<!--标签-->
<video ref="video" class="video"></video>
<canvas id="canvasCamera" style="display: none"></canvas>
<img ref="photo" style="display: none" wh-full />
// 以下调用摄像头逻辑
getCamera(deviceId) {
// 获取 canvas 画布
this.canvas = document.getElementById('canvasCamera')
this.context = this.canvas.getContext('2d')
try {
this.getUserMedia(
deviceId,
stream => {
this.video_stream = stream
this.$refs.video.srcObject = stream
this.$refs.video.play()
},
error => {
console.log(`访问用户媒体设备失败${error.name}, ${error.message}`)
alert('摄像头打开失败,请检查摄像头并点击浏览器地址栏右侧的摄像头标志进行开启设置')
}
)
} catch (error) {
console.error(error, '摄像头打开失败')
}
},
getUserMedia(deviceId, success, error) {
const constraints = {
audio: false,
video: {
width: 300,
height: 300,
transform: 'scaleX(-1)',
deviceId: deviceId
}
}
if (navigator.mediaDevices.getUserMedia) {
// 最新的标准API
navigator.mediaDevices.getUserMedia(constraints).then(success).catch(error)
} else if (navigator.webkitGetUserMedia) {
// webkit核心浏览器
navigator.webkitGetUserMedia(constraints, success, error)
} else if (navigator.mozGetUserMedia) {
// firfox浏览器
navigator.mozGetUserMedia(constraints, success, error)
} else if (navigator.getUserMedia) {
// 旧版API
navigator.getUserMedia(constraints, success, error)
}
},
// 拍照
takePhonto() {
// 创建一个canvas
const canvas = document.createElement('canvas')
const targetDom = this.$refs.video
const width = targetDom.offsetWidth * 2 // 设置canvas尺寸与所截图尺寸相同,防止白边
const height = targetDom.offsetHeight * 2
canvas.width = width
canvas.height = height
// 将摄像头捕捉到的图像绘制到canvas上
canvas.getContext('2d').drawImage(this.$refs.video, 0, 0, width, height)
// 将canvas转换为图片
this.ruleForm.imgSrc = canvas.toDataURL('image/png')
},
前端调用摄像头拍照
于 2024-03-28 13:46:14 首次发布