目 录
1. 设计思路
1. 利用样式插入星空背景图片;
2.设置窗口改变时自动修改画布大小(自适应);
3. 编写随机函数(随机数、随机颜色等);
4. 创建小球的构造函数(坐标、半径、颜色);
5. 绘制小球等;
6. 设置小球移动(设置边界,让小球始终保证在画面内);
7. 创建小球实例并存储(小球总个数);
8. 设计鼠标移动绘制线;
9. 设计小球与小球之间自动画线;
10. 界面不断进行绘制和清除(使用关键帧动画);
11. 添加鼠标移动事件;
12. 判断是否划线(设置小球之间距离);
13. 使用鼠标移动划线;
2. 星空背景图片
background.jpg
3. 页面代码
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>canvas实现网页星空背景粒子动效跟随光标</title>
<style>
#myCanvas{
background: url("/images/background.jpg");
}
</style>
</head>
<body>
<div>
<canvas id="myCanvas"></canvas>
</div>
<script>
var canvas = document.getElementById("myCanvas");
// canvas.width = document.documentElement.clientWidth;
// canvas.height = document.documentElement.clientHeight;
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
var ctx = canvas.getContext("2d");
//窗口改变时修改画布大小
window.onresize = function () {
canvas.width = window.innerWidth;
canvas.height = window.innerHeight;
};
//创建小球的构造函数
function Ball() {
//横纵坐标
this.x = randomNum(3, canvas.width - 3);
this.y = randomNum(3, canvas.height - 3);
//半径
this.r = randomNum(2, 5);
// this.color = randomColor();
//颜色
this.color="#7ec7fd";
//平移速度,正负区间是为了移动方向的多样性
this.speedX = randomNum(-3, 3) * 0.2;
this.speedY = randomNum(-3, 3) * 0.2;
}
Ball.prototype = {
//绘制小球
draw: function () {
ctx.beginPath();
ctx.globalAlpha = 1;
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.r, 0, Math.PI * 2);
ctx.fill();
},
//小球移动
move: function () {
this.x += this.speedX;
this.y += this.speedY;
//为了合理性,设置极限值(判断边界值,让圆球始终保证在画面内)
if (this.x <= 3 || this.x > canvas.width - 3) {
this.speedX *= -1;
}
if (this.y <= 3 || this.y >= canvas.height - 3) {
this.speedY *= -1;
}
},
};
//存储所有的小球
var balls = [];
//创建100个小球
for (var i = 0; i < 100; i++) {
var ball = new Ball();
balls.push(ball);
}
main();
function main() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
//鼠标移动绘制线
mouseLine();
//小球与小球之间自动画线
drawLine();
//使用关键帧动画,不断的绘制和清除
window.requestAnimationFrame(main);
}
//添加鼠标移动事件
//记录鼠标移动时的mouseX坐标
var mouseX;
var mouseY;
canvas.onmousemove = function (e) {
// var ev = event || e;
mouseX = e.offsetX;
mouseY = e.offsetY;
};
//判断是否划线
function drawLine() {
for (var i = 0; i < balls.length; i++) {
balls[i].draw();
balls[i].move();
for (var j = 0; j < balls.length; j++) {
if (i != j) {
if (
Math.sqrt(
Math.pow(balls[i].x - balls[j].x, 2) +
Math.pow(balls[i].y - balls[j].y, 2)
) < 80
) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(balls[j].x, balls[j].y);
ctx.strokeStyle = "white";
ctx.globalAlpha = 0.2;
ctx.stroke();
}
}
}
}
}
//使用鼠标移动划线
function mouseLine() {
for (var i = 0; i < balls.length; i++) {
if (
Math.sqrt(
Math.pow(balls[i].x - mouseX, 2) +
Math.pow(balls[i].y - mouseY, 2)
) < 80
) {
ctx.beginPath();
ctx.moveTo(balls[i].x, balls[i].y);
ctx.lineTo(mouseX, mouseY);
ctx.strokeStyle = "white";
ctx.globalAlpha = 0.8;
ctx.stroke();
}
}
}
//随机函数
function randomNum(m, n) {
return Math.floor(Math.random() * (n - m + 1) + m);
}
//随机颜色
function randomColor() {
return (
"rgb(" +
randomNum(0, 255) +
"," +
randomNum(0, 255) +
"," +
randomNum(0, 255) +
")"
);
}
</script>
</body>
</html>
4. 效果图
效果图是动态的,不断随机生成/销毁星空小球,鼠标移动可进行连线!