创建一个简单的小恐龙游戏需要编写代码来处理游戏的设计、图形用户界面、游戏逻辑、碰撞检测、路径寻找和人工智能等部分。
import pygame
import random
# 初始化pygame
pygame.init()
# 设置屏幕大小
screen_width = 800
screen_height = 600
screen = pygame.display.set_mode((screen_width, screen_height))
# 定义颜色
WHITE = (255, 255, 255)
RED = (255, 0, 0)
GREEN = (0, 255, 0)
# 设置时钟
clock = pygame.time.Clock()
# 设置恐龙的属性
dinosaur_image = pygame.Surface((50, 50))
dinosaur_image.fill(GREEN)
dinosaur_x = screen_width // 2
dinosaur_y = screen_height - 100
dinosaur_speed = 5
# 设置障碍物的属性
obstacle_image = pygame.Surface((50, 50))
obstacle_image.fill(RED)
obstacles = []
obstacle_speed = 10
obstacle_interval = 2000 # 障碍物生成的间隔时间(毫秒)
last_obstacle_time = 0
# 游戏主循环
running = True
while running:
# 事件处理
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 更新时间
current_time = pygame.time.get_ticks()
# 生成新的障碍物
if current_time - last_obstacle_time > obstacle_interval:
obstacles.append([random.randint(0, screen_width - 50), -50])
last_obstacle_time = current_time
# 绘制背景
screen.fill(WHITE)
# 绘制恐龙
screen.blit(dinosaur_image, (dinosaur_x, dinosaur_y))
# 绘制障碍物
for obstacle in obstacles:
screen.blit(obstacle_image, (obstacle[0], obstacle[1]))
# 更新障碍物位置
for i, obstacle in enumerate(obstacles):
obstacle[1] += obstacle_speed
if obstacle[1] > screen_height:
obstacles.pop(i)
# 恐龙移动
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT] and dinosaur_x > 0:
dinosaur_x -= dinosaur_speed
if keys[pygame.K_RIGHT] and dinosaur_x < screen_width - 50:
dinosaur_x += dinosaur_speed
# 碰撞检测
for obstacle in obstacles:
if collide(dinosaur_image, obstacle_image, dinosaur_x, dinosaur_y, obstacle[0], obstacle[1]):
running = False
# 更新屏幕
pygame.display.flip()
# 设置每秒刷新次数
clock.tick(60)
# 退出pygame
pygame.quit()
这段代码创建了一个简单的游戏,其中有一个绿色的恐龙在屏幕底部移动,红色障碍物会随机生成并在屏幕顶部移动。如果恐龙与障碍物碰撞,游戏将结束。
代码中的collide
函数用于检测两个矩形物体是否碰撞:
def collide(dinosaur, obstacle, dinosaur_x, dinosaur_y, obstacle_x, obstacle_y):
dinosaur_rect = dinosaur.get_rect(topleft=(dinosaur_x, dinosaur_y))
obstacle_rect = obstacle.get_rect(topleft=(obstacle_x, obstacle_y))
return dinosaur_rect.colliderect(obstacle_rect)