文章目录
运动框架
匀速运动
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>animate</title>
</head>
<style>
.div1 {
position: absolute;
top: 50px;
left: 0;
width: 200px;
height: 200px;
background-color: pink;
}
</style>
<body>
<input type="button" value="start" class="but1">
<div class="div1"></div>
<input type="button" value="stop" class="but2"></div>
</body>
<script>
var button = document.querySelector('.but1')
button.addEventListener("click", startMove) //汗,没想到连这个也没练熟,1、事件是click不是onclick 2、函数是一个函数名就行,不用加上括号
var butt2 = document.querySelector('.but2')
butt2.onclick = stop //这个stop不加括号,是个函数名就行
var timer = null
function stop () {
clearInterval(timer)
}
//每次点击按钮都会开一个定时器,所以速度不是每次加上30ms了,是加 30*n次了
//解决方法:只开一个定时器就行了
function startMove () {
var speed = 7
var div = document.querySelector(".div1")
//每次开定时器之前先把前面的给关掉
clearInterval(timer)
//再次开一个新的定时器
timer = setInterval(function() {
div.style.left = div.offsetLeft + speed + 'px' //这个数字就是运动的速度
console.log(div.offsetLeft)
}, 30)
}
</script>
</html>
匀速运动的停止条件
if(target - offsetxx <= speed) { //为什么要小于speed,因为speed实际上是一次移动的步数,一次移动不步数不够了就直接停止,这时候因为有误差所以直接等于target
clear
element.style.xx = target
}
例子1: 侧边栏
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>侧边栏</title>
</head>
<style>
.div1 {
position: absolute;
left: -150px;
width: 150px;
height: 200px;
background-color: pink;
}
.div1 span {
position:absolute;
right: -20px;
top: 70px;
width: 20px;
height: 60px;
line-height: 20px;
background-color: skyblue;
}
</style>
<body>
<div class="div1">
<span>分享到</span>
</div>
</body>
<script>
var div = document.querySelector(".div1")
var timer = null
div.onmouseover = start
function start() {
clearInterval(timer)
timer = setInterval(function() {
if(div.offsetLeft == 0) {
clearInterval(timer)
} else {
div.style.left = div.offsetLeft + 10 + 'px'
console.log(div.style.left)
}
}, 30)
}
</script>
</html>
优化1 鼠标移开返回
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>侧边栏</title>
</head>
<style>
.div1 {
position: absolute;
left: -150px;
width: 150px;
height: 200px;
background-color: pink;
}
.div1 span {
position:absolute;
right: -20px;
top: 70px;
width: 20px;
height: 60px;
line-height: 20px;
background-color: skyblue;
}
</style>
<body>
<div class="div1">
<span>分享到</span>
</div>
</body>
<script>
var div = document.querySelector(".div1")
var timer = null
div.onmouseover = start
div.onmouseout = out
function out() {
clearInterval(timer)
timer = setInterval(function() {
if(div.offsetLeft == -150) {
clearInterval(timer)
} else {
div.style.left = div.offsetLeft - 10 + 'px'
}
}, 30)
}
function start() {
clearInterval(timer)
timer = setInterval(function() {
if(div.offsetLeft == 0) {
clearInterval(timer)
} else {
div.style.left = div.offsetLeft + 10 + 'px'
}
}, 30)
}
</script>
</html>
优化2 合并重复的代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>侧边栏</title>
</head>
<style>
.div1 {
position: absolute;
left: -150px;
width: 150px;
height: 200px;
background-color: pink;
}
.div1 span {
position:absolute;
right: -20px;
top: 70px;
width: 20px;
height: 60px;
line-height: 20px;
background-color: skyblue;
}
</style>
<body>
<div class="div1">
<span>分享到</span>
</div>
</body>
<script>
var div = document.querySelector(".div1")
var timer = null
div.onmouseover = function() {
start(0)
}
div.onmouseout = function() {
start(-150)
}
//合并代码的方式: 把n段代码中不同的地方挑出来当函数的参数传进去
//tips:功能一样的情况下,参数越少越好
function start(target) {
clearInterval(timer)
timer = setInterval(function() {
var speed = 0
