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ts
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cocos骨骼动画 代码控制
const { ccclass, property } = cc._decorator;@ccclassexport default class DragonBoneManager extends cc.Component {@property([dragonBones.DragonBonesAsset])skeArr: dragonBones.DragonBonesAsset[] = [];@property([dragonBones.DragonBonesAtlasAsset])texArr原创 2020-08-27 20:57:47 · 316 阅读 · 0 评论 -
cocos移动
//移动ts脚本export interface ITouchUser {rightEvent(dir: string): void;leftEvent(dir: string): void;}export class TouchController {target: cc.Node;isAllowTouch: boolean = true; //允许移动startPoint: any;endPoint: any;movePoint: any;minLength: number;原创 2020-08-27 09:49:24 · 142 阅读 · 0 评论 -
ts 实现 抓娃娃 状态机
const { ccclass, property } = cc._decorator;@ccclassexport default class MainTwo extends cc.Component {toyMachine: ToyMachine;start() { //程序入口 this.toyMachine = new ToyMachine(10) //放入十个娃娃 console.log("------------测试开始------------") //测原创 2020-08-13 17:29:55 · 547 阅读 · 0 评论