ReentrantLock底层原理之AbstractQueuedSynchronizer(AQS详解)


在java中,好多时候需要考虑线程安全问题,我们一般选择是使用Sychornized或JUC中Lock接口的实现类来实现
Sychornized底层原理是JVM层面的,而Lock实现类ReentrantLock实现线程独占是为什么原理呢?下面我们将按这个思路去理解AQS原理,本篇不会搬太多AQS理论主要以ReentrantLock来理解AQS

ReentrantLock的简单应用

    public void test() {
        Lock lock = new ReentrantLock();
        try {
            lock.lock();
            //业务代码执行
        }catch (Exception e) {
            e.printStackTrace();
        }finally {
            lock.unlock();
        }
    }

上面简单代码不做解释,通过代码看问题

  1. lock()方法是如何实现加锁的?
  2. 竞争失败的线程是如何实现等待及唤醒的?
  3. unlock()是怎样释放锁?

加锁过程

ReentrantLock 默认为非公平锁,里面实际上是定义了两个静态内部类来区别,以下分析非公平锁, 直接上源码,部分源码,其余省略

public class ReentrantLock implements Lock, java.io.Serializable {
	private final Sync sync;
	abstract static class Sync extends AbstractQueuedSynchronizer {
		abstract void lock();
	 	//略
	 }
	 public void lock() {
        sync.lock();
    }

	 static final class NonfairSync extends Sync {
	 	final void lock() {
	 		//Unsafe类的CAS操作,将状态值改为1
            if (compareAndSetState(0, 1))
            //设置当前线程为独占模式拥有者,相当于你抢到锁,我记录一下你
      		     setExclusiveOwnerThread(Thread.currentThread());
            else
                acquire(1);
        }

        protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
        }
	}
}

通过源码可知,真正实现加锁的是Sync抽象内部类,该类继承了AbstractQueuedSynchronizer ,呐,今天的主角出场,下面将进入AQS的源码分析

图片来源于网络

概述AbstractQueuedSynchronizer

理论部分不做太多概述,百度查的会很详细,以下介绍一下内部虚拟双向队列的原理,及重要的属性

public abstract class AbstractQueuedSynchronizer
    extends AbstractOwnableSynchronizer
    implements java.io.Serializable {
    //同步状态,0:未被占有,1:已被占有
	private volatile int state;
	//等待队列头节点
	private transient volatile Node head;
	//等待队列尾结点
	private transient volatile Node tail;

	//等待对列
	static final class Node {
		//等待状态  四个值:CANCELLED =1;SIGNAL= -1;CONDITION = -2;PROPAGATE = -3;0
		volatile int waitStatus;
		//前节点,前指针
		volatile Node prev;
		//后节点,后指针
		volatile Node next;
		//排队的线程
		volatile Thread thread;
	}
}

贴个图,便于理解:
FIFO队列

acquire()

AQS中定义的方法
表示当前已经有线程占有,处于尝试获得状态,或者加入等待队列

public final void acquire(int arg) {
        if (!tryAcquire(arg) &&
            acquireQueued(addWaiter(Node.EXCLUSIVE), arg))
            //中断线程,即尝试获取失败后加入等待队列,然后中断线程
            selfInterrupt();
    }

tryAcquire()尝试加锁

	//尝试获取
	protected final boolean tryAcquire(int acquires) {
            return nonfairTryAcquire(acquires);
    }
    final boolean nonfairTryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {//其他线程执行完或没有线程执行
                if (compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            //当前占有的线程是自己,我觉得这里是可重入性的原因
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0) // overflow
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

addWaiter()加入队列,进行等待

尝试加锁失败后,则将当前线程加入队列,进行等待排队

	private Node addWaiter(Node mode) {
        Node node = new Node(Thread.currentThread(), mode);
        // Try the fast path of enq; backup to full enq on failure
        Node pred = tail;
        if (pred != null) {//插入node
            node.prev = pred;
            if (compareAndSetTail(pred, node)) {
                pred.next = node;
                return node;
            }
        }
        enq(node);
        return node;
    }
	//尾结点为空时在这里插入,会新建一个哨兵节点
	private Node enq(final Node node) {
        for (;;) {
            Node t = tail;
            if (t == null) { // Must initialize
                if (compareAndSetHead(new Node()))
                    tail = head;
            } else {
                node.prev = t;
                if (compareAndSetTail(t, node)) {
                    t.next = node;
                    return t;
                }
            }
        }
    }