if(div.offsetLeft > target) {
speed = -10
} else {
speed = 10
}
if(div.offsetLeft == target) {
clearInterval(timer)
} else {
div.style.left = div.offsetLeft + speed + 'px'
console.log(div.style.left)
}
}, 30)
}
</script>
</html>
例子2: 淡入淡出
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>透明度</title>
</head>
<style>
.div1 {
width: 200px;
height: 200px;
background-color: skyblue;
opacity: 0.3;
}
</style>
<body>
<div class="div1"></div>
</body>
<script>
var div = document.querySelector(".div1")
var timer = null
div.onmouseover = function() {
startMove(1)
}
div.onmouseout = function() {
startMove(0.3)
}
function startMove(target) {
clearInterval(timer)
var speed = 0
if(getComputedStyle(div,null)['opacity'] < target) {
speed = 0.1
} else {
speed = -0.1
}
timer = setInterval (function() {
if(getComputedStyle(div,null)['opacity'] == target) {
clearInterval(timer)
} else {
var opa = getComputedStyle(div,null)['opacity'] //getComputedStyle(div,null)['opacity']的返回值是string,需要转换成float
div.style.opacity = parseFloat(opa)+ speed
console.log(parseFloat(opa))
}
}, 30)
}
</script>
</html>
缓冲运动
- 当距离终点的距离越来越大的时候,速度也越来越大
- 当距离终点的距离越来越小的时候,速度也越来越慢
- 速度和距离成正比
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>缓冲运动框架</title>
</head>
<style>
.div1 {
position: absolute;
width: 100px;
height: 100px;
background-color: green;
left: 0;
top: 50px;
}
</style>
<body>
<div class="div1"></div>
<input type="button" value="start">
</body>
<script>
var but = document.querySelector("input")
but.onclick = startMove
function startMove() {
var div = document.querySelector(".div1")
setInterval(() => {
//由于除法的知识,分母越大,速度就越小,速度就越慢
//300是终点的位置
var speed = (300 - div.offsetLeft) / 20
div.style.left = div.offsetLeft + speed + "px"
}, 30);
}
</script>
</html>
优化
-
问题一:
现在这里的问题是,我们在
300px
的时候有个div
作为标准, 我们看到,到了300
的时候,这个绿色的div
没有全部在300
的右面
console
一下,发现是287
console
一下速度
这是为什么
px
是计算机接受的最小的距离单位,如果写的是29.5px
会变成29px
不会四舍五入,计算进看到小数,直接把小数点后面去掉了
把speed
处理下
speed = Math.ceil(speed)
-
问题2:
speed = Math.floor(speed)
综合起来是这样:
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
但凡用到缓冲运动,一定要取整!!!
潜在问题: 目标值不是整数的时候,
//最终版本
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>缓冲运动框架</title>
</head>
<style>
.div1 {
position: absolute;
width: 100px;
height: 100px;
background-color: green;
left: 600px;
top: 50px;
}
.div2 {
position: absolute;
top: 0;
left: 300px;
width: 1px;
height: 300px;
background-color: black;
}
</style>
<body>
<div class="div1"></div>
<div class="div2"></div>
<input type="button" value="start">
</body>
<script>
var speed = 0
var but = document.querySelector("input")
but.onclick = startMove
var div = document.querySelector(".div1")
function startMove() {
setInterval(() => {
speed = (300 - div.offsetLeft) / 10 //由于除法的知识,分母越大,速度就越小,速度就越慢
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
div.style.left = div.offsetLeft + speed + "px"
}, 30);
}
</script>
</html>
多物体运动
框架
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>多物体</title>
</head>
<style>
div {
height: 50px;
width: 100px;
background-color: green;
margin: 10px;
}
</style>
<body>
<div></div>
<div></div>
<div></div>
</body>
<script>
//var timer = null
var div = document.querySelectorAll("div")
for (var i = 0; i < div.length; i++) {
div[i].timer = null
div[i].onmouseover = function() {
start(this, 400)
}
div[i].onmouseout = function() {
start(this, 100)
}
}
function start (obj, target) {
clearInterval(obj.timer)
//多个物体同时移动的话,只有一个定时器,可能第一个物体还没动完, 第二个就开始动了,会把前面的定时器先清除,这样第一个就会定住不动,或者做出一些鬼畜的行为。
