外观模式/门面模式
定义:外观模式(Facade Pattern)隐藏系统的复杂性,并向客户端提供了一个客户端可以访问系统的接口。这种类型的设计模式属于结构型模式,它向现有的系统添加一个接口,来隐藏系统的复杂性。
优点: 1、减少系统相互依赖。 2、提高灵活性。 3、提高了安全性。
**缺点:**不符合开闭原则,如果要改东西很麻烦,继承重写都不合适。
Shape
public interface Shape {
void draw();
}
Circle
public class Circle implements Shape {
@Override
public void draw() {
System.out.println("Circle::draw()");
}
}
Rectangle
public class Rectangle implements Shape {
@Override
public void draw() {
System.out.println("Rectangle::draw()");
}
}
Square
public class Square implements Shape {
@Override
public void draw() {
System.out.println("Square::draw()");
}
}
ShapeMaker
public class ShapeMaker {
private Shape circle;
private Shape rectangle;
private Shape square;
public ShapeMaker() {
circle = new Circle();
rectangle = new Rectangle();
square = new Square();
}
public void drawCircle() {
circle.draw();
}
public void drawRectangle() {
rectangle.draw();
}
public void drawSquare() {
square.draw();
}
}
FacadePatternDemo
public class FacadePatternDemo {
public static void main(String[] args) {
ShapeMaker shapeMaker = new ShapeMaker();
shapeMaker.drawCircle();
shapeMaker.drawRectangle();
shapeMaker.drawSquare();
}
}
结果:
Circle::draw()
Rectangle::draw()
Square::draw()