嵌入式 Linux Framebuffer 画面旋转

嵌入式 Linux 平台上的 Framebuffer 是一种在图形显示设备上进行低级别图形渲染的机制。在某些应用场景中,我们可能需要旋转 Framebuffer 上的画面,例如在液晶显示屏被安装在非标准的方向上或者需要适应特定的应用需求。本文将介绍如何在嵌入式 Linux 系统中旋转 Framebuffer 画面,并提供相应的源代码示例。

在 Linux 中,Framebuffer 经常被用于直接控制显示设备,以提供高性能的图形渲染能力。当我们需要旋转 Framebuffer 上的画面时,我们可以通过更改 Framebuffer 的参数来实现。下面是一个示例代码,演示如何在嵌入式 Linux 上进行 Framebuffer 画面旋转:

#include <fcntl.h>
#include <linux/fb.h>
#include <sys/ioctl.h>
#include <sys/mman.h>

int main() {
    // 打开 Framebuffer 设备
    int fb = open("/dev/fb0", O_RDWR);
    if (fb == -1) {
        perror("无法打开 Framebuffer 设备");
        return 1;
    }

    // 获取 Framebuffer 变量
    struct fb_var_screeninf
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Qt is a popular cross-platform framework for developing graphical user interfaces (GUI) and applications. It provides support for Linux framebuffer, which allows you to create GUI applications that can run directly on the Linux framebuffer without the need for an X server. To use Qt with Linux framebuffer, you can follow these general steps: 1. Install the required dependencies: Make sure you have the necessary libraries and development packages installed on your Linux system. This may include framebuffer-related libraries like `libdrm` and `libgbm`. 2. Configure Qt with framebuffer support: When building Qt from source, you can enable framebuffer support by passing the `-qt-libinput` flag to the `configure` script. For example: ``` ./configure -qt-libinput ``` 3. Build your Qt application: Once Qt is configured with framebuffer support, you can build your application using the `qmake` and `make` commands as usual. Make sure to set the appropriate target platform, such as `linuxfb`. 4. Run your Qt application on the Linux framebuffer: After building your application, you can run it directly on the Linux framebuffer by setting the appropriate environment variables. For example: ``` export QT_QPA_PLATFORM=linuxfb export QT_QPA_FB_TTY=/dev/fb0 ./your_application ``` By following these steps, you should be able to develop and run Qt applications using the Linux framebuffer as the target platform. Keep in mind that framebuffer support may vary depending on your specific Linux distribution and hardware setup.

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