push(point);
}
if (sparks[i].trail.length > 5) sparks[i].trail.splice(0, 1);
sparks[i].x += sparks[i].vx;
sparks[i].y += sparks[i].vy;
sparks[i].z += sparks[i].vz;
sparks[i].vx /= 1.075;
sparks[i].vy /= 1.075;
sparks[i].vz /= 1.075;
} else {
sparks.splice(i, 1);
}
}
p = Math.atan2(playerX, playerZ);
d = Math.sqrt(playerX * playerX + playerZ * playerZ);
d += Math.sin(frames / 80) / 1.25;
t = Math.sin(frames / 200) / 40;
playerX = Math.sin(p + t) * d;
playerZ = Math.cos(p + t) * d;
yaw = pi + p + t;
}
function rgb(col) {
var r = parseInt((.5 + Math.sin(col) * .5) * 16);
var g = parseInt((.5 + Math.cos(col) * .5) * 16);
var b = parseInt((.5 - Math.sin(col) * .5) * 16);
return "#" + r.toString(16) + g.toString(16) + b.toString(16);
}
function draw() {
ctx.clearRect(0, 0, cx * 2, cy * 2);
ctx.fillStyle = "#ff8";
for (i = -100; i < 100; i += 3) {
for (j = -100; j < 100; j += 4) {
x = i; z = j; y = 25;
point = rasterizePoint(x, y, z);
if (point.d != -1) {
size = 250 / (1 + point.d);
d = Math.sqrt(x * x + z * z);
a = 0.75 - Math.pow(d / 100, 6) * 0.75;
if (a > 0) {
ctx.globalAlpha = a;
ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
}
}
ctx.globalAlpha = 1;
for (i = 0; i < seeds.length; ++i) {
point = rasterizePoint(seeds[i].x, seeds[i].y, seeds[i].z);
if (point.d != -1) {
size = 200 / (1 + point.d);
ctx.fillRect(point.x - size / 2, point.y - size / 2, size, size);
}
}
point1 = new Object();
for (i = 0; i < sparks.length; ++i) {
point = rasterizePoint(sparks[i].x, sparks[i].y, sparks[i].z);
if (point.d != -1) {
size = sparks[i].radius * 200 / (1 + point.d);
if (sparks[i].alpha < 0) sparks[i].alpha = 0;
if (sparks[i].trail.length) {
point1.x = point.x;
point1.y = point.y;
switch (sparks[i].img) {
case sparkPics[0]: ctx.strokeStyle = "#f84"; break;
case sparkPics[1]: ctx.strokeStyle = "#84f"; break;
case sparkPics[2]: ctx.strokeStyle = "#8ff"; break;
case sparkPics[3]: ctx.strokeStyle = "#fff"; break;
case sparkPics[4]: ctx.strokeStyle = "#4f8"; break;
case sparkPics[5]: ctx.strokeStyle = "#f44"; break;
case sparkPics[6]: ctx.strokeStyle = "#f84"; break;
case sparkPics[7]: ctx.strokeStyle = "#84f"; break;
case sparkPics[8]: ctx.strokeStyle = "#fff"; break;
case sparkPics[9]: ctx.strokeStyle = "#44f"; break;
}
for (j = sparks[i].trail.length - 1; j >= 0; --j) {
point2 = rasterizePoint(sparks[i].trail[j].x, sparks[i].trail[j].y, sparks[i].trail[j].z);
if (point2.d != -1) {
ctx.globalAlpha = j / sparks[i].trail.length * sparks[i].alpha / 2;
ctx.beginPath();
ctx.moveTo(point1.x, point1.y);
ctx.lineWidth = 1 + sparks[i].radius * 10 / (sparks[i].trail.length - j) / (1 + point2.d);
ctx.lineTo(point2.x, point2.y);
ctx.stroke();
point1.x = point2.x;
point1.y = point2.y;
}
}
}
ctx.globalAlpha = sparks[i].alpha;
ctx.drawImage(sparks[i].img, point.x - size / 2, point.y - size / 2, size, size);
}
}
}
function frame() {
if (frames > 100000) {
seedTimer = 0;
frames = 0;
}
frames++;
draw();
doLogic();
requestAnimationFrame(frame);
}
window.addEventListener("resize", () => {
canvas.width = canvas.clientWidth;
canvas.height = canvas.clientHeight;
cx = canvas.width / 2;
cy = canvas.height / 2;
});
initVars();
frame();
</script>
</body>
</html>