vue+js+cesium绘制多边形及常用函数封装

一、环境配置

  1. 下载依赖包,cesium版本号指定1.80.0,@open-wc/webpack-import-meta-loader:防止出现 zip.js错误,@turf/turf:空间数据分析工具

npm install cesium@1.80.0 -S 
npm install @open-wc/webpack-import-meta-loader -D
npm install @turf/turf@6.5.0 -S
  1. 将下载后的cesium包下的Cesium文件夹复制到public文件夹下

  1. 在public下的index.html引入cesium的js与css文件

<!DOCTYPE html>
<html lang="">
  <head>
    <meta charset="utf-8">
    <meta http-equiv="X-UA-Compatible" content="IE=edge">
    <meta name="viewport" content="width=device-width,initial-scale=1.0">
    <link rel="icon" href="<%= BASE_URL %>favicon.ico">
    <!-- cesium样式引入 -->
    <link rel="stylesheet" href="./cesium/Cesium/Widgets/widgets.css">
    <title>Cesium</title>
    <!-- cesium引入 -->
    <script src="./cesium/Cesium/Cesium.js"></script>

  </head>
  <body>
    <noscript>
      <strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
    </noscript>
    <div id="app"></div>
    <!-- built files will be auto injected -->
  </body>
  
</html>
  1. 配置vue.config.js,引入@open-wc/webpack-import-meta-loader,防止出现 zip.js错误

const path = require("path");

const resolve = (dir) => {
  return path.join(__dirname, dir);
};
module.exports = {
  outputDir: "dist", // 打包生成的生产环境构建文件的目录
  assetsDir: "", // 放置生成的静态资源路径,默认在outputDir
  indexPath: "index.html", // 指定生成的 index.html 输入路径,默认outputDir
  pages: undefined, // 构建多页
  productionSourceMap: false, // 开启 生产环境的 source map?
  chainWebpack: (config) => {
    // 配置路径别名
    config.resolve.alias
      .set("@", resolve("src"))
      .set("_c", resolve("src/components"));
  },
  configureWebpack: {
    devtool: "eval-cheap-module-source-map",
    resolve: {
      extensions: [".vue", ".ts", ".js", ".json", ".css", ".scss"],
    },
    module: {
      rules: [
        {
          test: /\.js$/,
          use: {
            loader: "@open-wc/webpack-import-meta-loader",
          },
        },
        {
          test: /\.(apk)(\?.*)?$/,
          use: [
            {
              loader: "url-loader",
              options: {
                esModule: false,
              },
            },
          ],
        },
      ],
    },
  },
  css: {
    extract: true, // 是否使用css分离插件
    sourceMap: true, // 开启 CSS source maps?
    loaderOptions: {
      sass: {
        sassOptions: {
          outputStyle: "expanded",
        },
        implementation: require("sass"), // This line must in sass option
      },
    },
  },
  publicPath: "./",
  devServer: {
  },
};

二、Cesium初始化: cesiumViewer为指定Dom元素id,cesium初始化后,可将viewer存入store,方便获取。

使用前需在页面先引入cesium

import * as Cesium from "cesium";
let viewer = new Cesium.Viewer("cesiumViewer", {
        geocoder: false,
        homeButton: false,
        sceneModePicker: false,
        baseLayerPicker: false,
        navigationHelpButton: false,
        animation: false,
        timeline: false,
        fullscreenButton: false,
        vrButton: false,
        infoBox: false,
        terrainProvider: Cesium.createWorldTerrain(),
      });

三、事件封装(以下viewer在初始化时已存储到store)

  1. 屏幕坐标转经纬度高程

/**
 * 屏幕坐标转经纬度高程
 * @param { Cesium.Cartesian2 } position 屏幕坐标
 * @returns 经纬度高程
 */
let getCurrentPosition = (position) => {
  let viewer = cesium.state.viewer;
  let lonLatPoint = null;
  if (viewer) {
    //捕获椭球体,将笛卡尔二维平面坐标转为椭球体的笛卡尔三维坐标,返回球体表面的点
    let ellipsoid = viewer.scene.globe.ellipsoid;
    let cartesian = viewer.camera.pickEllipsoid(position, ellipsoid);
    if (cartesian) {
      //将笛卡尔三维坐标转为地图坐标(弧度)
      let cartographic =
        viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
      //将地图坐标(弧度)转为十进制的度数
      // 经度
      let longitude = Cesium.Math.toDegrees(cartographic.longitude).toFixed(4);
      //纬度
      let latitude = Cesium.Math.toDegrees(cartographic.latitude).toFixed(4);
      //海拔
      let altitude = (viewer.camera.positionCartographic.height / 1000).toFixed(
        2
      );
      lonLatPoint = [Number(longitude), Number(latitude), Number(altitude)];
    }
  }
  return lonLatPoint;
};
  1. 设置屏幕空间事件监听

