C语言实现三子棋游戏初级版

game.h

#include<stdio.h>
#include<stdlib.h>
#include<time.h>

#define ROW 3
#define COL 3

//声明函数
void InitBoard(char board[ROW][COL], int row, int col);
//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col);
//玩家下棋
void PlayerMove(char board[ROW][COL], int row, int col);
//电脑下棋
void ComputerMove(char board[ROW][COL], int row, int col);
//检测游戏输赢
char CheckWin(char board[ROW][COL], int row, int col);

game.c

#include "game.h"

//初始化棋盘
void InitBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < row; i++)
	{
		int j = 0;
		for (j = 0; j < col; j++)
		{
			board[i][j] = ' ';
		}
	}
}

//打印棋盘
void PrintBoard(char board[ROW][COL], int row, int col)
{
	int i = 0;
	for (i = 0; i < col; i++)
	{
		//打印数据
		int j = 0;
		for (j = 0; j < row; j++)
		{
			printf(" %c ", board[i][j]);
			if (j < row - 1)
			{
				printf("|");
			}
		}
		printf("\n");
		//打印分隔符
		if (i < row - 1)
		{
			for (j = 0; j < col; j++)
			{
				printf("---");
				if (j < col - 1)
				{
					printf("|");
				}
			}
			printf("\n");
		}

	}
}

//玩家走
void PlayerMove(char board[ROW][COL], int row, int col)
{
	int x = 0;
	int y = 0;

	printf("玩家走:>\n");

	while (1)
	{
		printf("请输入坐标:>");
		scanf("%d%d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (board[x - 1][y - 1] == ' ')
			{
				board[x - 1][y - 1] = '*';//落子
				break;
			}
			else
			{
				printf("该坐标已被占用,请重新输入\n");
			}
		}
		else
		{
			printf("坐标输入非法,请重新输入\n");
		}
	}

}

//电脑走
void ComputerMove(char board[ROW][COL], int row, int col)
{
	printf("电脑走\n");
	while (1)
	{
		int x = rand() % row;//0-2
		int y = rand() % col;//0-2
		if (board[x][y] == ' ')
		{
			board[x][y] = '#';
			break;
		}
	}

}

static int IsFull(char board[ROW][COL], int row, int col)
{
	int i = 0;
	int j = 0;
	for (i = 0; i < row; i++)
	{
		for (j = 0; j < col; j++)
		{
			if (board[i][j] == ' ')
			{
				return 0;
			}
		}
	}
	return 1;//没空格
}

//判断输赢
char CheckWin(char board[ROW][COL], int row, int col)
{
	int i = 0;
	//行判断
	for (i = 0; i < row; i++)
	{
		if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][0] != ' ')
		{
			return board[i][0];
		}
	}
	//列判断
	for (i = 0; i < col; i++)
	{
		if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ')
		{
			return board[0][i];
		}
	}
	//对角线判断
	if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board[1][1] != ' ')
	{
		return board[1][1];
	}
	if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board[1][1] != ' ')
	{
		return board[1][1];
	}

	//判断是否平局
	//判断期盼是否满了 键盘是否有空格
	if (IsFull(board, row, col) == 1)
	{
		return 'Q';
	}
	else
		return 'C';
}

test.c

#include "game.h"

void menu()
{
	printf("************************************\n");
	printf("*********     1. play    ***********\n");
	printf("*********     0. exit    ***********\n");
	printf("************************************\n");
}

//设计三子棋游戏

void game()
{
	char ret = 0;
	//存储数据的
	char board[ROW][COL] = { 0 };
	//数组应该初始化为空格
	InitBoard(board, ROW, COL);
	//打印棋盘
	PrintBoard(board, ROW, COL);

	//分析发现在玩游戏的过程中会出现的情况
	//1.玩家赢 - '*'
	//2.电脑赢 - '#'
	//3.平局了 - 'Q'
	//4.继续   - 'C'


	while (1)
	{
		PlayerMove(board, ROW, COL);
		//判断输赢
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;

		PrintBoard(board, ROW, COL);

		ComputerMove(board, ROW, COL);
		//判断输赢
		ret = CheckWin(board, ROW, COL);
		if (ret != 'C')
			break;

		PrintBoard(board, ROW, COL);
	}
	if (ret == '*')
		printf("玩家赢\n");
	else if (ret == '#')
		printf("电脑赢\n");
	else if (ret == 'Q')
		printf("平局\n");
	PrintBoard(board, ROW, COL);
}

int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
			printf("退出游戏\n");
			break;
		default:
			printf("选择错误\n");
			break;
		}
	} while (input);
	return 0;
}

输出结果:

在这里插入图片描述

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