//解决方法
// 1. 开n个定时器
obj.timer = setInterval(() => {
var speed = (target - obj.offsetWidth) / 6
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
if(obj.offsetWidth == target) {
clearInterval(obj.timer)
} else {
obj.style.width = obj.offsetWidth + speed + 'px'
console.log(obj.style.width)
}
}, 30);
}
</script>
</html>
多物体的淡入淡出
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>多个物体淡入淡出</title>
</head>
<style>
div {
float: left;
width: 100px;
height: 100px;
margin: 20px;
background-color: skyblue;
opacity: 0.3;
}
</style>
<body>
<div></div>
<div></div>
<div></div>
<div></div>
</body>
<script>
var div = document.querySelectorAll("div")
for (var i = 0; i < div.length; i++) {
div[i].timer = null
//多物体最好什么东西都不要共用
//缓动有小数点太麻烦了,还是用一个透明度的变量把
div[i].opa = 30
div[i].onmouseover = function() {
start(this, 100)
}
div[i].onmouseout = function() {
start(this, 30)
}
}
function start (obj, target) {
clearInterval(obj.timer)
obj.timer = setInterval(() => {
var speed = (target - obj.opa) / 6
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed )
if(obj.opa == target) {
clearInterval(obj.timer)
} else {
obj.opa += speed
obj.style.opacity = obj.opa / 100
console.log(obj.style.opacity)
}
}, 30);
}
</script>
</html>
任意值的运动框架
offset的bug
所以之前用了offset的都有潜在的bug
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>offset的bug</title>
</head>
<style>
div {
width: 200px;
height: 200px;
border: 1px solid;
background-color: skyblue;
}
</style>
<body>
<div></div>
</body>
<script>
//offsetWidth 得到的是box的所有的东西,padding border之类的。
//解决方法:不要offset了
var div = document.querySelector("div")
function getStyle(obj, name) {
return getComputedStyle(obj, null)[name]
}
setInterval(() => {
div.style.width = parseInt(getStyle(div, "width")) -1 + 'px'
}, 30);
</script>
</html>
初步
- 问题1: 如果更改透明度
opacity
是个小数,parseInt
直接解析错误 - 问题2:
opacity
的单位也没有px
这样直接错误了
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>任意值的运动框架</title>
</head>
<style>
div {
float: left;
width: 200px;
height: 200px;
margin: 20px;
background-color: skyblue;
}
</style>
<body>
<div class="one"></div>
<div class="two"></div>
</body>
<script>
var one = document.querySelector(".one")
one.onmouseover = function() {
start(this, 'height', 400)
}
one.onmouseout = function() {
start(this, 'height', 200)
}
var two = document.querySelector(".two")
two.onmouseover = function() {
start(this, 'width', 400)
}
two.onmouseout = function() {
start(this, 'width', 200)
}
function getStyle(obj, attr) {
return getComputedStyle(obj, null)[attr]
}
function start(obj, attr, target) {
clearInterval(obj.timer)
obj.timer = setInterval(() => {
var current = parseInt(getStyle(obj, attr))
var speed = (target - current) / 6
speed > 0 ? Math.ceil(speed) : Math.floor(speed)
if(current == target) {
clearInterval(obj.timer)
} else {
obj.style[attr] = current + speed + 'px'
}
}, 30);
}
</script>
</html>
改良: 带透明度的运动框架
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>任意值的运动框架</title>
</head>
<style>
div {
float: left;
width: 200px;
height: 200px;
margin: 20px;
background-color: skyblue;
opacity: 0.3;
}
</style>
<body>
<div class="one"></div>
<div class="two"></div>
</body>
<script>
var one = document.querySelector(".one")
one.onmouseover = function() {
start(this, 'opacity', 100)
}
one.onmouseout = function() {
start(this, 'opacity', 30)
}
var two = document.querySelector(".two")
two.onmouseover = function() {
start(this, 'width', 400)
}