/**
 * 设置屏幕空间事件监听
 * @param {Cesium.ScreenSpaceEventType} type
 * @param {() => {}} next
 */
let setInputAction = (type, next) => {
  let viewer = cesium.state.viewer;
  if (viewer) {
    let handler = cesium.state.handler;
    if (handler) {
      handler.removeInputAction(type);
      handler.setInputAction((e) => {
        next(e);
      }, type);
    }
  }
};
  1. 移除屏幕空间事件监听

/**
 * 移除屏幕空间事件监听
 * @param {Cesium.ScreenSpaceEventType} type 屏幕空间事件类型
 */
let removeInputAction = (type) => {
  let handler = cesium.state.handler;
  if (handler) {
    handler.removeInputAction(type);
  }
};
  1. 相机视角切换

/**
 * 相机视角切换
 * @param {{longitude: number, latitude: number, altitude: number}} position 经纬度高程
 */
let cameraFlyTo = (position) => {
  let viewer = cesium.state.viewer;
  if (viewer) {
    viewer.camera.flyTo({
      destination: Cesium.Cartesian3.fromDegrees(
        position.longitude,
        position.latitude,
        position.altitude
      ),
    });
  }
};
  1. 绘制多边形

/**
 * 绘制多边形
 * @param {string} name 名称
 * @param {Array<number>} positions 经纬度数组
 * @returns
 */
let drawPolygon = (name, positions) => {
  let viewer = cesium.state.viewer;
  let polygonEntity = null;
  if (viewer) {
    polygonEntity = viewer.entities.add({
      name,
      polygon: {
        show: true,
        hierarchy: Cesium.Cartesian3.fromDegreesArray([...positions]),
        material: Cesium.Color.fromAlpha(Cesium.Color.RED, 0.5),
        fill: true,
        heightReference: Cesium.HeightReference.CLAMP_TO_GROUND, // 贴地
      },
    });

    // 多边形的坐标集合
    let polygonPointArr = polygonEntity.polygon.hierarchy.getValue(
      Cesium.JulianDate.now()
    ).positions;
    // 保存转换后的点数组,这个格式必须按照 turf 的要求来
    let turfArr = [[]];
    // 坐标转换
    polygonPointArr.forEach((val) => {
      let polyObj = {};
      // 空间坐标转世界坐标(弧度) 同 Cesium.Cartographic.fromCartesian
      let cartographic =
        viewer.scene.globe.ellipsoid.cartesianToCartographic(val);
      // 弧度转为角度(经纬度)
      polyObj.lon = Cesium.Math.toDegrees(cartographic.longitude);
      polyObj.lat = Cesium.Math.toDegrees(cartographic.latitude);
      turfArr[0].push([polyObj.lon, polyObj.lat]);
    });
    // turf 需要将整个点闭合,所以最后一个点必须和起点重合。
    turfArr[0].push(turfArr[0][0]);
    let turfPosition = turf.polygon(turfArr);
    let turfPositionPoint = turf.centerOfMass(turfPosition);
    // 设置标签坐标
    polygonEntity.position = Cesium.Cartesian3.fromDegrees(
      turfPositionPoint.geometry.coordinates[0],
      turfPositionPoint.geometry.coordinates[1],
      0
    );
    // 添加标签
    polygonEntity.label = {
      text: name,
      color: Cesium.Color.fromCssColorString("#fff"),
      font: "normal 12px MicroSoft YaHei",
      heightReference: Cesium.HeightReference.CLAMP_TO_GROUND,
    };
  }
  return polygonEntity;
};
  1. 绘制多段线

/**
 * 绘制多段线
 * @param {string} name 名称
 * @param {Array<number>} positions 经纬度数组
 * @returns
 */
let drawPolyline = (name, positions) => {
  let viewer = cesium.state.viewer;
  let polyline = null;
  if (viewer) {
    polyline = viewer.entities.add({
      name,
      polyline: {
        positions: Cesium.Cartesian3.fromDegreesArray([...positions]),
        width: 2,
        material: Cesium.Color.RED,
        clampToGround: true, // 指定折线是否应固定在地面上
      },
    });
  }
  return polyline;
};
  1. 默认左键点击事件

/**
 * 默认左键点击事件
 */
let defaultLeftClick = () => {
  let leftClick = Cesium.ScreenSpaceEventType.LEFT_CLICK;
  let next = (e) => {
    let viewer = cesium.state.viewer;
    if (viewer) {
      let pick = viewer.scene.pick(e.position);
      console.log("pick---------", pick);
    }
    getCurrentPosition(e.position);
  };
  setInputAction(leftClick, next);
};
  1. 绘制区域(动态绘制多边形)

