import pygame
import sys
from pygame.locals import *
# 初始化Pygame
pygame.init()
size = width, height = 1024, 768
speed = [-2, 1]
bg = (255, 255, 255) # RGB
#False表示不全屏True表示全屏
fullscreen = False
# 创建指定大小的窗口 Surface
screen = pygame.display.set_mode(size,RESIZABLE)
# 设置窗口标题
pygame.display.set_caption("初次见面,请大家多多关照!")
#设置放大缩小的比率
ratio = 1.0
# 加图片
oturtle = pygame.image.load("turtle.png")
turtle = oturtle
# 获得图像的位置矩形
oturtle_rect = oturtle.get_rect()
position = turtle_rect = oturtle_rect
#走
oturtle_right = pygame.transform.rotate(oturtle, 90)
oturtle_top = pygame.transform.rotate(oturtle, 180)
oturtle_left = pygame.transform.rotate(oturtle, 270)
oturtle_bottom = oturtle
#默认头像左转
l_head = turtle
#表示头向右转,这里调用了翻转图像
r_head = pygame.transform.flip(turtle, True, False)
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
#按键控制图像的方向
if event.type == KEYDOWN:
if event.key == K_LEFT:
turtle = l_head
speed = [-1, 0]
if event.key == K_RIGHT:
turtle = r_head
speed = [1, 0]
if event.key == K_UP:
speed = [0,-1]
if event.key == K_DOWN:
speed = [0, 1]
# 全屏(F11)
if event.key == K_F11:
fullscreen = not fullscreen
if fullscreen:
screen = pygame.display.set_mode((1024, 768), FULLSCREEN | HWSURFACE) #hwsurface开启硬件加速
else:
screen = pygame.display.set_mode(size)
#退出(Esc)
if event.key == K_ESCAPE:
sys.exit()
#放大 缩小小乌龟(=。-),空格恢复原始大小
if event.key == K_EQUALS or event.key == K_MINUS or event.key == K_SPACE:
#最大只能放大一倍,缩小50%
if event.key == K_EQUALS and ratio < 2:
ratio +=0.1
if event.key == K_MINUS and ratio >0.25:
ratio -= 0.1
if event.key == K_SPACE:
ratio = 1.0
turtle = pygame.transform.smoothscale(oturtle,\
(int(oturtle_rect.width * ratio),\
int(oturtle_rect.height * ratio)))
l_head = turtle
r_head = pygame.transform.flip(turtle, True, False)
# 用户调整窗口尺寸
if event.type == VIDEORESIZE:
size = event.size
width,height = size
print(size)
screen = pygame.display.set_mode(size,RESIZABLE)
# 移动图像
position = position.move(speed)
#走2
if position.right > width:
turtle = oturtle_right
position = oturtle_rect = oturtle.get_rect()
position.left = width - oturtle_rect.width
speed = [0, 5]
if position.bottom > height:
turtle = oturtle_bottom
position = oturtle_rect = oturtle.get_rect()
position.left = width - oturtle_rect.width
position.top = height - oturtle_rect.height
speed = [-5, 0]
if position.left < 0:
turtle = oturtle_left
position = oturtle_rect = oturtle.get_rect()
position.top = height - oturtle_rect.height
speed = [0, -5]
if position.top < 0:
turtle = oturtle_top
position = oturtle_rect = oturtle.get_rect()
speed = [5, 0]
if position.left < 0 or position.right > width:
# 翻转图像
turtle = pygame.transform.flip(turtle, True, False)
# 反方向移动
speed[0] = -speed[0]
if position.top < 0 or position.bottom > height:
# 翻转图像
turtle = pygame.transform.flip(turtle, True, False)
speed[1] = -speed[1]
# 填充背景
screen.fill(bg)
# 更新图像
screen.blit(turtle, position)
# 更新界面
pygame.display.flip()
# 延迟10毫秒
pygame.time.delay(10)
python实现一个简单小游戏
最新推荐文章于 2024-04-26 19:37:02 发布