1. 导入所需的库
首先,我们需要导入 Pygame 库来实现游戏的图形化界面和音效功能。
import pygame
import random
import sys
2. 初始化 Pygame
在开始编写游戏代码之前,我们需要初始化 Pygame。
pygame.init()
# 设置游戏界面大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("吃豆豆游戏")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
3. 定义游戏元素类
我们需要定义游戏中的主角、敌人和豆子。
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((20, 20))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
def update(self):
pass
class Dot(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((10, 10))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
4. 定义游戏逻辑
我们需要定义游戏的逻辑,包括玩家与豆子的碰撞、游戏结束条件等。
def main():
pygame.mixer.init()
eat_sound = pygame.mixer.Sound("eat_sound.wav")
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
dots = pygame.sprite.Group()
for _ in range(50):
dot = Dot(random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
all_sprites.add(dot)
dots.add(dot)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 碰撞检测
hits = pygame.sprite.spritecollide(player, dots, True)
for hit in hits:
dot = Dot(random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
all_sprites.add(dot)
dots.add(dot)
eat_sound.play()
SCREEN.fill(BLACK)
all_sprites.update()
all_sprites.draw(SCREEN)
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()
5. 总结
至此,我们已经完成了 Python 实现吃豆豆游戏的代码。通过本教程,你学会了使用 Pygame 库创建游戏界面、处理用户输入、实现游戏逻辑以及添加音效功能。希望这份教程对你有所帮助!
注意事项
- 请确保在与代码相同的目录下包含名为
eat_sound.wav
的音效文件,否则游戏将无法播放音效。 - 如需进一步扩展游戏功能,可以尝试添加计分系统、敌人移动逻辑等。
更新代码,添加计分系统和敌人移动逻辑:
import pygame
import random
import sys
pygame.init()
# 设置游戏界面大小
SCREEN_WIDTH = 800
SCREEN_HEIGHT = 600
SCREEN = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("吃豆豆游戏")
# 定义颜色
WHITE = (255, 255, 255)
BLACK = (0, 0, 0)
RED = (255, 0, 0)
YELLOW = (255, 255, 0)
class Player(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((30, 30))
self.image.fill(YELLOW)
self.rect = self.image.get_rect()
self.rect.center = (SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2)
self.speed = 5
def update(self):
keys = pygame.key.get_pressed()
if keys[pygame.K_LEFT]:
self.rect.x -= self.speed
if keys[pygame.K_RIGHT]:
self.rect.x += self.speed
if keys[pygame.K_UP]:
self.rect.y -= self.speed
if keys[pygame.K_DOWN]:
self.rect.y += self.speed
class Enemy(pygame.sprite.Sprite):
def __init__(self):
super().__init__()
self.image = pygame.Surface((20, 20))
self.image.fill(RED)
self.rect = self.image.get_rect()
self.rect.center = (random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
self.speed = 3
def update(self):
# 随机移动
direction = random.choice(['UP', 'DOWN', 'LEFT', 'RIGHT'])
if direction == 'UP':
self.rect.y -= self.speed
elif direction == 'DOWN':
self.rect.y += self.speed
elif direction == 'LEFT':
self.rect.x -= self.speed
elif direction == 'RIGHT':
self.rect.x += self.speed
# 碰撞检测
if self.rect.left < 0:
self.rect.right = SCREEN_WIDTH
elif self.rect.right > SCREEN_WIDTH:
self.rect.left = 0
if self.rect.top < 0:
self.rect.bottom = SCREEN_HEIGHT
elif self.rect.bottom > SCREEN_HEIGHT:
self.rect.top = 0
class Dot(pygame.sprite.Sprite):
def __init__(self, x, y):
super().__init__()
self.image = pygame.Surface((10, 10))
self.image.fill(WHITE)
self.rect = self.image.get_rect()
self.rect.center = (x, y)
def main():
pygame.mixer.init()
eat_sound = pygame.mixer.Sound("eat_sound.wav")
player = Player()
all_sprites = pygame.sprite.Group()
all_sprites.add(player)
dots = pygame.sprite.Group()
for _ in range(50):
dot = Dot(random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
all_sprites.add(dot)
dots.add(dot)
enemies = pygame.sprite.Group()
for _ in range(5):
enemy = Enemy()
all_sprites.add(enemy)
enemies.add(enemy)
score = 0
font = pygame.font.Font(None, 36)
running = True
while running:
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
# 碰撞检测
hits = pygame.sprite.spritecollide(player, dots, True)
for hit in hits:
dot = Dot(random.randint(0, SCREEN_WIDTH), random.randint(0, SCREEN_HEIGHT))
all_sprites.add(dot)
dots.add(dot)
eat_sound.play()
score += 1
# 更新游戏元素
all_sprites.update()
# 渲染界面
SCREEN.fill(BLACK)
all_sprites.draw(SCREEN)
# 显示分数
score_text = font.render(f"Score: {score}", True, WHITE)
SCREEN.blit(score_text, (10, 10))
pygame.display.flip()
pygame.quit()
sys.exit()
if __name__ == "__main__":
main()
在这个更新的版本中,我添加了一个敌人类 Enemy
,并实现了其随机移动逻辑。我还添加了一个计分系统,并在游戏界面上显示玩家的分数。希望这样能够使游戏更加丰富有趣!