html2cavans 插件

vue移动端微信公众号项目应用html2cavans插件实现将html内容转为图片并保存到相册(实测兼容安卓,ios)

问题1:安卓端可生成图片,ios端系统在13版本以下的生成失败
解决 :修改npm html2cavans的版本

先移除之前安装的 npm uninstall html2canvas
然后安装指定版本 npm install --save html2canvas@1.0.0-rc.4

问题2:安卓端图片保存失败
解决 :将html2cavans生成的图片转为base64格式
问题3:canvas.toDataUrl()获取base64字符串表示形式,结果打印为“data:,”
解决 :可能因为页面还没渲染好,获取不到要生成图片的内容,用 nextTick 确保页面数据渲染完成
问题4:需要生成的图片内容中包含图片,产生跨域问题,生成后的图片位置为空白并报错 has been blocked by CORS policy: No ‘Access-Control-Allow-Origin’ header is present on the requested resource
解决 :添加配置useCORS: true + 图片中设置 crossOrigin=“anonymous” + 修改源文件(给imgUrl加上随机数)

在这里插入图片描述

以下为代码

<div id="qqq" ref="qqq" v-else>
    <img v-if="result.indexOf('cover')!=-1" :src="ItemImg" />
    <div v-if="result.indexOf('ItemName')!=-1">{{ItemName}}</div>
    <div v-if="result.indexOf('ItemDesigner')!=-1">{{ItemDesigner}}</div>
</div>

<div @click="create" class="createbutton">生成海报</div>

<van-popup v-model="dialogTableVisible" id="pop" ref="pop" @close="closePop">
</van-popup>

var opts = {useCORS: true};

create(){
	this.$nextTick(()=>{	//添加nextTick主要是加一层页面已渲染完的保障
	   html2canvas(this.$refs.qqq, opts).then(canvas => {
	       this.dialogTableVisible = true;
	       //在微信中如果不放到img标签中,canvas长按是没有效果的
	       var img = new Image();
	       img.setAttribute('crossOrigin', 'anonymous')
	       img.src = canvas.toDataURL('image/png', 1.0)
	       //转为url后路径为blob:http://xxxxxxxx,安卓端保存失败
	       //img.src = URL.createObjectURL(this.dataURLToBlob(canvas.toDataURL('image/png', 1.0))) ;
	       this.$nextTick(()=>{
	           img.setAttribute("class", "downImg");
	           document.getElementById("pop").appendChild(img);
	       })
	   })
	});
},
closePop(){
    this.showPic = false
    $('#pop').empty();
},
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JavaScript HTML renderer The script allows you to take "screenshots" of webpages or parts of it, directly on the users browser. The screenshot is based on the DOM and as such may not be 100% accurate to the real representation as it does not make an actual screenshot, but builds the screenshot based on the information available on the page. How does it work? The script renders the current page as a canvas image, by reading the DOM and the different styles applied to the elements. It does not require any rendering from the server, as the whole image is created on the clients browser. However, as it is heavily dependent on the browser, this library is not suitable to be used in nodejs. It doesn't magically circumvent any browser content policy restrictions either, so rendering cross-origin content will require a proxy to get the content to the same origin. The script is still in a very experimental state, so I don't recommend using it in a production environment nor start building applications with it yet, as there will be still major changes made. Browser compatibility The script should work fine on the following browsers: Firefox 3.5+ Google Chrome Opera 12+ IE9+ Safari 6+ As each CSS property needs to be manually built to be supported, there are a number of properties that are not yet supported. Usage Note! These instructions are for using the current dev version of 0.5, for the latest release version (0.4.1), checkout the old readme. To render an element with html2canvas, simply call: html2canvas(element[, options]); The function returns a Promise containing the <canvas> element. Simply add a promise fullfillment handler to the promise using then: html2canvas(document.body).then(function(canvas) { document.body.appendChild(canvas); }); Building The library uses grunt for building. Alternatively, you can download the latest build from here. Clone git repository with submodules: $ git clone --recursive git://github.com/niklasvh/html2canvas.git Install Grunt and uglifyjs: $ npm install -g grunt-cli uglify-js Run the full build process (including lint, qunit and webdriver tests): $ grunt Skip lint and tests and simply build from source: $ grunt build Running tests The library has two sets of tests. The first set is a number of qunit tests that check that different values parsed by browsers are correctly converted in html2canvas. To run these tests with grunt you'll need phantomjs. The other set of tests run Firefox, Chrome and Internet Explorer with webdriver. The selenium standalone server (runs on Java) is required for these tests and can be downloaded from here. They capture an actual screenshot from the test pages and compare the image to the screenshot created by html2canvas and calculate the percentage differences. These tests generally aren't expected to provide 100% matches, but while commiting changes, these should generally not go decrease from the baseline values. Start by downloading the dependencies: $ npm install Run qunit tests: $ grunt test Examples For more information and examples, please visit the homepage or try the test console. Contributing If you wish to contribute to the project, please send the pull requests to the develop branch. Before submitting any changes, try and test that the changes work with all the support browsers. If some CSS property isn't supported or is incomplete, please create appropriate tests for it as well before submitting any code changes.
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