Lecture01 Overview of Computer Graphics

Slide

What can Computer Graphics do?

  • Video Games
  • Movies
  • Animations
  • Design
  • Visualization
  • Virtual Reality
  • Digital Illustration
  • Simulation
  • Graphical User Interfaces
  • Typography

Why Study Computer Graphics?

  • Fundamental Intellectural Challenges
    • Creates and interacts with realistic virtual world
    • Requires understanding of all aspects of physical world
    • New computing methods, displays, technologies
  • Technical Challenges
    • Math of (perspective) projects, curves, surfaces
    • Physics of lighting and shading
    • Representing / Operating shapes in 3D
    • Animation / Simulation

Forget about the previous reasons: Computer Graphics is AWESOME!

Course Topics (mainly 4 parts)

Rasterization

  • Project geometry primitives (3D triangles / polygons) onto the screen
  • Break projected primitives into fragments (pixels)
  • Gold standard in Video Games (Real-time Applications)

Curves and Meshes

  • How to represent geometry in Computer Graphics

Ray Tracing

  • Shoot rays from the camera though each pixel
    • Calculate intersection and shading
    • Continue to bounce the rays till they hit light sources
  • Gold standard in Animations / Movies (Offline Applications)

Animation / Simulation

  • Key frame Animation
  • Mass-spring System

GAMES101 is NOT about

  • Using OpenGL / DirectX / Vulkan
  • The syntax of Shaders
  • We learn Graphics, not Graphics APIs!
  • 3D modeling using Maya / 3DS MAX / Blender, or VR / game development using Unity / Unreal Engine
  • Computer Vision / Deep Learning topics, e.g. XYZ-GAN
  • After this course, you’ll be able to learn these by yourself
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