基于UDP的五子棋网路对战游戏
**
内容说明:**
编程语言:C语言
编程环境:Linux环境编程
实用技术:UDP网络通信技术**.****
游戏说明:
方向键:移动位置
enter:下棋
实现步骤:
**Linux环境下:**
1打开终端
2.ifconfig 记录本机inet地址
3.cd进入到项目目录
4.编译
(1)gcc sever.c -std=gnu99 -o sever
(2)gcc client.c -std=gnu99 -o recv
5.运行
(1)先运行服务端,端口号随机,IP地址步骤1的ine:如./sever 127.0.0.1 1234
(2)再运行客户端,端口号同上,IP地址步骤1的inet:如./send 127.0.0.1 1234
代码
1.服务端sever.c
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <getch.h>
char role = '@';
char board[15][15];
int key_x = 7 , key_y = 7;
int sock;
struct sockaddr_in from_addr;
socklen_t addrlen = sizeof(from_addr);
int init(const char* ip, short port)
{
// 创建socket
sock = socket(AF_INET,SOCK_DGRAM,0);
if(0 > sock)
{
perror("socket");
return EXIT_FAILURE;
}
//准备通信地址
struct sockaddr_in addr = {};
addr.sin_family = AF_INET;
addr.sin_port = htons(port);
addr.sin_addr.s_addr = inet_addr(ip);
//绑定
if(bind(sock,(struct sockaddr*)&addr,sizeof(addr)))
{
perror("bind");
return EXIT_FAILURE;
}
// 初始化棋盘
for(int x=0; x<15; x++)
{
for(int y=0; y<15; y++)
{
board[x][y] = '*';
}
}
return sock;
}
//展示地图
void show_board(void)
{
system("clear");
for(int x=0; x<15; x++)
{
for(int y=0; y<15; y++)
{
printf(" %c",board[x][y]);
}
printf("\n");
}
}
//落子
void get_key(void)
{
char buf[256];
if(role == '@')
{
printf("等待对方落子...\n");
//接收
int ret = recvfrom(sock,buf,sizeof(buf),0,(struct sockaddr*)&from_addr,&addrlen);
if(0 >= ret)
{
printf("对方逃跑了,恭喜你胜利了!\n");
exit(EXIT_SUCCESS);
}
sscanf(buf,"%d %d",&key_x,&key_y);
board[key_x][key_y] = '#';
}
else
{
printf("请你落子...\n");
for(;;)
{
printf("\33[%d;%dH",key_x+1,(key_y+1)*2);
switch(getch())
{
case 183: key_x>0 && key_x--; break;
case 184: key_x<14 && key_x++; break;
case 185: key_y<14 && key_y++; break;
case 186: key_y>0 && key_y--; break;
case 10:if('*' == board[key_x][key_y])
{
board[key_x][key_y] = '@';
sprintf(buf,"%d %d",key_x,key_y);
//响应
int ret = sendto(sock,buf,strlen(buf)+1,0,(struct sockaddr*)&from_addr,addrlen);
if(0 >= ret)
{
printf("你掉线了!\n");
exit(EXIT_FAILURE);
}
return;
}
}
}
}
}
//检查同一方向相同棋子的个数
int count_key(int off_x,int off_y)
{
int count = 0;
for(int x=key_x+off_x,y=key_y+off_y; 0<=x && x<15 && 0<=y && y<15 && board[x][y] == board[key_x][key_y]; x+=off_x,y+=off_y)
{
count++;
}
return count;
}
//检查是否五子连珠
bool check_board(void)
{
if(count_key(-1,0)+count_key(+1,0) >= 4)
return true;
if(count_key(0,-1)+count_key(0,+1) >= 4)
return true;
if(count_key(-1,-1)+count_key(+1,+1) >= 4)
return true;
if(count_key(-1,+1)+count_key(+1,-1) >= 4)
return true;
return false;
}
int main(int argc,char* const argv[])
{
//命令输入是否有误
if(3!= argc)
{
printf("User:gobang ip port\n");
return 0;
}
//初始化是否有误
if(0 > init(argv[1],atoi(argv[2])))
{
