题目:
Design a HashMap without using any built-in hash table libraries.
To be specific, your design should include these functions:
put(key, value)
: Insert a (key, value) pair into the HashMap. If the value already exists in the HashMap, update the value.get(key)
: Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key.remove(key)
: Remove the mapping for the value key if this map contains the mapping for the key.
Example:
MyHashMap hashMap = new MyHashMap(); hashMap.put(1, 1); hashMap.put(2, 2); hashMap.get(1); // returns 1 hashMap.get(3); // returns -1 (not found) hashMap.put(2, 1); // update the existing value hashMap.get(2); // returns 1 hashMap.remove(2); // remove the mapping for 2 hashMap.get(2); // returns -1 (not found)
Note:
- All keys and values will be in the range of
[0, 1000000]
. - The number of operations will be in the range of
[1, 10000]
. - Please do not use the built-in HashMap library.
思路:
首先并不要求复杂的哈希公式,只需要如果不在表内返回-1,否则返回value,其次已知哈希表的大小,那么我们直接使用一个vector来当作哈希表即可。每次put也不需要确认是否已经存在,直接用当前给定value去覆盖给定key的位置即可。
代码:
class MyHashMap {
public:
/** Initialize your data structure here. */
MyHashMap() {
v=vector<int>(1000001,-1);
}
/** value will always be non-negative. */
void put(int key, int value) {
v[key]=value;
}
/** Returns the value to which the specified key is mapped, or -1 if this map contains no mapping for the key */
int get(int key) {
return v[key];
}
/** Removes the mapping of the specified value key if this map contains a mapping for the key */
void remove(int key) {
v[key]=-1;
}
private:
vector<int> v;
};
/**
* Your MyHashMap object will be instantiated and called as such:
* MyHashMap* obj = new MyHashMap();
* obj->put(key,value);
* int param_2 = obj->get(key);
* obj->remove(key);
*/