基于等待动作的状态机编程模式的状态命名示例

以下是一个基于等待动作的状态机编程模式的状态命名示例,假设我们正在编写一个银行取款机的程序:

复制
enum State {
START,
WAIT_FOR_CARD,
CARD_INSERTED,
WAIT_FOR_PIN,
PIN_ENTERED,
WAIT_FOR_AMOUNT,
AMOUNT_ENTERED,
DISPENSE_CASH,
ERROR
};

int main() {
enum State current_state = START;

while (1) {
switch (current_state) {
case START:
printf(“Welcome to the bank!\n”);
current_state = WAIT_FOR_CARD;
break;

  case WAIT_FOR_CARD:
    printf("Please insert your card.\n");
    // Wait for card to be inserted
    if (card_inserted) {
      current_state = CARD_INSERTED;
    }
    break;

  case CARD_INSERTED:
    printf("Card inserted.\n");
    current_state = WAIT_FOR_PIN;
    break;

  case WAIT_FOR_PIN:
    printf("Please enter your PIN.\n");
    // Wait for PIN to be entered
    if (pin_entered) {
      current_state = PIN_ENTERED;
    }
    break;

  case PIN_ENTERED:
    printf("PIN entered.\n");
    current_state = WAIT_FOR_AMOUNT;
    break;

  case WAIT_FOR_AMOUNT:
    printf("Please enter the amount you wish to withdraw.\n");
    // Wait for amount to be entered
    if (amount_entered) {
      current_state = AMOUNT_ENTERED;
    }
    break;

  case AMOUNT_ENTERED:
    printf("$%d has been withdrawn from your account.\n", amount);
    current_state = DISPENSE_CASH;
    break;

  case DISPENSE_CASH:
    printf("Please take your cash.\n");
    // Dispense cash
    if (cash_dispensed) {
      current_state = START;
    }
    break;

  case ERROR:
    printf("An error has occurred. Please try again.\n");
    current_state = START;
    break;
}

}

return 0;
}

在这个示例中,我们定义了不同的状态,并在每个状态中执行需要的操作。每个状态都有一个相关联的动作,例如等待卡插入、等待 PIN 码输入、等待金额输入等等。根据输入的不同情况,我们将程序的当前状态移动到下一个状态。如果出现错误,我们将程序状态设置为 ERROR 状态,并返回到 START 状态以重新开始程序。

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