printf("初始化网络错误!\n");
return 0;
}
for(;;)
{
// 显示棋盘
show_board();
// 落子
get_key();
if(check_board())
{
show_board();
printf("恭喜%c胜利,游戏结束!\n",role);
return 0;
}
// 切换角色
role = role=='@'?'#':'@';
}
}
2.客户端client.c
#include <stdio.h>
#include <stdlib.h>
#include <stdbool.h>
#include <string.h>
#include <unistd.h>
#include <sys/types.h>
#include <sys/socket.h>
#include <netinet/in.h>
#include <arpa/inet.h>
#include <getch.h>
char role = '#';
char board[15][15];
int key_x = 7 , key_y = 7;
int sock;
struct sockaddr_in dest_addr;
socklen_t addrlen = sizeof(dest_addr);
int init(const char* ip,short port)
{
// 创建socket
sock = socket(AF_INET,SOCK_DGRAM,0);
if(0 > sock)
{
perror("socket");
return EXIT_FAILURE;
}
//准备
dest_addr.sin_family = AF_INET;
dest_addr.sin_port = htons(port);
dest_addr.sin_addr.s_addr = inet_addr(ip);
// 初始化棋盘
for(int x=0; x<15; x++)
{
for(int y=0; y<15; y++)
{
board[x][y] = '*';
}
}
return sock;
}
void show_board(void)
{
system("clear");
for(int x=0; x<15; x++)
{
for(int y=0; y<15; y++)
{
printf(" %c",board[x][y]);
}
printf("\n");
}
}
void get_key(void)
{
char buf[256];
if(role == '@')
{
printf("等待对方落子...\n");
int ret = recvfrom(sock,buf,sizeof(buf),0,(struct sockaddr*)&dest_addr,&addrlen);
if(0 >= ret)
{
printf("对方逃跑了,恭喜你胜利了!\n");
exit(EXIT_SUCCESS);
}
sscanf(buf,"%d %d",&key_x,&key_y);
board[key_x][key_y] = '@';
}
else
{
printf("请你落子...\n");
for(;;)
{
printf("\33[%d;%dH",key_x+1,(key_y+1)*2);
switch(getch())
{
case 183: key_x>0 && key_x--; break;
case 184: key_x<14 && key_x++; break;
case 185: key_y<14 && key_y++; break;
case 186: key_y>0 && key_y--; break;
case 10:if('*' == board[key_x][key_y])
{
board[key_x][key_y] = '#';
sprintf(buf,"%d %d",key_x,key_y);
int ret = sendto(sock,buf,strlen(buf)+1,0,(struct sockaddr*)&dest_addr,addrlen);
if(0 >= ret)
{
printf("你掉线了!\n");
exit(EXIT_FAILURE);
}
return;
}
}
}
}
}
int count_key(int off_x,int off_y)
{
int count = 0;
for(int x=key_x+off_x,y=key_y+off_y; 0<=x && x<15 && 0<=y && y<15 && board[x][y] == board[key_x][key_y]; x+=off_x,y+=off_y)
{
count++;
}
return count;
}
bool check_board(void)
{
if(count_key(-1,0)+count_key(+1,0) >= 4)
return true;
if(count_key(0,-1)+count_key(0,+1) >= 4)
return true;
if(count_key(-1,-1)+count_key(+1,+1) >= 4)
return true;
if(count_key(-1,+1)+count_key(+1,-1) >= 4)
return true;
return false;
}
int main(int argc,char* const argv[])
{
if(3 != argc)
{
printf("User:gobang ip port\n");
return 0;
}
if(0 > init(argv[1],atoi(argv[2])))
{
printf("初始化网络错误!\n");
return 0;
}
for(;;)
{
// 显示棋盘
show_board();
// 落子
get_key();
if(check_board())
{
show_board();
printf("恭喜%c胜利,游戏结束!\n",role);
return 0;
}
// 切换角色
role = role=='@'?'#':'@';
}
}