需要注意的是,enq()中compareAndSetHead(new Node()),这里是当队列为空时,新建一个空node节点,即上图中的哨兵节点
网上好多写的是第一个节点为当前占有线程的节点,这里我觉得第一个为空节点(个人理解,错误请指教);

acquireQueued()在队列中自旋等待

	final boolean acquireQueued(final Node node, int arg) {
        boolean failed = true;
        try {
            boolean interrupted = false;
            for (;;) {
                final Node p = node.predecessor();
                if (p == head && tryAcquire(arg)) {//队列中除哨兵节点外只剩该节点,且获取成功则删除节点,出队
                    setHead(node);
                    p.next = null; // help GC
                    failed = false;
                    return interrupted;
                }
                if (shouldParkAfterFailedAcquire(p, node) &&
                    parkAndCheckInterrupt())
                    interrupted = true;
            }
        } finally {
            if (failed)
                cancelAcquire(node);
        }
    }

shouldParkAfterFailedAcquire方法是自旋中的信号控制,不会一直自旋,一定程度后会将线程阻塞,这里需要介绍一下parkAndCheckInterrupt方法,就是将线程进行阻塞

	private final boolean parkAndCheckInterrupt() {
        LockSupport.park(this);
        return Thread.interrupted();
    }

这里对LockSupport做个简单描述

LockSupport

我认为这是Sychornized和Lock的加强版,加锁解锁方式和Lock类似,为park(),unpark();
关于这一块的详细描述,后面会在写一篇

释放及唤醒锁过程

	public final boolean release(int arg) {
        if (tryRelease(arg)) {
            Node h = head;
            if (h != null && h.waitStatus != 0)//队列中还有节点
                unparkSuccessor(h);
            return true;
        }
        return false;
    }

	protected final boolean tryRelease(int releases) {
            int c = getState() - releases;
            if (Thread.currentThread() != getExclusiveOwnerThread())
                throw new IllegalMonitorStateException();
            boolean free = false;
            if (c == 0) {
                free = true;
                setExclusiveOwnerThread(null);
            }
            setState(c);
            return free;
     }

     private void unparkSuccessor(Node node) {
        int ws = node.waitStatus;
        if (ws < 0)
            compareAndSetWaitStatus(node, ws, 0);
            
        Node s = node.next;
        if (s == null || s.waitStatus > 0) {
            s = null;
            for (Node t = tail; t != null && t != node; t = t.prev)
                if (t.waitStatus <= 0)
                    s = t;
        }
        if (s != null)
            LockSupport.unpark(s.thread);//唤醒线程
    }

公平锁和非公平锁底层区别

非公平锁
在这里插入图片描述
公平锁
在这里插入图片描述
由上可以看出:唯一区别在于hasQueuedPredecessors()方法判断

		protected final boolean tryAcquire(int acquires) {
            final Thread current = Thread.currentThread();
            int c = getState();
            if (c == 0) {
                if (!hasQueuedPredecessors() &&
                    compareAndSetState(0, acquires)) {
                    setExclusiveOwnerThread(current);
                    return true;
                }
            }
            else if (current == getExclusiveOwnerThread()) {
                int nextc = c + acquires;
                if (nextc < 0)
                    throw new Error("Maximum lock count exceeded");
                setState(nextc);
                return true;
            }
            return false;
        }

手写ReentrantLock锁

调用AQS内部方法,重写AQS的tryAcquire、tryRelease即可

public class myReentrantLock extends AbstractQueuedSynchronizer {

    public void lock(){
        if (compareAndSetState(0,1)) {
            setExclusiveOwnerThread(Thread.currentThread());
        }else {
            acquire(1);
        }
    }

    public void unlock() {
        release(1);
    }

    private boolean tryAcquireLoc(int arg) {
        final Thread thread = Thread.currentThread();
        int state = getState();

        if (state == 0) {
            if (compareAndSetState(0,arg)) {
                setExclusiveOwnerThread(thread);
                return true;
            }
        }else if (thread == getExclusiveOwnerThread()) {
            int c = state + arg;
            if (c < 0){
                throw new RuntimeException();
            }
            setState(c);
            return true;
        }

        return false;
    }

    @Override
    protected boolean tryAcquire(int arg) {
        return tryAcquireLoc(arg);
    }


    @Override
    protected boolean tryRelease(int arg) {
        int state = getState() - arg;
        if (Thread.currentThread() != getExclusiveOwnerThread()) {
            throw new RuntimeException("都不是你锁的,你凭什么解锁!!!");
        }
        boolean flag = false;
        if (state == 0) {
            setExclusiveOwnerThread(null);
            flag = true;
        }
        setState(state);

        return true;
    }
}

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