/**
 * 绘制区域(动态绘制多边形)
 */
let createRegion = () => {
  console.log("createRegion----------");
  let msg = Message({
    message: "点击鼠标左键选择点,点击鼠标右键结束绘制",
    duration: 0,
  });
  let viewer = cesium.state.viewer;
  if (viewer) {
    // 选中的经纬度
    let selectedPos = [];
    // 临时保存多段线
    let polyline = null;
    // 临时保存多边形
    let polygon = null;

    // 清空已绘制线或面
    let clearDraw = () => {
      if (polygon) {
        viewer.entities.remove(polygon);
      }
      if (polyline) {
        viewer.entities.remove(polyline);
      }
    };

    // 绘制操作
    let draw = (points) => {
      clearDraw();
      if (points.length == 4) {
        polyline = drawPolyline("临时区域", points);
      } else if (points.length >= 6) {
        polygon = drawPolygon("临时区域", points);
      }
    };

    // 左键点击事件
    let leftClick = Cesium.ScreenSpaceEventType.LEFT_CLICK;
    let leftClickNext = (e) => {
      let pos = getCurrentPosition(e.position);
      selectedPos.push(pos[0]);
      selectedPos.push(pos[1]);
      draw(selectedPos);
    };
    setInputAction(leftClick, leftClickNext);

    // 鼠标移动事件
    let mouseMove = Cesium.ScreenSpaceEventType.MOUSE_MOVE;
    let mouseMoveNext = (e) => {
      let pos = getCurrentPosition(e.endPosition);
      if (pos && pos.length == 3) {
        draw([...selectedPos, pos[0], pos[1]]);
      }
    };
    setInputAction(mouseMove, mouseMoveNext);

    // 右键点击事件
    let rightClick = Cesium.ScreenSpaceEventType.RIGHT_CLICK;
    let rightClickNext = () => {
      // 清空已绘制线或面
      clearDraw();
      // 绘制多边形
      if (selectedPos.length >= 6) {
        let regions = cesium.state.regions;
        let region = drawPolygon("区域" + (regions.length + 1), selectedPos);
        console.log("region", region);
      }
      selectedPos = [];
      removeInputAction(mouseMove);
      removeInputAction(rightClick);
      defaultLeftClick();
      msg.close();
    };
    setInputAction(rightClick, rightClickNext);
  }
};
  1. 获取区域各顶点经纬度高程

/**
 * 获取区域各顶点经纬度高程
 * @param {Cesium.Entity} region 区域实体
 * @returns 区域各顶点经纬度高程
 */
let getRegionPositions = (region) => {
  let positions = [];
  let cartesians = region.polygon.hierarchy.getValue(
    Cesium.JulianDate.now()
  ).positions;
  let viewer = cesium.state.viewer;
  if (viewer) {
    for (let i = 0; i < cartesians.length; i++) {
      let cartesian = cartesians[i];
      if (cartesian) {
        //将笛卡尔三维坐标转为地图坐标(弧度)
        let cartographic =
          viewer.scene.globe.ellipsoid.cartesianToCartographic(cartesian);
        //将地图坐标(弧度)转为十进制的度数
        // 经度
        let longitude = Cesium.Math.toDegrees(cartographic.longitude).toFixed(
          4
        );
        //纬度
        let latitude = Cesium.Math.toDegrees(cartographic.latitude).toFixed(4);
        //海拔
        let altitude = (
          viewer.camera.positionCartographic.height / 1000
        ).toFixed(2);
        positions.push([Number(longitude), Number(latitude), Number(altitude)]);
      }
    }
  }
  return positions;
};
  1. 设置区域显隐

/**
 * 设置区域显隐
 * @param {Cesium.Entity} regions 区域实体
 * @param {boolean} isShow 是否显示
 */
let setRegionsVisible = (regions, isShow) => {
  for (let i = 0; i < regions.length; i++) {
    regions[i].show = isShow;
  }
};
  1. 计算区域面积

/**
 * 计算区域面积
 * @param {Cesium.Entity} region 区域实体
 * @returns 区域面积(平方米)
 */
let computedRegionArea = (region) => {
  let positions = region.polygon.hierarchy.getValue(
    Cesium.JulianDate.now()
  ).positions;
  let area = 0;
  for (let i = 0; i < positions.length; i++) {
    let j = (i + 1) % positions.length;
    area += positions[i].x * positions[j].y;
    area -= positions[i].y * positions[j].x;
  }
  area /= 2;
  return Math.abs(area);
};

js函数封装文件地址:https://download.csdn.net/download/weixin_46653941/87554840

效果图展示:

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