two.onmouseout = function() {
start(this, 'width', 200)
}
function getStyle(obj, attr) {
return getComputedStyle(obj, null)[attr]
}
function start(obj, attr, target) {
clearInterval(obj.timer)
obj.timer = setInterval(() => {
var current = 0
//判断一下传进来的值是否为opacity
if(attr === 'opacity') {
current = parseFloat(getStyle(obj, attr)) * 100
} else {
current = parseInt(getStyle(obj, attr))
}
var speed = (target - current) / 6
speed > 0 ? Math.ceil(speed) : Math.floor(speed)
if(current == target) {
clearInterval(obj.timer)
} else {
if(attr === 'opacity') {
obj.style.opacity = (current + speed) / 100
} else {
obj.style[attr] = current + speed + 'px'
}
}
}, 30);
}
</script>
</html>
链式运动
回调函数
运动停止时, 执行函数
运动停止时,开始下一次运动
function getStyle(obj, attr) {
return getComputedStyle(obj, null)[attr]
}
//这里多了一个参数 ,类型是函数,在运动结束的时候被调用
function start(obj, attr, target, fnEnd) {
clearInterval(obj.timer)
obj.timer = setInterval(() => {
var current = 0
//判断一下传进来的值是否为opacity
if(attr === 'opacity') {
target = target * 100
//current = parseFloat(getStyle(obj, attr)) * 100 //会出现问题,数值不精准
current = Math.round(parseFloat(getStyle(obj, attr)) * 100)
//console.log(current)
} else {
current = parseInt(getStyle(obj, attr))
}
var speed = (target - current) / 6
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
//console.log(Math.round(speed))
if(current == target) {
clearInterval(obj.timer)
if(fnEnd) {
fnEnd()
}
} else {
if(attr === 'opacity') {
obj.style.opacity = (current + Math.round(speed)) / 100
//console.log(obj.style.opacity)
} else {
obj.style[attr] = current + speed + 'px'
}
}
}, 30);
}
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>链式运动框架</title>
</head>
<style>
.div1 {
width: 100px;
height: 100px;
background-color: skyblue;
opacity: 0.3;
}
</style>
<body>
<div class="div1"></div>
</body>
<script src="../Slideshow/move.js"></script>
<script>
//其实就多了一个参数,回调函数
var div = document.querySelector(".div1")
div.onmouseover = function () {
start(div, "width", 300, function() {
start(div, 'height', 300, function() {
start(div, 'opacity', 1)
})
})
}
</script>
</html>
完美运动框架
- 链式运动框架的问题: 一个对象的多个属性同时变就不行了
function getStyle(obj, attr) {
return getComputedStyle(obj, null)[attr]
}
//这里多了一个参数 ,类型是函数,在运动结束的时候被调用
function start(obj, json, fnEnd) {
clearInterval(obj.timer)
obj.timer = setInterval(() => {
var isStop = true //假设所有的值都到了
for(var attr in json) {
var current = 0
//判断一下传进来的值是否为opacity
if(attr === 'opacity') {
if(json[attr] <= 1) {
json[attr] = parseInt(json[attr] * 100) //没有判断这里会越来越大,死循环
}
//console.log(json[attr])
//current = parseFloat(getStyle(obj, attr)) * 100 //会出现问题,数值不精准
current = Math.round(parseFloat(getStyle(obj, attr)) * 100)
//console.log(current)
} else {
current = parseInt(getStyle(obj, attr))
}
var speed = (json[attr] - current) / 6
speed = speed > 0 ? Math.ceil(speed) : Math.floor(speed)
console.log('current is ' + current + ',' + 'target is ' + json[attr])
if (current !== json[attr]) {
isStop = false
}
//console.log(Math.round(speed))
//等到所有东西都到了--关闭
//如果没有不到的--关闭
if(attr === 'opacity') {
obj.style.opacity = (current + Math.round(speed)) / 100
//console.log(obj.style.opacity)
} else {
obj.style[attr] = current + speed + 'px'
}
}
if(isStop) {
clearInterval(obj.timer)
//alert('aaa')
if(fnEnd) {
fnEnd()
}
}
//console.log(isStop)
}, 30);
}
演变
函数 | 模式 |
---|---|
start(target) | 匀速/缓动 |
start(obj, target) | 多物体 |
start(obj, attr, target) | 任意值 |
start(obj, attr, target, fn) | 链式运动 |
start(obj, json, fn) | 完美 |